import gtk_toolbox
import hildonize
+import util.go_utils as go_utils
import util.misc as misc_utils
import presenter
_moduleLogger = logging.getLogger(__name__)
-class NavControl(gobject.GObject):
+class NavControl(gobject.GObject, go_utils.AutoSignal):
__gsignals__ = {
self._store = store
- self._player = player
- self._player.connect("state-change", self._on_player_state_change)
- self._player.connect("title-change", self._on_player_title_change)
-
self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["small_play"])
self._controlBox = presenter.NavigationBox()
self._controlBox.connect("action", self._on_nav_action)
self._controlBox.connect("navigating", self._on_navigating)
- self._titleButton = gtk.Label(self._player.title)
+ self._titleButton = gtk.Label()
self._displayBox = presenter.NavigationBox()
self._displayBox.toplevel.add(self._titleButton)
self._displayBox.connect("navigating", self._on_navigating)
self._layout = gtk.HBox()
+ go_utils.AutoSignal.__init__(self, self.toplevel)
self._layout.pack_start(self._controlBox.toplevel, False, False)
self._layout.pack_start(self._displayBox.toplevel, True, True)
+ self._player = player
+ self.connect_auto(self._player, "state-change", self._on_player_state_change)
+ self.connect_auto(self._player, "title-change", self._on_player_title_change)
+ self._titleButton.set_label(self._player.title)
def refresh(self):
self._titleButton.set_label(self._player.title)
def _on_navigating(self, widget, navState):
if navState == "down":
imageName = "small_home"
- elif navState == "clicking" or not self._player.can_navigate:
+ elif navState == "clicking":
if widget is self._controlBox:
- if self._player.state == "play":
- imageName = "small_play"
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "small_pause_pressed"
else:
- imageName = "small_pause"
- elif widget is self._displayBox:
+ imageName = "small_play_pressed"
+ else:
if self._player.state == self._player.STATE_PLAY:
imageName = "small_pause"
else:
imageName = "small_play"
+ elif self._player.can_navigate:
+ if navState == "up":
+ imageName = "small_play"
+ elif navState == "left":
+ imageName = "small_next"
+ elif navState == "right":
+ imageName = "small_prev"
+ else:
+ if self._player.state == self._player.STATE_PLAY:
+ imageName = "small_pause"
else:
- raise NotImplementedError()
- elif navState == "up":
- imageName = "small_play"
- elif navState == "left":
- imageName = "small_next"
- elif navState == "right":
- imageName = "small_prev"
+ imageName = "small_play"
imagePath = self._store.STORE_LOOKUP[imageName]
self._store.set_image_from_store(self._controlButton, imagePath)