-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include <stdio.h>
#include <string.h>
#include <assert.h>
-#include <errno.h>
#include "glext.h"
#include "config.h"
+#include "video.h"
#include "image.h"
#include "set.h"
-#include "game.h"
+#include "common.h"
+#include "fs.h"
+
+#include "game_server.h"
+#include "game_client.h"
+#include "game_proxy.h"
/*---------------------------------------------------------------------------*/
-static int count; /* number of sets */
+struct set
+{
+ char file[PATHMAX];
+
+ char *id; /* Internal set identifier */
+ char *name; /* Set name */
+ char *desc; /* Set description */
+ char *shot; /* Set screen-shot */
+
+ char *user_scores; /* User high-score file */
+ char *cheat_scores; /* Cheat mode score file */
+
+ struct score coin_score; /* Challenge score */
+ struct score time_score; /* Challenge score */
+
+ /* Level info */
-static struct set set_v[MAXSET]; /* array of sets */
+ int count; /* Number of levels */
+ char *level_name_v[MAXLVL]; /* List of level file names */
+};
-static struct set *current_set; /* currently selected set */
+#define SET_GET(a, i) ((struct set *) array_get((a), (i)))
-static struct level level_v[MAXLVL]; /* levels of the current set */
+static Array sets;
+static int curr;
+
+static struct level level_v[MAXLVL];
/*---------------------------------------------------------------------------*/
-static void put_score(FILE *fp, const struct score *s)
+static void put_score(fs_file fp, const struct score *s)
{
- int j;
- for (j = 0; j < NSCORE; j++)
- fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
+ int i;
+
+ for (i = RANK_HARD; i <= RANK_EASY; i++)
+ fs_printf(fp, "%d %d %s\n", s->timer[i], s->coins[i], s->player[i]);
}
-static void set_store_hs(void)
-/* Store the score of the set */
+static int get_score(fs_file fp, struct score *s)
{
- const struct set *s = current_set;
- FILE *fout;
+ char line[MAXSTR];
int i;
- const struct level *l;
- char states[MAXLVL+1];
-
- if ((fout = fopen(config_user(s->user_scores), "w")))
+
+ for (i = RANK_HARD; i <= RANK_EASY; i++)
{
- for (i = 0 ; i < s->count ; i++)
- {
- if (level_v[i].is_locked)
- states[i] = 'L';
- else if (level_v[i].is_completed)
- states[i] = 'C';
- else
- states[i] = 'O';
- }
- states[s->count] = '\0';
- fprintf(fout, "%s\n",states);
-
- put_score(fout, &s->time_score);
- put_score(fout, &s->coin_score);
-
- for (i = 0 ; i < s->count ; i++)
- {
- l = &level_v[i];
- put_score(fout, &l->time_score);
- put_score(fout, &l->goal_score);
- put_score(fout, &l->coin_score);
- }
-
- fclose(fout);
+ int n = -1;
+
+ if (!fs_gets(line, sizeof (line), fp))
+ return 0;
+
+ strip_newline(line);
+
+ if (sscanf(line, "%d %d %n", &s->timer[i], &s->coins[i], &n) < 2)
+ return 0;
+
+ if (n < 0)
+ return 0;
+
+ SAFECPY(s->player[i], line + n);
}
+
+ return 1;
}
-static int get_score(FILE *fp, struct score *s)
+void set_store_hs(void)
{
- int j;
- int res = 1;
- for (j = 0; j < NSCORE && res; j++)
+ const struct set *s = SET_GET(sets, curr);
+ fs_file fp;
+
+ if ((fp = fs_open(config_cheat() ? s->cheat_scores : s->user_scores, "w")))
{
- res = (fscanf(fp, "%d %d %s\n",
- &s->timer[j], &s->coins[j], s->player[j])) == 3;
+ const struct level *l;
