#include <X11/Xlib.h>
#include <X11/Xutil.h>
-#include <X11/extensions/Xsp.h>
#include <SDL.h>
#include <SDL_syswm.h>
+#if CONF_XSP
+# include <X11/extensions/Xsp.h>
+#endif
+
#include "snes9x.h"
#include "platform.h"
#include "display.h"
struct gui GUI;
-static SDL_Surface *screen;
+static SDL_Surface* screen;
static SDL_Rect windowSize, screenSize;
static bool gotWindowSize, gotScreenSize;
-/** Inside the surface, where are we drawing */
-static SDL_Rect renderArea;
-
-#ifdef MAEMO
-static void setDoubling(bool enable)
-{
- SDL_SysWMinfo wminfo;
- SDL_VERSION(&wminfo.version);
- if ( SDL_GetWMInfo(&wminfo) ) {
- Display *dpy = wminfo.info.x11.display;
- XSPSetPixelDoubling(dpy, 0, enable ? 1 : 0);
- XFlush(dpy);
- }
-}
-#endif
+class Scaler;
+/** The current scaler object */
+static Scaler* scaler;
static void centerRectangle(SDL_Rect& result, int areaW, int areaH, int w, int h)
{
result.h = h;
}
+class Scaler
+{
+public:
+ Scaler() { };
+ virtual ~Scaler() { };
+
+ virtual const char * getName() const = 0;
+
+ virtual uint8* getDrawBuffer() const = 0;
+ virtual unsigned int getDrawBufferPitch() const = 0;
+ virtual void getRenderedGUIArea(unsigned short & x, unsigned short & y,
+ unsigned short & w, unsigned short & h)
+ const = 0;
+ virtual int getRatio() const = 0;
+ virtual void prepare() = 0;
+ virtual void finish() = 0;
+};
+
+class ScalerFactory
+{
+public:
+ ScalerFactory() { };
+ virtual ~ScalerFactory() { };
+ virtual const char * getName() const = 0;
+ virtual bool canEnable(int bpp, int w, int h) const = 0;
+ virtual Scaler* instantiate(SDL_Surface* screen, int w, int h) const = 0;
+};
+
+class DummyScaler : public Scaler
+{
+ SDL_Surface * m_screen;
+ SDL_Rect m_area;
+
+ DummyScaler(SDL_Surface* screen, int w, int h)
+ : m_screen(screen)
+ {
+ centerRectangle(m_area, GUI.Width, GUI.Height, w, h);
+ }
+public:
+
+ ~DummyScaler()
+ {
+ };
+
+ class Factory : public ScalerFactory
+ {
+ const char * getName() const
+ {
+ return "none";
+ }
+
+ bool canEnable(int bpp, int w, int h) const
+ {
+ return true;
+ }
+
+ Scaler* instantiate(SDL_Surface* screen, int w, int h) const
+ {
+ return new DummyScaler(screen, w, h);
+ }
+ };
+
+ static const Factory factory;
+
+ const char * getName() const
+ {
+ return "no scaling";
+ }
+
+ uint8* getDrawBuffer() const
+ {
+ const int Bpp = screen->format->BitsPerPixel / 8;
+ const int pitch = screen->pitch;
+ return ((uint8*) screen->pixels)
+ + (m_area.x * Bpp)
+ + (m_area.y * pitch);
+ };
+
+ unsigned int getDrawBufferPitch() const
+ {
+ return screen->pitch;
+ };
+
+ void getRenderedGUIArea(unsigned short & x, unsigned short & y,
+ unsigned short & w, unsigned short & h) const
+ {
+ x = m_area.x; y = m_area.y; w = m_area.w; h = m_area.h;
+ };
+
+ int getRatio() const
+ {
+ return 1;
+ };
+
+ void prepare() { };
+
+ void finish()
+ {
+ SDL_UpdateRects(m_screen, 1, &m_area);
+ };
+};
