Switching over to pressed icons and matching the view of the home icon with other...
[watersofshiloah] / src / playcontrol.py
index 8576237..dc70a12 100644 (file)
@@ -5,6 +5,7 @@ import gtk
 
 import gtk_toolbox
 import hildonize
+import util.go_utils as go_utils
 import util.misc as misc_utils
 
 import presenter
@@ -13,7 +14,7 @@ import presenter
 _moduleLogger = logging.getLogger(__name__)
 
 
-class NavControl(gobject.GObject):
+class NavControl(gobject.GObject, go_utils.AutoSignal):
 
 
        __gsignals__ = {
@@ -34,10 +35,6 @@ class NavControl(gobject.GObject):
 
                self._store = store
 
-               self._player = player
-               self._player.connect("state-change", self._on_player_state_change)
-               self._player.connect("title-change", self._on_player_title_change)
-
                self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
 
                self._controlBox = presenter.NavigationBox()
@@ -45,7 +42,7 @@ class NavControl(gobject.GObject):
                self._controlBox.connect("action", self._on_nav_action)
                self._controlBox.connect("navigating", self._on_navigating)
 
-               self._titleButton = gtk.Label(self._player.title)
+               self._titleButton = gtk.Label()
 
                self._displayBox = presenter.NavigationBox()
                self._displayBox.toplevel.add(self._titleButton)
@@ -53,8 +50,13 @@ class NavControl(gobject.GObject):
                self._displayBox.connect("navigating", self._on_navigating)
 
                self._layout = gtk.HBox()
+               go_utils.AutoSignal.__init__(self, self.toplevel)
                self._layout.pack_start(self._controlBox.toplevel, False, False)
                self._layout.pack_start(self._displayBox.toplevel, True, True)
+               self._player = player
+               self.connect_auto(self._player, "state-change", self._on_player_state_change)
+               self.connect_auto(self._player, "title-change", self._on_player_title_change)
+               self._titleButton.set_label(self._player.title)
 
        def refresh(self):
                self._titleButton.set_label(self._player.title)
@@ -100,25 +102,29 @@ class NavControl(gobject.GObject):
        def _on_navigating(self, widget, navState):
                if navState == "down":
                        imageName = "small_home"
-               elif navState == "clicking" or not self._player.can_navigate:
+               elif navState == "clicking":
                        if widget is self._controlBox:
-                               if self._player.state == "play":
-                                       imageName = "small_play"
+                               if self._player.state == self._player.STATE_PLAY:
+                                       imageName = "small_pause_pressed"
                                else:
-                                       imageName = "small_pause"
-                       elif widget is self._displayBox:
+                                       imageName = "small_play_pressed"
+                       else:
                                if self._player.state == self._player.STATE_PLAY:
                                        imageName = "small_pause"
                                else:
                                        imageName = "small_play"
+               elif self._player.can_navigate:
+                       if navState == "up":
+                               imageName = "small_play"
+                       elif navState == "left":
+                               imageName = "small_next"
+                       elif navState == "right":
+                               imageName = "small_prev"
+               else:
+                       if self._player.state == self._player.STATE_PLAY:
+                               imageName = "small_pause"
                        else:
-                               raise NotImplementedError()
-               elif navState == "up":
-                       imageName = "small_play"
-               elif navState == "left":
-                       imageName = "small_next"
-               elif navState == "right":
-                       imageName = "small_prev"
+                               imageName = "small_play"
 
                imagePath = self._store.STORE_LOOKUP[imageName]
                self._store.set_image_from_store(self._controlButton, imagePath)