void setMinimumRepetitions(
unsigned int minrep);
+ void setPreData(
+ unsigned long data,
+ unsigned int bits);
+
+ void setPostData(
+ unsigned long data,
+ unsigned int bits);
+
public slots:
virtual void startSendingCommand(
unsigned int threadableID,
bool isConstantLength;
int gap;
+ // More administrative data wrapped around the actual command:
+ CommandSequence preData;
+ CommandSequence postData;
+
// Some remotes require a minimum number of repetitions:
+ // Note: thinking about removing this -- don't know if it is needed
int minimumRepetitions;
unsigned int id;