+
+ char states[MAXLVL + 2] = "";
+ int i;
+
+ for (i = 0; i < s->count; i++)
+ {
+ l = &level_v[i];
+
+ if (l->is_locked)
+ states[i] = 'L';
+ else if (l->is_completed)
+ states[i] = 'C';
+ else
+ states[i] = 'O';
+ }
+
+ states[s->count] = '\n';
+
+ fs_puts(states, fp);
+
+ put_score(fp, &s->time_score);
+ put_score(fp, &s->coin_score);
+
+ for (i = 0; i < s->count; i++)
+ {
+ const struct level *l = &level_v[i];
+
+ put_score(fp, &l->scores[SCORE_TIME]);
+ put_score(fp, &l->scores[SCORE_GOAL]);
+ put_score(fp, &l->scores[SCORE_COIN]);
+ }
+
+ fs_close(fp);
}
- return res;
}
static void set_load_hs(void)
-/* Get the score of the set */
{
- struct set *s = current_set;
- FILE *fin;
- int i;
- int res = 0;
- struct level *l;
- const char *fn = config_user(s->user_scores);
- char states[MAXLVL+1];
+ struct set *s = SET_GET(sets, curr);
+ fs_file fp;
- if ((fin = fopen(fn, "r")))
- {
- res = ((fscanf(fin, "%s\n", states) == 1) &&
- (strlen(states) == s->count));
- for (i = 0 ; i < s->count && res ; i++)
- {
- if (states[i] == 'L')
- {
- level_v[i].is_locked = 1;
- level_v[i].is_completed = 0;
- }
- else if (states[i] == 'C')
- {
- level_v[i].is_locked = 0;
- level_v[i].is_completed = 1;
- }
- else if (states[i] == 'O')
- {
- level_v[i].is_locked = 0;
- level_v[i].is_completed = 0;
- }
- else
- res = 0;
- }
-
- res = res &&
- get_score(fin, &s->time_score) &&
- get_score(fin, &s->coin_score);
-
- for (i = 0; i < s->count && res; i++)
- {
- l = &level_v[i];
- res = get_score(fin, &l->time_score) &&
- get_score(fin, &l->goal_score) &&
- get_score(fin, &l->coin_score);
- }
-
- fclose(fin);
- }
-
- if (!res && errno != ENOENT)
+ if ((fp = fs_open(config_cheat() ? s->cheat_scores : s->user_scores, "r")))
{
- fprintf(stderr, _("Error while loading user high-score file '%s': "), fn);
- if (errno)
- perror(NULL);
- else
- fprintf(stderr, _("Incorrect format\n"));
+ char states[MAXLVL + 2];
+
+ if (fs_gets(states, sizeof (states), fp))
+ {
+ struct level *l;
+ int i, n = MIN(strlen(states) - 1, s->count);
+
+ for (i = 0; i < n; i++)
+ {
+ l = &level_v[i];
+
+ l->is_locked = (states[i] == 'L');
+ l->is_completed = (states[i] == 'C');
+ }
+
+ get_score(fp, &s->time_score);
+ get_score(fp, &s->coin_score);
+
+ for (i = 0; i < n; i++)
+ {
+ l = &level_v[i];
+
+ get_score(fp, &l->scores[SCORE_TIME]);
+ get_score(fp, &l->scores[SCORE_GOAL]);
+ get_score(fp, &l->scores[SCORE_COIN]);
+ }
+ }
+
+ fs_close(fp);
}
}
-static char* chomp(char *str)
-/* Remove trailing \n if any */
-{
- char *p = str + strlen(str) - 1;
- if (p >= str && *p == '\n') *p = 0;
- return str;
-}
+/*---------------------------------------------------------------------------*/
static int set_load(struct set *s, const char *filename)
-/* Count levels */
{
- FILE *fin;
- char buf[MAXSTR];
- int res = 0;
-
- /* Open the datafile */
-
- fin = fopen(filename, "r");
- if (fin == NULL)
+ fs_file fin;
+ char *scores, *level_name;
+
+ /* Skip "Misc" set when not in dev mode. */
+
+ if (strcmp(filename, SET_MISC) == 0 && !config_cheat())
+ return 0;
+
+ fin = fs_open(filename, "r");
+
+ if (!fin)
{
- fprintf(stderr, _("Cannot load the set file '%s':"), filename);
- perror(NULL);
- return 0;