+const DummyScaler::Factory DummyScaler::factory;
+
+#ifdef __arm__
+class ARMScaler : public Scaler
+{
+ SDL_Surface * m_screen;
+ SDL_Rect m_area;
+ uint8 * m_surface;
+ const int m_w, m_h, m_Bpp;
+
+ ARMScaler(SDL_Surface* screen, int w, int h)
+ : m_screen(screen), m_w(w), m_h(h),
+ m_Bpp(m_screen->format->BitsPerPixel / 8)
+ {
+ centerRectangle(m_area, GUI.Width, GUI.Height, w * 2, h * 2);
+ m_surface = reinterpret_cast<uint8*>(malloc(w * h * m_Bpp));
+ }
+public:
+ ~ARMScaler()
+ {
+ free(m_surface);
+ };
+
+ class Factory : public ScalerFactory
+ {
+ const char * getName() const
+ {
+ return "2x";
+ }
+
+ bool canEnable(int bpp, int w, int h) const
+ {
+ return bpp == 16 && w * 2 < GUI.Width && h * 2 < GUI.Height &&
+ w % 16 == 0 /* asm assumes w div by 16 */;
+ }
+
+ Scaler* instantiate(SDL_Surface* screen, int w, int h) const
+ {
+ return new ARMScaler(screen, w, h);
+ }
+ };
+
+ static const Factory factory;
+
+ const char * getName() const
+ {
+ return "software ARM 2x scaling";
+ }
+
+ uint8* getDrawBuffer() const
+ {
+ return m_surface;
+ };
+
+ unsigned int getDrawBufferPitch() const
+ {
+ return m_w * m_Bpp;
+ };
+
+ void getRenderedGUIArea(unsigned short & x, unsigned short & y,
+ unsigned short & w, unsigned short & h) const
+ {
+ x = m_area.x; y = m_area.y; w = m_area.w; h = m_area.h;
+ };
+
+ int getRatio() const
+ {
+ return 2;
+ };
+
+ void prepare() { };
+
+ void finish()
+ {
+ uint16 * src = reinterpret_cast<uint16*>(m_surface);
+ uint16 * dst = reinterpret_cast<uint16*>(
+ ((uint8*) m_screen->pixels)
+ + (m_area.x * m_Bpp)
+ + (m_area.y * m_screen->pitch));
+ const int src_pitch = m_w;
+ const int dst_pitch = m_screen->pitch / m_Bpp;
+ int y;
+
+ for (y = 0; y < m_h*2; y++) {
+ asm volatile
+ (
+ "mov r0, %0; mov r1, %1; mov r2, %2;"
+ "stmdb r13!,{r4,r5,r6,r7,r8,r9,r10,r11,r12,r14};"
+ "1: ldmia r1!,{r3,r4,r5,r6,r7,r8,r9,r10};"
+ "mov r14,r5,lsr #16;"
+ "mov r12,r5,lsl #16;"
+ "orr r14,r14,r14,lsl #16;"
+ "orr r12,r12,r12,lsr #16;"
+ "mov r11,r4,lsr #16;"
+ "mov r5,r4,lsl #16;"
+ "orr r11,r11,r11,lsl #16;"
+ "orr r5,r5,r5,lsr #16;"
+ "mov r4,r3,lsr #16;"
+ "mov r3,r3,lsl #16;"
+ "orr r4,r4,r4,lsl #16;"
+ "orr r3,r3,r3,lsr #16;"
+ "stmia r0!,{r3,r4,r5,r11,r12,r14};"
+ "mov r3,r6,lsl #16;"
+ "mov r4,r6,lsr #16;"
+ "orr r3,r3,r3,lsr #16;"
+ "orr r4,r4,r4,lsl #16;"
+ "mov r5,r7,lsl #16;"
+ "mov r6,r7,lsr #16;"
+ "orr r5,r5,r5,lsr #16;"
+ "orr r6,r6,r6,lsl #16;"
+ "mov r7,r8,lsl #16;"
+ "mov r8,r8,lsr #16;"
+ "orr r7,r7,r7,lsr #16;"
+ "orr r8,r8,r8,lsl #16;"
+ "mov r12,r10,lsr #16;"
+ "mov r11,r10,lsl #16;"
+ "orr r12,r12,r12,lsl #16;"
+ "orr r11,r11,r11,lsr #16;"
+ "mov r10,r9,lsr #16;"
+ "mov r9,r9,lsl #16;"
+ "orr r10,r10,r10,lsl #16;"
+ "orr r9,r9,r9,lsr #16;"
+ "stmia r0!,{r3,r4,r5,r6,r7,r8,r9,r10,r11,r12};"
+ "subs r2,r2,#16;"
+ "bhi 1b;"
+ "ldmia r13!,{r4,r5,r6,r7,r8,r9,r10,r11,r12,r14};"
+ :
+ : "r" (dst), "r" (src), "r" (m_w)
