* room storage and calling the roomStatusInfoNeeded() separately on each of them.
*/
void checkStatusOfAllRooms();
- //! Slot. Fetches meeting details from the server.
+ //! Slot for receiving the failure event of operation mode changing.
/*!
- * Slot. Fetches meeting details from the server.
- * \param aMeeting The meeting.
+ * Slot. Receives the failure event of operation mode changing.
*/
- void fetchMeetingDetails( Meeting *aMeeting );
- //! Slot for receiving the status of the entered password
- /*!
- * Slot. Receives the status of the entered password and makes the DeviceManager to change the
- * operation mode if the password is correct.
- * \param aPasswordStatus The status of the password.
- */
- void passwordEntered( PasswordDialog::PasswordStatus aPasswordStatus );
- //! Slot for receiving the cancel event of the progress bar.
- /*!
- * Slot. Receives the cancel event of the progress bar.
- */
- void progressBarCancelled();
+ void changeModeFailed();
//! Slot for receiving the cancel event of the progress bar.
/*!
* Receives the cancel event of the progress bar when meeting details requested.
*/
- void fetchMeetingDetailsCancelled();
+ void fetchMeetingDetails( Meeting *aMeeting );
+ void cancelFetchMeetingDetails();
void handleViewEvent();
void previousViewRestored();
void stopIdleTimeCounter();
void startIdleTimeCounter();
+
+ void changeDeviceMode( bool aChange );
private:
// Make the UIManager as friendly class so it can connect to private slots.