+ fprintf(stderr, L_("Failure to load set file '%s'\n"), filename);
+ return 0;
}
- /* Raz the set structure */
+ memset(s, 0, sizeof (struct set));
- memset(s, 0, sizeof(struct set));
+ /* Set some sane values in case the scores are missing. */
- /* Set some sane values in case the scores hs is missing. */
-
score_init_hs(&s->time_score, 359999, 0);
score_init_hs(&s->coin_score, 359999, 0);
-
- /* Load set metadata */
-
- strcpy(s->file, filename);
- if ((res = fgets(buf, MAXSTR, fin) != NULL))
- strcpy(s->name, chomp(buf));
- if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
- strcpy(s->desc, chomp(buf));
- if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
- strcpy(s->setname, chomp(buf));
- if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
- strcpy(s->shot, chomp(buf));
- if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
- sscanf(buf, "%d %d %d %d %d %d",
- &s->time_score.timer[0],
- &s->time_score.timer[1],
- &s->time_score.timer[2],
- &s->coin_score.coins[0],
- &s->coin_score.coins[1],
- &s->coin_score.coins[2]);
- strcpy(s->user_scores, "neverballhs-");
- strcat(s->user_scores, s->setname);
-
- /* Count levels levels. */
-
- s->count = 0;
-
- while (s->count < MAXLVL && (fscanf(fin, "%s", buf) == 1))
- s->count++;
-
- /* Close the file, since it's no more needed */
-
- fclose(fin);
-
- /* Load the levels states (stored in the user highscore file) */
- s->locked = s->count;
- s->completed = 0;
- if ((fin = fopen(config_user(s->user_scores), "r")))
- {
- char states[MAXLVL + 1];
- int i;
- if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
- {
- for (i=0; i<s->count; i++)
- {
- if (states[i] == 'O')
- s->locked -= 1;
- else if (states[i] == 'C')
- {
- s->completed += 1;
- s->locked -= 1;
- }
- }
- }
- fclose(fin);
- }
- if (s->locked == s->count)
- s->locked = s->count-1;
- return 1;
-}
+ SAFECPY(s->file, filename);
-/*---------------------------------------------------------------------------*/
+ if (read_line(&s->name, fin) &&
+ read_line(&s->desc, fin) &&
+ read_line(&s->id, fin) &&
+ read_line(&s->shot, fin) &&
+ read_line(&scores, fin))
+ {
+ sscanf(scores, "%d %d %d %d %d %d",
+ &s->time_score.timer[RANK_HARD],
+ &s->time_score.timer[RANK_MEDM],
+ &s->time_score.timer[RANK_EASY],
+ &s->coin_score.coins[RANK_HARD],
+ &s->coin_score.coins[RANK_MEDM],
+ &s->coin_score.coins[RANK_EASY]);
-void set_init()
-{
- FILE *fin;
- struct set * set;
- char filename[MAXSTR];
- int res;
+ free(scores);
- current_set = NULL;
-
- count = 0;
+ s->user_scores = concat_string("Scores/", s->id, ".txt", NULL);
+ s->cheat_scores = concat_string("Scores/", s->id, "-cheat.txt", NULL);
- if ((fin = fopen(config_data(SET_FILE), "r")))
- {
- res = 1;
- while (count < MAXSET && res)
- {
- set = &(set_v[count]);
-
- /* clean the set data */
-
- res = (fgets(filename, MAXSTR, fin) != NULL);
- if (res)
- {
- chomp(filename);
-
- res = set_load(set, config_data(filename));
- if (res)
- {
- set->number = count;
- count++;
- }
- }
+ s->count = 0;
+
+ while (s->count < MAXLVL && read_line(&level_name, fin))
+ {
+ s->level_name_v[s->count] = level_name;
+ s->count++;
}
- fclose(fin);
+ fs_close(fin);
+
+ return 1;
}
-}
-/*---------------------------------------------------------------------------*/
