uploading i18n template
[drnoksnes] / platform / sdlv.cpp
index 5cdc1aa..180b795 100644 (file)
@@ -2,7 +2,6 @@
 
 #include <X11/Xlib.h>
 #include <X11/Xutil.h>
-#include <X11/extensions/Xsp.h>
 #include <SDL.h>
 #include <SDL_syswm.h>
 
@@ -11,6 +10,7 @@
 #include "display.h"
 #include "gfx.h"
 #include "ppu.h"
+#include "sdlv.h"
 
 #define DIE(format, ...) do { \
                fprintf(stderr, "Died at %s:%d: ", __FILE__, __LINE__ ); \
 
 struct gui GUI;
 
-static SDL_Surface *screen;
+SDL_Surface* screen;
 
 static SDL_Rect windowSize, screenSize;
 static bool gotWindowSize, gotScreenSize;
 
-/** Inside the surface, where are we drawing */
-static SDL_Rect renderArea;
-
-#ifdef MAEMO
-static void setDoubling(bool enable)
-{
-       SDL_SysWMinfo wminfo;
-       SDL_VERSION(&wminfo.version);
-       if ( SDL_GetWMInfo(&wminfo) ) {
-               Display *dpy = wminfo.info.x11.display;
-               XSPSetPixelDoubling(dpy, 0, enable ? 1 : 0);
-               XFlush(dpy);
-       }
-}
-#endif
-
-static void centerRectangle(SDL_Rect& result, int areaW, int areaH, int w, int h)
-{
-       result.x = areaW / 2 - w / 2;
-       result.w = w;
-       result.y = areaH / 2 - h / 2;
-       result.h = h;
-}
+/** The current scaler object */
+Scaler* scaler;
 
 static void calculateScreenSize()
 {
@@ -98,10 +77,12 @@ static void freeVideoSurface()
 {
        screen = 0; // There's no need to free the screen surface.
        GFX.Screen = 0;
-       
+
        free(GFX.SubScreen); GFX.SubScreen = 0;
        free(GFX.ZBuffer); GFX.ZBuffer = 0;
        free(GFX.SubZBuffer); GFX.SubZBuffer = 0;
+
+       delete scaler; scaler = 0;
 }
 
 static void setupVideoSurface()
@@ -127,23 +108,21 @@ static void setupVideoSurface()
                GUI.Width = windowSize.w;
                GUI.Height = windowSize.h;
        }
-       
-       // So, can we enable Xsp?
-       if (gameWidth * 2 < GUI.Width && gameHeight * 2 < GUI.Height) {
-               Config.xsp = true;
-       } else  {
-               Config.xsp = false;
-               setDoubling(false); // Before switching video modes; avoids flicker.
-       }
 #else
        GUI.Width = gameWidth;
        GUI.Height = gameHeight;
 #endif
+#if CONF_EXIT_BUTTON
+       ExitBtnReset();
+#endif
 
        // Safeguard
        if (gameHeight > GUI.Height || gameWidth > GUI.Width)
                DIE("Video is larger than window size!");
 
+       const ScalerFactory* sFactory =
+               searchForScaler(Settings.SixteenBit ? 16 : 8, gameWidth, gameHeight);
+
        screen = SDL_SetVideoMode(GUI.Width, GUI.Height,
                                                                Settings.SixteenBit ? 16 : 8,
                                                                SDL_SWSURFACE |
@@ -153,28 +132,14 @@ static void setupVideoSurface()
        
        SDL_ShowCursor(SDL_DISABLE);
 
+       scaler = sFactory->instantiate(screen, gameWidth, gameHeight);
+
        // We get pitch surface values from SDL
-       GFX.RealPitch = GFX.Pitch = screen->pitch;
+       GFX.RealPitch = GFX.Pitch = scaler->getDrawBufferPitch();
        GFX.ZPitch = GFX.Pitch / 2; // gfx & tile.cpp depend on this, unfortunately.
        GFX.PixSize = screen->format->BitsPerPixel / 8;
-
-       // Ok, calculate renderArea
-#ifdef MAEMO
-       if (Config.xsp) {
-               setDoubling(true);
-               centerRectangle(renderArea, GUI.Width, GUI.Height,
-                       gameWidth * 2, gameHeight * 2);
-       } else {
-               centerRectangle(renderArea, GUI.Width, GUI.Height,
-                       gameWidth, gameHeight);
-       }
-#else
-       centerRectangle(renderArea, GUI.Width, GUI.Height, gameWidth, gameHeight);
-#endif
        