+ : "r0", "r1", "r2", "r3"
+ );
+ dst += dst_pitch;
+ if (y&1) src += src_pitch;
+ }
+
+ SDL_UpdateRects(m_screen, 1, &m_area);
+ };
+};
+const ARMScaler::Factory ARMScaler::factory;
+#endif
+
+class SWScaler : public Scaler
+{
+ SDL_Surface * m_screen;
+ SDL_Rect m_area;
+ uint8 * m_surface;
+ const int m_w, m_h, m_Bpp;
+
+ SWScaler(SDL_Surface* screen, int w, int h)
+ : m_screen(screen), m_w(w), m_h(h),
+ m_Bpp(m_screen->format->BitsPerPixel / 8)
+ {
+ centerRectangle(m_area, GUI.Width, GUI.Height, w * 2, h * 2);
+ m_surface = reinterpret_cast<uint8*>(malloc(w * h * m_Bpp));
+ }
+public:
+ ~SWScaler()
+ {
+ free(m_surface);
+ };
+
+ class Factory : public ScalerFactory
+ {
+ const char * getName() const
+ {
+ return "soft2x";
+ }
+
+ bool canEnable(int bpp, int w, int h) const
+ {
+ return w * 2 < GUI.Width && h * 2 < GUI.Height;
+ }
+
+ Scaler* instantiate(SDL_Surface* screen, int w, int h) const
+ {
+ return new SWScaler(screen, w, h);
+ }
+ };
+
+ static const Factory factory;
+
+ const char * getName() const
+ {
+ return "software 2x scaling";
+ }
+
+ uint8* getDrawBuffer() const
+ {
+ return m_surface;
+ };
+
+ unsigned int getDrawBufferPitch() const
+ {
+ return m_w * m_Bpp;
+ };
+
+ void getRenderedGUIArea(unsigned short & x, unsigned short & y,
+ unsigned short & w, unsigned short & h) const
+ {
+ x = m_area.x; y = m_area.y; w = m_area.w; h = m_area.h;
+ };
+
+ int getRatio() const
+ {
+ return 2;
+ };
+
+ void prepare() { };
+
+ void finish()
+ {
+ uint16 * src = reinterpret_cast<uint16*>(m_surface);
+ uint16 * dst = reinterpret_cast<uint16*>(
+ ((uint8*) m_screen->pixels)
+ + (m_area.x * m_Bpp)
+ + (m_area.y * m_screen->pitch));
+ const int src_pitch = m_w;
+ const int dst_pitch = m_screen->pitch / m_Bpp;
+ int x, y;
+
+ for (y = 0; y < m_h*2; y++) {
+ for (x = 0; x < m_w*2; x+=2) {
+ dst[x] = src[x/2];
+ dst[x + 1] = src[x/2];
+ }
+ dst += dst_pitch;
+ if (y&1) src += src_pitch;
+ }
+
+ SDL_UpdateRects(m_screen, 1, &m_area);
+ };
+};
+const SWScaler::Factory SWScaler::factory;
+
+#if CONF_XSP
+class XSPScaler : public Scaler
+{
+ SDL_Surface* m_screen;
+ SDL_Rect m_area;
+ SDL_Rect m_real_area;
+
+ static void setDoubling(bool enable)
+ {
+ SDL_SysWMinfo wminfo;
+ SDL_VERSION(&wminfo.version);
+ if ( SDL_GetWMInfo(&wminfo) ) {
+ Display *dpy = wminfo.info.x11.display;
+ XSPSetPixelDoubling(dpy, 0, enable ? 1 : 0);
+ XFlush(dpy);
+ }
+ }
+
+ XSPScaler(SDL_Surface* screen, int w, int h)
+ : m_screen(screen)
+ {
+ centerRectangle(m_area, GUI.Width, GUI.Height,
+ w * 2, h * 2);
+ setDoubling(true);
+
+ m_real_area.x = m_area.x;
+ m_real_area.y = m_area.y;
+ m_real_area.w = m_area.w / 2;
+ m_real_area.h = m_area.h / 2;
+ };
+public:
+ ~XSPScaler()
+ {
+ setDoubling(false);
+ };
+
+ class Factory : public ScalerFactory
+ {
+ const char * getName() const
+ {
+ return "xsp";
+ }
+
+ bool canEnable(int bpp, int w, int h) const
