#include "platform.h"
#include "snes9x.h"
#include "display.h"
+#include "sdlv.h" // Dispatching video-related events
struct TouchButton {
unsigned short mask;
unsigned short x, y;
unsigned short x2, y2;
- float fx, fy;
- float fw, fh;
+ double fx, fy;
+ double fw, fh;
};
#define TOUCH_BUTTON_INITIALIZER(name, x, y, w, h) \
{SNES_##name##_MASK, 0, 0, 0, 0, x, y, w, h}
+#define kCornerButtonWidth (0.375)
+#define kCornerButtonHeight (0.0833333333334)
+#define kBigButtonWidth (0.125)
+#define kBigButtonHeight (0.2777777777778)
+
static TouchButton touchbuttons[] = {
- TOUCH_BUTTON_INITIALIZER(TL, 0, 0, 0.375, 0.0833),
- TOUCH_BUTTON_INITIALIZER(TR, 0.625, 0, 0.375, 0.0833),
- TOUCH_BUTTON_INITIALIZER(UP, 0.125, 0.0833, 0.125, 0.2777), //2
- TOUCH_BUTTON_INITIALIZER(LEFT, 0.0, 0.3611, 0.125, 0.2777), //3
- TOUCH_BUTTON_INITIALIZER(RIGHT, 0.25, 0.3611, 0.125, 0.2777), //4
- TOUCH_BUTTON_INITIALIZER(DOWN, 0.125, 0.6388, 0.125, 0.2777), //5
- TOUCH_BUTTON_INITIALIZER(START, 0, 0.9166, 0.375, 0.0833),
- TOUCH_BUTTON_INITIALIZER(Y, 0.75, 0.0833, 0.125, 0.2777),
- TOUCH_BUTTON_INITIALIZER(X, 0.625, 0.3611, 0.125, 0.2777),
- TOUCH_BUTTON_INITIALIZER(A, 0.875, 0.3611, 0.125, 0.2777),
- TOUCH_BUTTON_INITIALIZER(B, 0.75, 0.6388, 0.125, 0.2777),
- TOUCH_BUTTON_INITIALIZER(SELECT, 0.625, 0.9166, 0.375, 0.0833),
+ TOUCH_BUTTON_INITIALIZER(TL, 0.0, 0.0, kCornerButtonWidth, kCornerButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(TR, 0.625, 0.0, kCornerButtonWidth, kCornerButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(UP, kBigButtonWidth, kCornerButtonHeight, kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(LEFT, 0.0, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(RIGHT, 2.0 * kBigButtonWidth, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(DOWN, kBigButtonWidth, 1.0 - (kCornerButtonHeight + kBigButtonHeight), kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(SELECT, 0.0, 1.0 - kCornerButtonHeight, kCornerButtonWidth, kCornerButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(X, 1.0 - 2.0 * kBigButtonWidth, kCornerButtonHeight, kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(Y, 1.0 - 3.0 * kBigButtonWidth, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(A, 1.0 - kBigButtonWidth, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(B, 1.0 - 2.0 * kBigButtonWidth, 1.0 - (kCornerButtonHeight + kBigButtonHeight), kBigButtonWidth, kBigButtonHeight),
+ TOUCH_BUTTON_INITIALIZER(START, 1.0 - kCornerButtonWidth, 1.0 - kCornerButtonHeight, kCornerButtonWidth, kCornerButtonHeight),
};
static TouchButton* current = 0;
unsigned int i;
for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
- if (x > touchbuttons[i].x && x < touchbuttons[i].x2 &&
- y > touchbuttons[i].y && y < touchbuttons[i].y2) {
+ if (x >= touchbuttons[i].x && x < touchbuttons[i].x2 &&
+ y >= touchbuttons[i].y && y < touchbuttons[i].y2) {
return &touchbuttons[i];
}
static void processMouse(unsigned int x, unsigned int y, int pressed = 0)
{
+#if CONF_EXIT_BUTTON
+ /* no fullscreen escape button, we have to simulate one! */
+ /* TODO: don't hardcode sizes */
+ if (Config.fullscreen && x > (800 - 100) && y < 50 && pressed > 0) {
+ S9xDoAction(kActionQuit);
+ }
+#endif
if (Config.touchscreenInput) {
if (pressed < 0) {
// Button up.
