connect(m_mapZoomPanel, SIGNAL(zoomInPressed()), this, SLOT(zoomIn()));
connect(m_mapZoomPanel, SIGNAL(zoomOutPressed()), this, SLOT(zoomOut()));
- m_ownLocation = new OwnLocationItem(QPoint(UNDEFINED, UNDEFINED));
+ m_ownLocation = new OwnLocationItem();
m_ownLocation->hide(); // hide until first location info is received
m_mapScene->addItem(m_ownLocation);
m_friendItemsHandler, SLOT(refactorFriendItems(int)));
connect(this, SIGNAL(friendsLocationsReady(QList<User*>&)),
- m_friendItemsHandler, SLOT(receiveFriendLocations(QList<User*>&)));
+ m_friendItemsHandler, SLOT(friendListUpdated(QList<User*>&)));
}
void MapEngine::init()