connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
+ deviceLockPollTimer_.setInterval(20*60); // 2s
+ connect(&deviceLockPollTimer_,SIGNAL(timeout()),this,SLOT(pollDeviceLocked()));
+ deviceLockPollTimer_.start();
+
+
autopauseTimer.setSingleShot(true);
autopauseTimer.setInterval(15*60*1000);
- connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+ connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
}
pPausetextItem_->hide();
autopauseTimer.start(); //Start counting towards autopause
+ deviceLockPollTimer_.start(); //Start polling whether device is locked
}
else
{
- qDebug("about to stop movement");
+// qDebug("about to stop movement");
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
if (pPausetextItem_ != NULL)
{
- qDebug() << "about to show the pause text";
+// qDebug() << "about to show the pause text";
pPausetextItem_->show();
- qDebug() << "showing pause text";
+// qDebug() << "showing pause text";
}
- else qDebug() << "No pause text available";
+// else qDebug() << "No pause text available";
autopauseTimer.stop(); //No need to count toward autopause when already paused
+ deviceLockPollTimer_.stop(); //No need to check for unlock as no unpause anyway
}
}
if (pItem == pRestartGameItem_)
{
- qDebug() << "game restart requested";
+// qDebug() << "game restart requested";
restartGame();
pPauseAction_->setChecked(false); //unpause game
else if (pItem == pRestartLevelItem_)
{
- qDebug() << "Level restart requested";
+// qDebug() << "Level restart requested";
restartLevel();
pPauseAction_->setChecked(false); //unpause game
prepareForMenu(pRestartLevelItem_);
pSettingsItem_ = new QGraphicsTextItem;
- QString vibraText(tr("Vibration <br> effects "));
+ QString vibraText(tr("Turn vibration <br> effects "));
QString statusText;
if (pVibrateAction_->isChecked())
{
pVictoryCongratulationsItem_ = new QGraphicsTextItem;
pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
pVictoryCongratulationsItem_->hide();
- pVictoryCongratulationsItem_->setPos(300,50);
+ pVictoryCongratulationsItem_->setPos(355,50);
pVictoryCongratulationsItem_->setZValue(1000);
addItem(pVictoryCongratulationsItem_);
-// QGraphicsPixmapItem * pImageItem = new QGraphicsPixmapItem(QPixmap(":/pix/aavesaari.png"),pVictoryCongratulationsItem_);
-// pImageItem->setPos(-100,150);
-// pImageItem->setZValue(1000);
-// pImageItem->setScale(2.0);
+ //coordinates are relative to the parent
QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
- pTextItem->setHtml("<center> <font size=\"5\" color = darkorange> Congratulations! <br> You have saved all the ghosts."
- "<br><br> Tap to play again ");
+ pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
pTextItem->setPos(-50,100);
pTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
+ pMiddleTextItem->setPos(-145,140);
+ pMiddleTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
+ pLowestTextItem->setPos(-50,220);
+ pLowestTextItem->setZValue(1000);
}
void SeaScene::createAboutBoxItems()
"%1 <br> <font size = \"5\"> Version %2"
"<p><font size = \"4\"> Copyright 2011 Heli Hyvättinen"
"<p><font size = \"4\"> License: General Public License v2"
- "<p><font size = \"3\"> Bug Reports: <br> https://bugs.maemo.org/ "
+ "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+ "Bug Reports: <br> https://bugs.maemo.org/"
"enter_bug.cgi?product=Ghosts%20Overboard"
).arg(QApplication::applicationName(),QApplication::applicationVersion()));
pMinimizeItem_ = NULL;
pAboutBoxItem_ = NULL;
+ pVictoryCongratulationsItem_ = NULL;
+
+}
+
+void SeaScene::turnPauseOn()
+{
+ pPauseAction_->setChecked(true);
+}
+
+void SeaScene::handleDeviceLocked(bool isLocked)
+{
+ //pauses if locked but does not unpause if unlocked
+ if(isLocked)
+ {
+ pPauseAction_->setChecked(true);
+ }
+}
+
+void SeaScene::pollDeviceLocked()
+{
+
+ bool locked = deviceInfo_.isDeviceLocked();
+
+ if (locked)
+ {
+ if (!alreadyLocked_)
+ {
+ pPauseAction_->setChecked(true);
+ alreadyLocked_ = true;
+ }
+
+ else
+ {
+ alreadyLocked_ = false;
+ }
+ }
}