+ free(s->name);
+ free(s->desc);
+ free(s->id);
+ free(s->shot);
-int set_exists(int i)
-{
- return (0 <= i && i < count);
+ fs_close(fin);
+
+ return 0;
}
-const struct set *get_set(int i)
+static void set_free(struct set *s)
{
- return set_exists(i) ? &set_v[i] : NULL;
+ int i;
+
+ free(s->name);
+ free(s->desc);
+ free(s->id);
+ free(s->shot);
+
+ free(s->user_scores);
+ free(s->cheat_scores);
+
+ for (i = 0; i < s->count; i++)
+ free(s->level_name_v[i]);
}
/*---------------------------------------------------------------------------*/
-int set_unlocked(const struct set *s)
-/* Are all levels (even extra bonus) unlocked? */
+static int cmp_dir_items(const void *A, const void *B)
{
- return s->locked == 0;
+ const struct dir_item *a = A, *b = B;
+ return strcmp(a->path, b->path);
}
-int set_completed(const struct set *s)
-/* Are all levels (even extra bonus) completed? */
+static int set_is_loaded(const char *path)
{
- return s->completed == s->count;
+ int i;
+
+ for (i = 0; i < array_len(sets); i++)
+ if (strcmp(SET_GET(sets, i)->file, path) == 0)
+ return 1;
+
+ return 0;
}
-int set_level_exists(const struct set *s, int i)
-/* Is the level i of the set exists */
+static int is_unseen_set(struct dir_item *item)
{
- return (i >= 0) && (i < s->count);
+ return (str_starts_with(base_name(item->path), "set-") &&
+ str_ends_with(item->path, ".txt") &&
+ !set_is_loaded(item->path));
}
-/*---------------------------------------------------------------------------*/
-
-static void set_load_levels(void)
-/* Load more the levels of the current set */
+int set_init()
{
- FILE *fin;
- char buf[MAXSTR];
- char name[MAXSTR];
- struct level * l;
-
- int i=0, res;
- int nb=1, bnb=1;
-
- fin = fopen(current_set->file, "r");
- assert(fin != NULL);
-
- res = 1;
- /* Skip the five first lines */
- for(i=0; i<5; i++)
- fgets(buf, MAXSTR, fin);
- for(i=0; i<current_set->count && res; i++)
+ fs_file fin;
+ char *name;
+
+ Array items;
+ int i;
+
+ if (sets)
+ set_quit();
+
+ sets = array_new(sizeof (struct set));
+ curr = 0;
+
+ /*
+ * First, load the sets listed in the set file, preserving order.
+ */
+
+ if ((fin = fs_open(SET_FILE, "r")))
{
- l = &level_v[i];
- res = (fscanf(fin, "%s", name) == 1);
- assert(res);
-
- level_load(config_data(name), l);
-
- /* Initialize set related info */
- l->set = current_set;
- l->number = i;
- if (l->is_bonus)
- sprintf(l->numbername, _("B%d"), bnb++);
- else
- sprintf(l->numbername, "%02d", nb++);
- l->is_locked = 1;
- l->is_completed = 0;
- }
- level_v[0].is_locked = 0; /* unlock the first level */
- fclose(fin);
- assert(i == current_set->count);
-}
+ while (read_line(&name, fin))
+ {
+ struct set *s = array_add(sets);
-void set_goto(int i)
-{
- assert(set_exists(i));
- current_set = &set_v[i];
- set_load_levels();
- set_load_hs();
-}
+ if (!set_load(s, name))
+ array_del(sets);
-const struct set *curr_set(void)
-{
- return current_set;
-}
+ free(name);
+ }
+ fs_close(fin);
+ }
-const struct level *get_level(int i)
-{
- return (i>=0 && i<current_set->count) ? &level_v[i] : NULL;
-}
+ /*
+ * Then, scan for any remaining set description files, and add
+ * them after the first group in alphabetic order.