-       GFX.Screen = ((uint8*) screen->pixels)
-               + (renderArea.x * GFX.PixSize)
-               + (renderArea.y * GFX.Pitch);
+       GFX.Screen = scaler->getDrawBuffer();
        GFX.SubScreen = (uint8 *) malloc(GFX.Pitch * IMAGE_HEIGHT);
        GFX.ZBuffer =  (uint8 *) malloc(GFX.ZPitch * IMAGE_HEIGHT);
        GFX.SubZBuffer = (uint8 *) malloc(GFX.ZPitch * IMAGE_HEIGHT);
@@ -183,24 +148,30 @@ static void setupVideoSurface()
        GFX.PPL = GFX.Pitch >> 1;
        GFX.PPLx2 = GFX.Pitch;
 
-       GUI.RenderX = renderArea.x;
-       GUI.RenderY = renderArea.y;
-       GUI.RenderW = renderArea.w;
-       GUI.RenderH = renderArea.h;
+       scaler->getRenderedGUIArea(GUI.RenderX, GUI.RenderY, GUI.RenderW, GUI.RenderH);
+       scaler->getRatio(GUI.ScaleX, GUI.ScaleY);
 
-#ifdef MAEMO
-       if (Config.xsp) {
-               // Do not update 2x the area.
-               renderArea.w /= 2;
-               renderArea.h /= 2;
-       }
-#endif
-
-       printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s %s\n",
+       printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s, %s\n",
                gameWidth, gameHeight,
                screen->w, screen->h, screen->format->BitsPerPixel,
                Config.fullscreen ? "fullscreen" : "windowed",
-               Config.xsp ? "with pixel doubling" : "");
+               scaler->getName());
+}
+
+static void drawOnscreenControls()
+{
+       if (Config.touchscreenInput) {
+               S9xInputScreenChanged();
+       }
+
+       if (Config.touchscreenShow) {
+               scaler->pause();
+               SDL_FillRect(screen, NULL, 0);
+               S9xInputScreenDraw(Settings.SixteenBit ? 2 : 1,
+                                                       screen->pixels, screen->pitch);
+               SDL_Flip(screen);
+               scaler->resume();
+       }
 }
 
 void S9xInitDisplay(int argc, const char ** argv)
@@ -209,6 +180,7 @@ void S9xInitDisplay(int argc, const char ** argv)
                DIE("SDL_InitSubSystem(VIDEO): %s", SDL_GetError());
 
        setupVideoSurface();
+       drawOnscreenControls();
 }
 
 void S9xDeinitDisplay()
@@ -219,16 +191,16 @@ void S9xDeinitDisplay()
 
 void S9xVideoToggleFullscreen()
 {
-       Config.fullscreen = !Config.fullscreen;
        freeVideoSurface();
+       Config.fullscreen = !Config.fullscreen;
        setupVideoSurface();
+       drawOnscreenControls();
 }
 
-void S9xVideoOutputFocus(bool hasFocus)
+void processVideoEvent(const SDL_Event& event)
 {
-       if (Config.xsp) {
-               setDoubling(hasFocus);
-       } 
+       if (scaler)
+               scaler->filter(event);
 }
 
 // This is here for completeness, but palette mode is useless on N8x0
@@ -250,21 +222,22 @@ void S9xSetPalette ()
 
 bool8_32 S9xInitUpdate ()
 {
-       if(SDL_MUSTLOCK(screen)) 
-       {
-               if(SDL_LockSurface(screen) < 0) {
-                       DIE("Failed to lock SDL surface: %s", SDL_GetError());
-               }
-       }
+       scaler->prepare();
 
        return TRUE;
 }
 
 bool8_32 S9xDeinitUpdate (int width, int height, bool8_32 sixteenBit)
 {
-       if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
+       scaler->finish();
 
-       SDL_UpdateRects(screen, 1, &renderArea);
+#if CONF_EXIT_BUTTON
+       if (ExitBtnRequiresDraw()) {
+               scaler->pause();
+               ExitBtnDraw(screen);
+               scaler->resume();
+       }
+#endif
 
        return TRUE;
 }