#include <clutter/clutter.h>
#include <math.h>
-#include <clutter-gtk/clutter-gtk.h>
+#include <clutter-gtk/gtk-clutter-embed.h>
+#include <clutter-gtk/gtk-clutter-util.h>
#define TRAILS 0
#define NHANDS 2
-#define WINWIDTH 800
-#define WINHEIGHT 800
-#define RADIUS 250
+#define WINWIDTH 400
+#define WINHEIGHT 400
+#define RADIUS 150
typedef struct SuperOH
{
{
if (event->type == CLUTTER_BUTTON_PRESS)
{
- ClutterActor *actor;
+ ClutterActor *a;
gint x, y;
clutter_event_get_coords (event, &x, &y);
- actor = clutter_stage_get_actor_at_pos (stage, x, y);
- if (actor)
- clutter_actor_hide (actor);
+ a = clutter_stage_get_actor_at_pos (stage, x, y);
+ if (a && (CLUTTER_IS_TEXTURE (a) || CLUTTER_IS_CLONE_TEXTURE (a)))
+ clutter_actor_hide (a);
}
else if (event->type == CLUTTER_KEY_PRESS)
{
#endif
/* Rotate everything clockwise about stage center*/
- clutter_actor_rotate_z (CLUTTER_ACTOR(oh->group),
- frame_num,
- WINWIDTH/2,
- WINHEIGHT/2);
+ clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
+ CLUTTER_Z_AXIS,
+ frame_num,
+ WINWIDTH / 2, WINHEIGHT / 2, 0);
+
for (i = 0; i < NHANDS; i++)
{
/* rotate each hand around there centers */
- clutter_actor_rotate_z (oh->hand[i],
- - 6.0 * frame_num,
- clutter_actor_get_width (oh->hand[i])/2,
- clutter_actor_get_height (oh->hand[i])/2);
- if (fade == TRUE) {
- clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
- }
+ clutter_actor_set_rotation (oh->hand[i],
+ CLUTTER_Z_AXIS,
+ - 6.0 * frame_num,
+ clutter_actor_get_width (oh->hand[i]) / 2,
+ clutter_actor_get_height (oh->hand[i]) / 2,
+ 0);
+ if (fade == TRUE)
+ clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
}
-
/*
clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
75.0,
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
- ClutterActor *stage;
+ ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
GtkWidget *window, *clutter, *socket_box;
GtkWidget *label, *button, *vbox;
SuperOH *oh;
gint i;
- clutter_init (&argc, &argv);
- gtk_init (&argc, &argv);
+ if (gtk_clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
+ g_error ("Unable to initialize GtkClutter");
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
vbox = gtk_vbox_new (FALSE, 6);
gtk_container_add (GTK_CONTAINER (window), vbox);
- clutter = gtk_clutter_new ();
+ clutter = gtk_clutter_embed_new ();
+ gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);
gtk_container_add (GTK_CONTAINER (vbox), clutter);
- stage = gtk_clutter_get_stage (GTK_CLUTTER (clutter));
+ stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
label = gtk_label_new ("This is a label");
gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
#endif
/* create a new group to hold multiple actors in a group */
- oh->group = CLUTTER_GROUP (clutter_group_new());
+ oh->group = CLUTTER_GROUP (clutter_group_new ());
for (i = 0; i < NHANDS; i++)
{
#if 1
/* Create a texture from pixbuf, then clone in to same resources */
if (i == 0)
- oh->hand[i] = clutter_texture_new_from_pixbuf (pixbuf);
+ oh->hand[i] = gtk_clutter_texture_new_from_pixbuf (pixbuf);
else
- oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
+ oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE (oh->hand[0]));
#else
ClutterColor colour = { 255, 0, 0, 255 };
}
/* Add the group to the stage */
- clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR(oh->group));
-
- /* Show everying ( and map window ) */
- clutter_group_show_all (oh->group);
+ clutter_container_add_actor (CLUTTER_CONTAINER (clutter),
+ CLUTTER_ACTOR (oh->group));
g_signal_connect (stage, "button-press-event",
G_CALLBACK (input_cb),
gtk_widget_show_all (window);
+ /* Only show the actors after parent show otherwise it will just be
+ * unrealized when the clutter foreign window is set. widget_show
+ * will call show on the stage.
+ */
+ clutter_actor_show_all (CLUTTER_ACTOR (oh->group));
+
/* Create a timeline to manage animation */
timeline = clutter_timeline_new (360, 60); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, NULL); /* have it loop */