+ */
-/*---------------------------------------------------------------------------*/
+ if ((items = fs_dir_scan("", is_unseen_set)))
+ {
+ array_sort(items, cmp_dir_items);
-static int score_time_comp(const struct score *S, int i, int j)
-{
- if (S->timer[i] < S->timer[j])
- return 1;
+ for (i = 0; i < array_len(items); i++)
+ {
+ struct set *s = array_add(sets);
- if (S->timer[i] == S->timer[j] &&
- S->coins[i] > S->coins[j])
- return 1;
+ if (!set_load(s, DIR_ITEM_GET(items, i)->path))
+ array_del(sets);
+ }
- return 0;
+ fs_dir_free(items);
+ }
+
+ return array_len(sets);
}
-static int score_coin_comp(const struct score *S, int i, int j)
+void set_quit(void)
{
- if (S->coins[i] > S->coins[j])
- return 1;
+ int i;
- if (S->coins[i] == S->coins[j] &&
- S->timer[i] < S->timer[j])
- return 1;
+ for (i = 0; i < array_len(sets); i++)
+ set_free(array_get(sets, i));
- return 0;
+ array_free(sets);
+ sets = NULL;
}
-static void score_swap(struct score *S, int i, int j)
+/*---------------------------------------------------------------------------*/
+
+int set_exists(int i)
{
- char player[MAXNAM];
- int tmp;
+ return sets ? 0 <= i && i < array_len(sets) : 0;
+}
- strncpy(player, S->player[i], MAXNAM);
- strncpy(S->player[i], S->player[j], MAXNAM);
- strncpy(S->player[j], player, MAXNAM);
+const char *set_id(int i)
+{
+ return set_exists(i) ? SET_GET(sets, i)->id : NULL;
+}
- tmp = S->timer[i];
- S->timer[i] = S->timer[j];
- S->timer[j] = tmp;
+const char *set_name(int i)
+{
+ return set_exists(i) ? _(SET_GET(sets, i)->name) : NULL;
+}
- tmp = S->coins[i];
- S->coins[i] = S->coins[j];
- S->coins[j] = tmp;
+const char *set_desc(int i)
+{
+ return set_exists(i) ? _(SET_GET(sets, i)->desc) : NULL;
}
-static int score_time_insert(struct score *s, const char* player, int timer, int coins)
+const char *set_shot(int i)
{
- int i;
-
- strncpy(s->player[3], player, MAXNAM);
- s->timer[3] = timer;
- s->coins[3] = coins;
-
- for (i = 2; i >= 0 && score_time_comp(s, i + 1, i); i--)
- score_swap(s, i + 1, i);
- return i+1;
+ return set_exists(i) ? SET_GET(sets, i)->shot : NULL;
}
-static int score_coin_insert(struct score *s, const char* player, int timer, int coins)
+const struct score *set_score(int i, int s)
{
- int i;
-
- strncpy(s->player[3], player, MAXNAM);
- s->timer[3] = timer;
- s->coins[3] = coins;
-
- for (i = 2; i >= 0 && score_coin_comp(s, i + 1, i); i--)
- score_swap(s, i + 1, i);
- return i+1;
+ if (set_exists(i))
+ {
+ if (s == SCORE_TIME) return &SET_GET(sets, i)->time_score;
+ if (s == SCORE_COIN) return &SET_GET(sets, i)->coin_score;
+ }
+ return NULL;
}
-static int level_score_update(struct level_game *lg, const char *player)
-/* Update the level score rank according to coins and timer */
+/*---------------------------------------------------------------------------*/
