#include <QMainWindow>
#include <QMessageBox>
+#include <QTranslator>
#include "playerform.h"
#include "libraryform.h"
#include "busywidget.h"
+#include "equalizerdialog.h"
+#include "managelibraryform.h"
+#include "directoryview.h"
+#include "settingsform.h"
+#include "aboutform.h"
#include "library.h"
+#include "dbusclient.h"
#include <QTimer>
+#define ORIENTATION_LANDSCAPE 0
+#define ORIENTATION_PORTRAIT 1
+
namespace Ui {
class MainWindow;
}
using SomePlayer::DataObjects::Library;
+using SomePlayer::DataObjects::Track;
class MainWindow : public QMainWindow
{
private:
Ui::MainWindow *ui;
+protected:
+ bool eventFilter(QObject *, QEvent *);
+
+signals:
+ void landscapeMode();
+ void portraitMode();
+
public slots:
- void aboutQt();
void about();
void player();
void library();
- void showBusyWidget(QString);
- void showSearchPanel();
- void hideSearchPanel();
+ void settings();
+ void updateTranslations();
private slots:
- void _add_directory();
+ void _manage_library();
void _save_playlist();
+ void _import_playlits();
void _clear_current_playlist();
- void _add_files();
- void _toggle_search_line();
- void _search(QString);
- void _nextItem();
- void _prevItem();
- void _cancelSearch();
- void _toggle_full_screen();
void _set_timer();
void _timeout();
+ void _equalizer();
+ void _equalizer_value_changed(int, int);
+ void _orientation_changed();
+ void _fullscreen(bool);
+ void _add_tracks(QList<Track>);
+ void _change_orientation();
+ void _hw_zoom_policy_changed();
+ void _set_display_state(bool);
+ void _zoom_key_pressed(quint32);
+ void _fmtx_settings_changed();
+ void _clear_current();
private:
PlayerForm *_player_form;
LibraryForm *_library_form;
BusyWidget *_busy_widget;
+ DirectoryView *_directory_form;
+ SettingsForm *_settings_form;
+ AboutForm *_about_form;
Library *_library;
QTimer *_timer;
+ EqualizerDialog *_equalizer_dialog;
+ ManageLibraryForm *_manage_library_form;
+ int _timeout_interval;
+ QTranslator *_translator;
+ DBusClient _dbus_client;
+ bool _display_unlocked;
+ quint32 _system_volume; // yes, it is here
+ int _orientation; // 0 - landscape, 1 - portrait
};
#endif // MAINWINDOW_H