+ {
+ return w * 2 < GUI.Width && h * 2 < GUI.Height;
+ };
+
+ Scaler* instantiate(SDL_Surface* screen, int w, int h) const
+ {
+ return new XSPScaler(screen, w, h);
+ }
+ };
+
+ static const Factory factory;
+
+ const char * getName() const
+ {
+ return "XSP pixel doubling";
+ }
+
+ uint8* getDrawBuffer() const
+ {
+ const int Bpp = screen->format->BitsPerPixel / 8;
+ const int pitch = screen->pitch;
+ return ((uint8*) screen->pixels)
+ + (m_area.x * Bpp)
+ + (m_area.y * pitch);
+ };
+
+ unsigned int getDrawBufferPitch() const
+ {
+ return screen->pitch;
+ };
+
+ void getRenderedGUIArea(unsigned short & x, unsigned short & y,
+ unsigned short & w, unsigned short & h) const
+ {
+ x = m_area.x; y = m_area.y; w = m_area.w; h = m_area.h;
+ };
+
+ int getRatio() const
+ {
+ return 2;
+ };
+
+ void prepare() { };
+
+ void finish()
+ {
+ SDL_UpdateRects(m_screen, 1, &m_real_area);
+ };
+};
+const XSPScaler::Factory XSPScaler::factory;
+#endif
+
+static const ScalerFactory* scalers[] = {
+#if CONF_XSP
+ &XSPScaler::factory,
+#endif
+#ifdef __arm__
+ &ARMScaler::factory,
+#endif
+ &SWScaler::factory,
+ &DummyScaler::factory
+};
+
+static const ScalerFactory* searchForScaler(int bpp, int w, int h)
+{
+ const int n = sizeof(scalers) / sizeof(ScalerFactory*);
+ int i;
+
+ if (Config.scaler && strcasecmp(Config.scaler, "help") == 0 ) {
+ // List scalers
+ printf("Scalers list:\n");
+ for (i = 0; i < n; i++) {
+ printf(" %s\n", scalers[i]->getName());
+ }
+ DIE("End of scalers list");
+ } else if (Config.scaler && strcasecmp(Config.scaler, "auto") != 0 ) {
+ // We prefer a specific scaler
+ for (i = 0; i < n; i++) {
+ if (strcasecmp(scalers[i]->getName(), Config.scaler) == 0) {
+ if (!scalers[i]->canEnable(bpp, w, h)) {
+ DIE("Cannot use selected scaler");
+ }
+ return scalers[i];
+ }
+ }
+ DIE("Selected scaler '%s' does not exist", Config.scaler);
+ } else {
+ // Just try them all
+ for (i = 0; i < n; i++) {
+ if (scalers[i]->canEnable(bpp, w, h)) {
+ return scalers[i];
+ }
+ }
+ DIE("Can't use any scaler");
+ }
+}
+
static void calculateScreenSize()
{
SDL_SysWMinfo wminfo;
{
screen = 0; // There's no need to free the screen surface.
GFX.Screen = 0;
-
+
free(GFX.SubScreen); GFX.SubScreen = 0;
free(GFX.ZBuffer); GFX.ZBuffer = 0;
free(GFX.SubZBuffer); GFX.SubZBuffer = 0;
+
+ free(scaler); scaler = 0;
}
static void setupVideoSurface()
const unsigned gameWidth = IMAGE_WIDTH;
const unsigned gameHeight = IMAGE_HEIGHT;
+ if (scaler) {
+ delete scaler;
+ scaler = 0;
+ }
+
#ifdef MAEMO
if ((Config.fullscreen && !gotScreenSize) ||
(!Config.fullscreen && !gotWindowSize)) {
GUI.Width = windowSize.w;
GUI.Height = windowSize.h;
}
-
- // So, can we enable Xsp?
- if (gameWidth * 2 < GUI.Width && gameHeight * 2 < GUI.Height) {
- Config.xsp = true;
- } else {
- Config.xsp = false;
- setDoubling(false); // Before switching video modes; avoids flicker.