+
+static void set_load_levels(void)
{
- int timer = lg->timer;
- int coins = lg->coins;
- struct level * l = &level_v[lg->level->number];
-
- lg->time_rank = score_time_insert(&l->time_score, player, timer, coins);
-
- if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
- lg->goal_rank = score_time_insert(&l->goal_score, player, timer, coins);
- else
- lg->goal_rank = 3;
+ static const char *roman[] = {
+ "",
+ "I", "II", "III", "IV", "V",
+ "VI", "VII", "VIII", "IX", "X",
+ "XI", "XII", "XIII", "XIV", "XV",
+ "XVI", "XVII", "XVIII", "XIX", "XX",
+ "XXI", "XXII", "XXIII", "XXIV", "XXV"
+ };
+
+ struct set *s = SET_GET(sets, curr);
+ int regular = 1, bonus = 1;
+ int i;
- lg->coin_rank = score_coin_insert(&l->coin_score, player, timer, coins);
+ for (i = 0; i < s->count; i++)
+ {
+ struct level *l = &level_v[i];
- return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
-}
+ level_load(s->level_name_v[i], l);
-static int set_score_update(struct level_game *lg, const char *player)
-/* Update the set score rank according to score and times */
-{
- int timer = lg->times;
- int coins = lg->score;
- struct set * s = current_set;
+ l->number = i;
- lg->score_rank = score_time_insert(&s->time_score, player, timer, coins);
- lg->times_rank = score_time_insert(&s->coin_score, player, timer, coins);
- return (lg->score_rank < 3 || lg->times_rank < 3);
-}
+ if (l->is_bonus)
+ SAFECPY(l->name, roman[bonus++]);
+ else
+ sprintf(l->name, "%02d", regular++);
+
+ l->is_locked = (i > 0);
+ l->is_completed = 0;
+ if (i > 0)
+ level_v[i - 1].next = l;
+ }
+}
-void score_change_name(struct level_game *lg, const char *player)
-/* Update the player name for set and level high-score */
+void set_goto(int i)
{
-#define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
- struct set * s = current_set;
- struct level *l = &level_v[lg->level->number];
- UPDATE(lg->time_rank, l->time_score);
- UPDATE(lg->goal_rank, l->goal_score);
- UPDATE(lg->coin_rank, l->coin_score);
- UPDATE(lg->score_rank, s->coin_score);
- UPDATE(lg->times_rank, s->time_score);
- set_store_hs();
+ curr = i;
+
+ set_load_levels();
+ set_load_hs();
}
-static struct level *next_level(int i)
+int curr_set(void)
{
-/* Return the ith level, or NULL */
- return set_level_exists(current_set, i+1) ? &level_v[i+1] : NULL;
+ return curr;
}
-static struct level *next_normal_level(int i)
-/* Return the next notmal level (starting for i)
- * Return NULL if there is not a such level */
+struct level *get_level(int i)
{
- for (i++; i < current_set->count; i++)
- if (!level_v[i].is_bonus)
- return &level_v[i];
- return NULL;
+ return (i >= 0 && i < SET_GET(sets, curr)->count) ? &level_v[i] : NULL;
}
-void set_finish_level(struct level_game *lg, const char *player)
-/* Inform the set that a level is finished.