}
}
} else if (mouse.enabled) {
- // TODO Review this
mouse.x = x;
mouse.y = y;
- if (Config.xsp) {
- mouse.x /= 2;
- mouse.y /= 2;
+
+ if (mouse.x < GUI.RenderX) mouse.x = 0;
+ else {
+ mouse.x -= GUI.RenderX;
+ if (mouse.x > GUI.RenderW) mouse.x = GUI.RenderW;
}
+
+ if (mouse.y < GUI.RenderY) mouse.y = 0;
+ else {
+ mouse.y -= GUI.RenderY;
+ if (mouse.y > GUI.RenderH) mouse.y = GUI.RenderH;
+ }
+
+ // mouse.{x,y} are system coordinates.
+ // Scale them to emulated screen coordinates.
+ mouse.x = static_cast<unsigned int>(mouse.x / GUI.ScaleX);
+ mouse.y = static_cast<unsigned int>(mouse.y / GUI.ScaleY);
+
if (pressed > 0)
mouse.pressed = true;
else if (pressed < 0)
{
switch (event.type)
{
- case SDL_KEYDOWN:
- if (Config.action[event.key.keysym.scancode])
- S9xDoAction(Config.action[event.key.keysym.scancode]);
- joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
- break;
- case SDL_KEYUP:
- joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
- break;
- case SDL_MOUSEBUTTONUP:
- case SDL_MOUSEBUTTONDOWN:
- processMouse(event.button.x, event.button.y,
- (event.button.state == SDL_PRESSED) ? 1 : - 1);
- break;
- case SDL_MOUSEMOTION:
- processMouse(event.motion.x, event.motion.y);
- break;
- case SDL_QUIT:
- Config.quitting = true;
- break;
+ case SDL_KEYDOWN:
+ if (Config.action[event.key.keysym.scancode])
+ S9xDoAction(Config.action[event.key.keysym.scancode]);
+ joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
+ joypads[1] |= Config.joypad2Mapping[event.key.keysym.scancode];
+ break;
+ case SDL_KEYUP:
+ joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
+ joypads[1] &= ~Config.joypad2Mapping[event.key.keysym.scancode];
+ break;
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEBUTTONDOWN:
+ processMouse(event.button.x, event.button.y,
+ (event.button.state == SDL_PRESSED) ? 1 : - 1);
+ break;
+ case SDL_MOUSEMOTION:
+ processMouse(event.motion.x, event.motion.y);
+ break;
+ case SDL_QUIT:
+ Config.quitting = true;
+ break;
+ case SDL_ACTIVEEVENT:
+ case SDL_SYSWMEVENT:
+ processVideoEvent(event);
+ break;
}
}
+/** This function is called to return a bit-wise mask of the state of one of the
+ five emulated SNES controllers.
+
+ @return 0 if you're not supporting controllers past a certain number or
+ return the mask representing the current state of the controller number
+ passed as a parameter or'ed with 0x80000000.
+*/
+
uint32 S9xReadJoypad (int which)
{
- if (which < 0 || which > 2) {
+ if (which < 0 || which >= 2) {
+ // More joypads that we currently handle (could happen if bad conf)
return 0;
}
return joypads[which];
}
+/** Get the current position of the host pointing device, usually a mouse,
+ used to emulated the SNES mouse.
+
+ @param buttons The buttons return value is a bit-wise mask of the two SNES
+ mouse buttons, bit 0 for button 1 (left) and bit 1 for button 2 (right).
+*/
bool8 S9xReadMousePosition(int which1, int& x, int& y, uint32& buttons)
{
if (which1 != 0) return FALSE;
return TRUE;
}
-void S9xProcessEvents(bool8_32 block)
+/** Get and process system/input events.
+ @param block true to block, false to poll until the queue is empty.