- }
#else
GUI.Width = gameWidth;
GUI.Height = gameHeight;
if (gameHeight > GUI.Height || gameWidth > GUI.Width)
DIE("Video is larger than window size!");
+ const ScalerFactory* sFactory =
+ searchForScaler(Settings.SixteenBit ? 16 : 8, gameWidth, gameHeight);
+
screen = SDL_SetVideoMode(GUI.Width, GUI.Height,
Settings.SixteenBit ? 16 : 8,
SDL_SWSURFACE |
SDL_ShowCursor(SDL_DISABLE);
+ scaler = sFactory->instantiate(screen, gameWidth, gameHeight);
+
// We get pitch surface values from SDL
- GFX.RealPitch = GFX.Pitch = screen->pitch;
+ GFX.RealPitch = GFX.Pitch = scaler->getDrawBufferPitch();
GFX.ZPitch = GFX.Pitch / 2; // gfx & tile.cpp depend on this, unfortunately.
GFX.PixSize = screen->format->BitsPerPixel / 8;
-
- // Ok, calculate renderArea
-#ifdef MAEMO
- if (Config.xsp) {
- setDoubling(true);
- centerRectangle(renderArea, GUI.Width, GUI.Height,
- gameWidth * 2, gameHeight * 2);
- } else {
- centerRectangle(renderArea, GUI.Width, GUI.Height,
- gameWidth, gameHeight);
- }
-#else
- centerRectangle(renderArea, GUI.Width, GUI.Height, gameWidth, gameHeight);
-#endif
- GFX.Screen = ((uint8*) screen->pixels)
- + (renderArea.x * GFX.PixSize)
- + (renderArea.y * GFX.Pitch);
+ GFX.Screen = scaler->getDrawBuffer();
GFX.SubScreen = (uint8 *) malloc(GFX.Pitch * IMAGE_HEIGHT);
GFX.ZBuffer = (uint8 *) malloc(GFX.ZPitch * IMAGE_HEIGHT);
GFX.SubZBuffer = (uint8 *) malloc(GFX.ZPitch * IMAGE_HEIGHT);
GFX.PPL = GFX.Pitch >> 1;
GFX.PPLx2 = GFX.Pitch;
- GUI.RenderX = renderArea.x;
- GUI.RenderY = renderArea.y;
- GUI.RenderW = renderArea.w;
- GUI.RenderH = renderArea.h;
-
-#ifdef MAEMO
- if (Config.xsp) {
- // Do not update 2x the area.
- renderArea.w /= 2;
- renderArea.h /= 2;
- }
-#endif
+ scaler->getRenderedGUIArea(GUI.RenderX, GUI.RenderY, GUI.RenderW, GUI.RenderH);
+ GUI.Scale = scaler->getRatio();
- printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s %s\n",
+ printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s, %s\n",
gameWidth, gameHeight,
screen->w, screen->h, screen->format->BitsPerPixel,
Config.fullscreen ? "fullscreen" : "windowed",
- Config.xsp ? "with pixel doubling" : "");
+ scaler->getName());
+}
+
+static void drawOnscreenControls()
+{
+ if (Config.touchscreenInput) {
+ S9xInputScreenChanged();
+ if (Config.touchscreenShow) {
+ S9xInputScreenDraw(Settings.SixteenBit ? 2 : 1,
+ screen->pixels, screen->pitch);
+ SDL_Flip(screen);
+ }
+ }
}
void S9xInitDisplay(int argc, const char ** argv)
DIE("SDL_InitSubSystem(VIDEO): %s", SDL_GetError());
setupVideoSurface();
+ drawOnscreenControls();
}
void S9xDeinitDisplay()
Config.fullscreen = !Config.fullscreen;
freeVideoSurface();
setupVideoSurface();
+ drawOnscreenControls();
}
void S9xVideoOutputFocus(bool hasFocus)
{
+#if 0 // TODO
if (Config.xsp) {
setDoubling(hasFocus);
}
+#endif
}
// This is here for completeness, but palette mode is useless on N8x0
bool8_32 S9xInitUpdate ()
{
- if(SDL_MUSTLOCK(screen))
- {
- if(SDL_LockSurface(screen) < 0) {
- DIE("Failed to lock SDL surface: %s", SDL_GetError());
- }
- }
+ scaler->prepare();
return TRUE;
}
bool8_32 S9xDeinitUpdate (int width, int height, bool8_32 sixteenBit)
{
- if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
-
- SDL_UpdateRects(screen, 1, &renderArea);
+ scaler->finish();
return TRUE;
}