#include <clutter/clutter.h>
#include <math.h>
-#include <clutter-gtk/gtk-clutter.h>
+#include <clutter-gtk/gtk-clutter-embed.h>
#define TRAILS 0
#define NHANDS 2
{
if (event->type == CLUTTER_BUTTON_PRESS)
{
- ClutterButtonEvent *bev = (ClutterButtonEvent *) event;
- ClutterActor *e;
+ ClutterActor *actor;
+ gint x, y;
- g_print ("*** button press event (button:%d) ***\n",
- bev->button);
+ clutter_event_get_coords (event, &x, &y);
- e = clutter_stage_get_actor_at_pos (stage,
- clutter_button_event_x (bev),
- clutter_button_event_y (bev));
-
- if (e)
- clutter_actor_hide(e);
+ actor = clutter_stage_get_actor_at_pos (stage, x, y);
+ if (actor)
+ clutter_actor_hide (actor);
}
else if (event->type == CLUTTER_KEY_PRESS)
{
#endif
/* Rotate everything clockwise about stage center*/
- clutter_actor_rotate_z (CLUTTER_ACTOR(oh->group),
- frame_num,
- WINWIDTH/2,
- WINHEIGHT/2);
+ clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
+ CLUTTER_Z_AXIS,
+ frame_num,
+ WINWIDTH / 2, WINHEIGHT / 2, 0);
+
for (i = 0; i < NHANDS; i++)
{
/* rotate each hand around there centers */
- clutter_actor_rotate_z (oh->hand[i],
- - 6.0 * frame_num,
- clutter_actor_get_width (oh->hand[i])/2,
- clutter_actor_get_height (oh->hand[i])/2);
- if (fade == TRUE) {
- clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
- }
+ clutter_actor_set_rotation (oh->hand[i],
+ CLUTTER_Z_AXIS,
+ - 6.0 * frame_num,
+ clutter_actor_get_width (oh->hand[i]) / 2,
+ clutter_actor_get_height (oh->hand[i]) / 2,
+ 0);
+ if (fade == TRUE)
+ clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
}
-
/*
clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
75.0,
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
- ClutterActor *stage;
+ ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
- GtkWidget *window, *clutter;
+ GtkWidget *window, *clutter, *socket_box;
GtkWidget *label, *button, *vbox;
GdkPixbuf *pixbuf;
SuperOH *oh;
clutter_init (&argc, &argv);
gtk_init (&argc, &argv);
-
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
vbox = gtk_vbox_new (FALSE, 6);
gtk_container_add (GTK_CONTAINER (window), vbox);
- clutter = gtk_clutter_new ();
- stage = gtk_clutter_get_stage (GTK_CLUTTER (clutter));
-
+ clutter = gtk_clutter_embed_new ();
+
gtk_container_add (GTK_CONTAINER (vbox), clutter);
- /* Set our stage size */
-/* clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT); */
+ stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
label = gtk_label_new ("This is a label");
gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
g_signal_connect (button, "clicked",
G_CALLBACK (clickity), NULL);
gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
+
+ button = gtk_button_new_from_stock (GTK_STOCK_QUIT);
+ g_signal_connect_swapped (button, "clicked",
+ G_CALLBACK (gtk_widget_destroy),
+ window);
+ gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);
/* and its background color */
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR(oh->group));
/* Show everying ( and map window ) */
- clutter_group_show_all (oh->group);
+ clutter_actor_show_all (CLUTTER_ACTOR (oh->group));
g_signal_connect (stage, "button-press-event",
G_CALLBACK (input_cb),