<a name="l00040"></a><a class="code" href="class_turn_information.html#ab8d3aa0183f400b64b217d39e920bb69">00040</a> <span class="keywordtype">void</span> <a class="code" href="class_turn_information.html#ab8d3aa0183f400b64b217d39e920bb69">TurnInformation::addPause</a>(<span class="keywordtype">int</span> msecs)
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keywordflow">if</span>( !<a class="code" href="class_turn_information.html#a8e0a6eb69455755152da7705e46e1f48" title="time available after this turn in msecs">turnReady_</a> )
-<a name="l00043"></a>00043 pause_ += msecs;
-<a name="l00044"></a>00044 }
-<a name="l00045"></a>00045
-<a name="l00046"></a><a class="code" href="class_turn_information.html#a8820646aa51dd407d909fa08b55d52c5">00046</a> <span class="keywordtype">void</span> <a class="code" href="class_turn_information.html#a8820646aa51dd407d909fa08b55d52c5" title="Mark turn ready.">TurnInformation::turnReady</a>(<span class="keywordtype">int</span> msecs)
-<a name="l00047"></a>00047 {
-<a name="l00048"></a>00048 <a class="code" href="class_turn_information.html#a5516d055dd81c55b75567247b8293cde" title="duration of pauses in msecs">timeAfter_</a> = msecs;
-<a name="l00049"></a>00049 <a class="code" href="class_turn_information.html#a8e0a6eb69455755152da7705e46e1f48" title="time available after this turn in msecs">turnReady_</a> = <span class="keyword">true</span>;
-<a name="l00050"></a>00050 }
-<a name="l00051"></a>00051
-<a name="l00052"></a><a class="code" href="class_turn_information.html#ad8f3352abc78dfdc7cc1715912602dbb">00052</a> <span class="keywordtype">int</span> <a class="code" href="class_turn_information.html#ad8f3352abc78dfdc7cc1715912602dbb" title="Time available for this player after this turn.">TurnInformation::getTimeAfter</a>()
-<a name="l00053"></a>00053 {
-<a name="l00054"></a>00054 <span class="keywordflow">if</span>( <a class="code" href="class_turn_information.html#a8e0a6eb69455755152da7705e46e1f48" title="time available after this turn in msecs">turnReady_</a> )
-<a name="l00055"></a>00055 <span class="keywordflow">return</span> <a class="code" href="class_turn_information.html#a5516d055dd81c55b75567247b8293cde" title="duration of pauses in msecs">timeAfter_</a>;
-<a name="l00056"></a>00056 <span class="keywordflow">else</span>
-<a name="l00057"></a>00057 <span class="keywordflow">return</span> 0;
-<a name="l00058"></a>00058 }
+<a name="l00043"></a>00043 <a class="code" href="class_turn_information.html#a045f9d3fb6faea111cb6bc1e798ca40d" title="duration of turn in msecs">paused_</a> += msecs;
+<a name="l00044"></a>00044
+<a name="l00045"></a>00045 }
+<a name="l00046"></a>00046
+<a name="l00047"></a><a class="code" href="class_turn_information.html#a8820646aa51dd407d909fa08b55d52c5">00047</a> <span class="keywordtype">void</span> <a class="code" href="class_turn_information.html#a8820646aa51dd407d909fa08b55d52c5" title="Mark turn ready.">TurnInformation::turnReady</a>(<span class="keywordtype">int</span> msecs)
+<a name="l00048"></a>00048 {
+<a name="l00049"></a>00049 <a class="code" href="class_turn_information.html#a5516d055dd81c55b75567247b8293cde" title="duration of pauses in msecs">timeAfter_</a> = msecs;
+<a name="l00050"></a>00050 <a class="code" href="class_turn_information.html#a8e0a6eb69455755152da7705e46e1f48" title="time available after this turn in msecs">turnReady_</a> = <span class="keyword">true</span>;
+<a name="l00051"></a>00051 }
+<a name="l00052"></a>00052
+<a name="l00053"></a><a class="code" href="class_turn_information.html#acca895a029b03caa72115aed776e3070">00053</a> <span class="keywordtype">int</span> <a class="code" href="class_turn_information.html#acca895a029b03caa72115aed776e3070" title="Time available for this player after this turn.">TurnInformation::getTimeAfter</a>()<span class="keyword"> const</span>
+<a name="l00054"></a>00054 <span class="keyword"></span>{
+<a name="l00055"></a>00055 <span class="keywordflow">if</span>( <a class="code" href="class_turn_information.html#a8e0a6eb69455755152da7705e46e1f48" title="time available after this turn in msecs">turnReady_</a> )
+<a name="l00056"></a>00056 <span class="keywordflow">return</span> <a class="code" href="class_turn_information.html#a5516d055dd81c55b75567247b8293cde" title="duration of pauses in msecs">timeAfter_</a>;
+<a name="l00057"></a>00057 <span class="keywordflow">else</span>
+<a name="l00058"></a>00058 <span class="keywordflow">return</span> 0;
+<a name="l00059"></a>00059 }
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-<hr class="footer"/><address style="text-align: right;"><small>Generated on Fri Aug 13 22:27:27 2010 for Chess Clock by
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