#include <string.h>
#include <ctype.h>
+#include "common.h"
#include "gui.h"
#include "util.h"
#include "audio.h"
#include "config.h"
-#include "game.h"
+#include "video.h"
#include "text.h"
-#include "back.h"
+#include "geom.h"
+
+#include "game_common.h"
+#include "game_server.h"
+#include "game_client.h"
#include "st_name.h"
#include "st_shared.h"
int goto_name(struct state *ok, struct state *cancel, unsigned int back)
{
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
+ SAFECPY(player, config_get_s(CONFIG_PLAYER));
ok_state = ok;
cancel_state = cancel;
break;
default:
- if (text_add_char(i, player, MAXNAM, 17))
+ if (text_add_char(i, player, sizeof (player)))
gui_set_label(name_id, player);
}
return 1;
static int enter_id;
-static int name_enter(void)
+static int name_gui(void)
{
int id, jd;
- if (draw_back)
- {
- game_free();
- back_init("back/gui.png", config_get_d(CONFIG_GEOMETRY));
- }
-
if ((id = gui_vstack(0)))
{
gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
gui_space(id);
- name_id = gui_label(id, strlen(player) == 0 ? " " : player,
- GUI_MED, GUI_ALL, gui_yel, gui_yel);
+ name_id = gui_label(id, " ", GUI_MED, GUI_ALL, gui_yel, gui_yel);
gui_space(id);
gui_keyboard(id);
}
gui_layout(id, 0, 0);
+
+ gui_set_trunc(name_id, TRUNC_HEAD);
+ gui_set_label(name_id, player);
+ }
+
+ return id;
+}
+
+static int name_enter(struct state *st, struct state *prev)
+{
+ if (draw_back)
+ {
+ game_client_free(NULL);
+ back_init("back/gui.png");
}
SDL_EnableUNICODE(1);
- return id;
+ return name_gui();
}
-static void name_leave(int id)
+static void name_leave(struct state *st, struct state *next, int id)
{
if (draw_back)
back_free();
{
if (draw_back)
{
- config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
+ video_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
{
- back_draw(0);
+ back_draw_easy();
}
- config_pop_matrix();
+ video_pop_matrix();
}
else
- game_draw(0, t);
+ game_client_draw(0, t);
gui_paint(id);
}
shared_angle,
shared_click,
name_keybd,
- name_buttn,
- 1, 0
+ name_buttn
};