- * Update next_level and score rank fields */
+/*---------------------------------------------------------------------------*/
+
+int set_score_update(int timer, int coins, int *score_rank, int *times_rank)
{
- struct set *s = current_set;
- int ln = lg->level->number; /* curent level number */
- struct level *cl = &level_v[ln]; /* current level */
- struct level *nl = NULL; /* next level*/
- int dirty = 0; /* HS should be saved? */
-
- assert(s == cl->set);
-
- /* if no set, no next level */
- if (s == NULL)
- {
- /* if no set, return */
- lg->next_level = NULL;
- return;
- }
-
- /* On level completed */
- if (lg->state == GAME_GOAL)
- {
- /* Update level scores */
- dirty = level_score_update(lg, player);
-
- /* Complete the level */
- if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
- {
- /* Complete the level */
- if (!cl->is_completed)
- {
- cl->is_completed = 1;
- s->completed += 1;
- dirty = 1;
- }
- }
- }
+ struct set *s = SET_GET(sets, curr);
+ const char *player = config_get_s(CONFIG_PLAYER);
- /* On goal reached */
- if (lg->state == GAME_GOAL || lg->state == GAME_SPEC)
- {
- /* Identify the following level */
- nl = next_level(ln + lg->state_value);
- if (nl != NULL)
- {
- /* skip bonuses if unlocked in non challenge mode*/
- if(nl->is_bonus && nl->is_locked && lg->mode != MODE_CHALLENGE)
- nl = next_normal_level(nl->number);
- }
- else if (lg->mode == MODE_CHALLENGE)
- lg->win = 1;
- }
- else if (cl->is_bonus || lg->mode != MODE_CHALLENGE)
- {
- /* On fail, identify the next level (only in bonus for challenge) */
- nl = next_normal_level(ln);
- /* Next level may be unavailable */
- if (!cl->is_bonus && nl != NULL && nl->is_locked)
- nl = NULL;
- /* Fail a bonus level but win the set! */
- else if (nl == NULL && lg->mode == MODE_CHALLENGE)
- lg->win = 1;
- }
+ score_coin_insert(&s->coin_score, score_rank, player, timer, coins);
+ score_time_insert(&s->time_score, times_rank, player, timer, coins);
- /* Win ! */
- if (lg->win)
- {
- /* update set score */
- set_score_update(lg, player);
- /* unlock all levels */
- set_cheat();
- dirty = 1;
- }
-
- /* unlock the next level if needed */
- if(nl != NULL && nl->is_locked)
- {
- if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
- {
- lg->unlock = 1;
- nl->is_locked = 0;
- s->locked -= 1;
- dirty = 1;
- }
- else
- nl = NULL;
- }
-
- /* got the next level */
- lg->next_level = nl;
+ if ((score_rank && *score_rank < RANK_LAST) ||
+ (times_rank && *times_rank < RANK_LAST))
+ return 1;
+ else
+ return 0;
+}
+
+void set_rename_player(int score_rank, int times_rank, const char *player)
+{
+ struct set *s = SET_GET(sets, curr);
- /* Update file */
- if (dirty)
- set_store_hs();
+ SAFECPY(s->coin_score.player[score_rank], player);
+ SAFECPY(s->time_score.player[times_rank], player);
}
/*---------------------------------------------------------------------------*/
-void level_snap(int i)
+void level_snap(int i, const char *path)
{
- char filename[MAXSTR];
+ char *filename;
- /* Convert the level name to a BMP filename. */
+ /* Convert the level name to a PNG filename. */
- memset(filename, 0, MAXSTR);
- strncpy(filename, level_v[i].file, strcspn(level_v[i].file, "."));
- strcat(filename, ".bmp");
+ filename = concat_string(path,
+ "/",
+ base_name_sans(level_v[i].file, ".sol"),
+ ".png",
+ NULL);
/* Initialize the game for a snapshot. */
- if (game_init(&level_v[i], 0, 0))
+ if (game_client_init(level_v[i].file))
{
+ union cmd cmd;
+ cmd.type = CMD_GOAL_OPEN;
+ game_proxy_enq(&cmd);
+ game_client_sync(NULL);
+
/* Render the level and grab the screen. */
- config_clear();
- game_set_fly(1.f);
+ video_clear();
+ game_client_fly(1.0f);
game_kill_fade();
- game_draw(1, 0);
- SDL_GL_SwapBuffers();
+ game_client_draw(POSE_LEVEL, 0);
+ image_snap(filename);
- image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
+ SDL_GL_SwapBuffers();
}
+
+ free(filename);
}
void set_cheat(void)
-/* Open each level of the current set */
{
int i;
- current_set->locked = 0;
- for (i=0; i < current_set->count; i++)
- level_v[i].is_locked = 0;
-}
+ for (i = 0; i < SET_GET(sets, curr)->count; i++)
+ {
+ level_v[i].is_locked = 0;
+ level_v[i].is_completed = 1;
+ }
+}
/*---------------------------------------------------------------------------*/
-