+*/
+void S9xProcessEvents(bool block)
{
SDL_Event event;
SDL_WaitEvent(&event);
processEvent(event);
} else {
- while(SDL_PollEvent(&event))
- {
+ while(SDL_PollEvent(&event)) {
processEvent(event);
}
}
{
joypads[0] = 0;
joypads[1] = 0;
+ mouse.enabled = false;
+ mouse.pressed = false;
- switch (Settings.ControllerOption) {
- case SNES_JOYPAD:
- joypads[0] = 0x80000000UL;
- printf("Input: 1 joypad, keyboard only\n");
- break;
- case SNES_MOUSE:
- joypads[0] = 0x80000000UL;
- mouse.enabled = true;
- printf("Input: 1 joypad + mouse\n");
- break;
- case SNES_MOUSE_SWAPPED:
- printf("Input: mouse\n");
- mouse.enabled = true;
- break;
- case SNES_SUPERSCOPE:
- joypads[0] = 0x80000000UL;
- mouse.enabled = true;
- printf("Input: 1 joypad + superscope\n");
- break;
- default:
- printf("Input: unknown\n");
- break;
+ if (Config.joypad1Enabled) {
+ joypads[0] = 0x80000000UL;
+ }
+ if (Config.joypad2Enabled) {
+ joypads[1] = 0x80000000UL;
}
+ // Pretty print some information
+ printf("Input: ");
+ if (Config.joypad1Enabled) {
+ printf("Player 1 (joypad)");
+ if (Config.joypad2Enabled) {
+ printf("+ player 2 (joypad)");
+ }
+ } else if (Config.joypad2Enabled) {
+ printf("Player 2 (joypad)");
+ } else {
+ printf("Nothing");
+ }
+ printf("\n");
+
+ // TODO Non-awful mouse support, Superscope
+
S9xInputScreenChanged();
}
void S9xDeinitInputDevices()
{
-
+ joypads[0] = 0;
+ joypads[1] = 0;
+ mouse.enabled = false;
+ mouse.pressed = false;
}
void S9xInputScreenChanged()
{
- unsigned int i = 0, w = 0, h = 0;
- S9xVideoGetWindowSize(&w, &h);
+ unsigned int i = 0;
+ const unsigned int w = GUI.Width, h = GUI.Height;
+ for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
+ touchbuttons[i].x = (unsigned int)(touchbuttons[i].fx * w);
+ touchbuttons[i].y = (unsigned int)(touchbuttons[i].fy * h);
+ touchbuttons[i].x2 = (unsigned int)(touchbuttons[i].x + touchbuttons[i].fw * w);
+ touchbuttons[i].y2 = (unsigned int)(touchbuttons[i].y + touchbuttons[i].fh * h);
+ }
+}
+
+template <typename T>
+static void drawControls(T * buffer, const int pitch)
+{
+ unsigned int i = 0;
+ int x, y;
+ const T black = static_cast<T>(0xFFFFFFFFU);
+ T* temp;
+
for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
- touchbuttons[i].x = (unsigned)round(touchbuttons[i].fx * w);
- touchbuttons[i].y = (unsigned)round(touchbuttons[i].fy * h);
- touchbuttons[i].x2 = (unsigned)round(touchbuttons[i].x + touchbuttons[i].fw * w);
- touchbuttons[i].y2 = (unsigned)round(touchbuttons[i].y + touchbuttons[i].fh * h);
+ temp = buffer + touchbuttons[i].y * pitch + touchbuttons[i].x;
+ for (x = touchbuttons[i].x; x < touchbuttons[i].x2; x++) {
+ *temp = black;
+ temp++;
+ }
+ temp = buffer + touchbuttons[i].y2 * pitch + touchbuttons[i].x;
+ for (x = touchbuttons[i].x; x < touchbuttons[i].x2; x++) {
+ *temp = black;
+ temp++;
+ }
+ temp = buffer + touchbuttons[i].y * pitch + touchbuttons[i].x;
+ for (y = touchbuttons[i].y; y < touchbuttons[i].y2; y++) {
+ *temp = black;
+ temp+=pitch;
+ }
+ temp = buffer + touchbuttons[i].y * pitch + touchbuttons[i].x2;
+ for (y = touchbuttons[i].y; y < touchbuttons[i].y2; y++) {
+ *temp = black;
+ temp+=pitch;
+ }
+ }
+}
+
+void S9xInputScreenDraw(int pixelSize, void * buffer, int pitch)
+{
+ switch (pixelSize)
+ {
+ case 1:
+ drawControls(reinterpret_cast<uint8*>(buffer), pitch);
+ break;
+ case 2:
+ drawControls(reinterpret_cast<uint16*>(buffer), pitch / 2);
+ break;
}
}