{PieceCross, 0, true, 3, 0, // 7
{DirLeft, DirRight, DirUp, DirDown}},
{PieceCorners, 0, true, 4, 0, // 8
- {DirLeft, DirUp, DirRight, DirDown}},
+ {DirLeft, DirDown, DirRight, DirUp}},
{PieceCorners, 90, true, 4, 1, // 9
- {DirUp, DirRight, DirLeft, DirDown}},
+ {DirRight, DirDown, DirLeft, DirUp}},
{PieceStart, 0, false, 0, 0, // 10
{DirLeft, DirNone, DirNone, DirNone}},
{PieceStart, 90, false, 0, 0, // 11
void onItemClicked(QTableWidgetItem* item);
private:
- void initPieceCache();
static int pieceToId(const Piece* piece);
static const Piece* idToPiece(int id);
- static QHash<QPair<PieceType, int>, const Piece*> pieceCache;
QTableWidget* pieceUi;
QHash<const Piece*, int> pieceCounts;
};
private:
void initiateLevel();
+ void readSavedGames();
+ void writeSavedGames();
+ void readLevelCollections(QStringList collections);
GameController* gameController; // Not owned
QWidget* levelWidget; // Not owned
QLabel* levelLabel; // Not owned
QLabel* scoreLabel; // Not owned
- QStringList levelCollections;
+ QString curColl;
QStringList levels;
int level;
int totalScore;
+ QHash<QString, int> savedGames; // level collection -> next level ix
+ QHash<QString, QStringList> levelCollections; // level collection -> level names
};
#endif