/*---------------------------------------------------------------------------*/
-void back_init(const char *s, int b)
+void back_init(const char *s)
{
- int i, slices = b ? 32 : 16;
- int j, stacks = b ? 16 : 8;
+ int i, slices = 32;
+ int j, stacks = 16;
back_free();
back_text = make_image_from_file(s);
float s = fsinf(V_PI * k * 2.0);
float c = fcosf(V_PI * k * 2.0);
- glTexCoord2f(k, k1);
+ glTexCoord2f(k, 1.0f - k1);
glVertex3f(s * c1, c * c1, s1);
- glTexCoord2f(k, k0);
+ glTexCoord2f(k, 1.0f - k0);
glVertex3f(s * c0, c * c0, s0);
}
}