X-Git-Url: http://git.maemo.org/git/?a=blobdiff_plain;f=seascene.cpp;h=b29c068b555bc7655e2562baa7d23a0d05aa5247;hb=65329e998b27b5ccacd2d39c29a4d6b2fa8f2844;hp=eb145040d0c8e2f6444aa037b89080dc7ad256fc;hpb=5a817acc28ea04b9630c65515c1b9ed64b056b5e;p=ghostsoverboard diff --git a/seascene.cpp b/seascene.cpp index eb14504..b29c068 100644 --- a/seascene.cpp +++ b/seascene.cpp @@ -1,10 +1,39 @@ +/************************************************************************** + Ghosts Overboard - a game for Maemo 5 + + Copyright (C) 2011 Heli Hyvättinen + + This file is part of Ghosts Overboard + + Ghosts Overboard is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +**************************************************************************/ + #include "seascene.h" -#include "timercontrolledtursas.h" +#include "octopus.h" #include "ship.h" #include #include #include #include +#include +#include +#include +#include +#include +#include +#include const QString ghostImageFilename_ = ":/pix/aave.png"; const QString rockImageFilename_ =":/pix/kari.png"; @@ -14,7 +43,11 @@ const QString octopusImageFilename_= ":/pix/tursas.png"; SeaScene::SeaScene(QObject *parent) : QGraphicsScene(parent) { + + setItemPointersNull(); + paused_ = false; + screenLitKeeper_.keepScreenLit(true); //set background @@ -26,14 +59,61 @@ SeaScene::SeaScene(QObject *parent) : qsrand(QTime::currentTime().msec()+2); //+2 to avoid setting it to 1 +//Setup the level list + + Level level1(5,10); + levelList_.append(level1); + Level level2(5,10,2,50); + levelList_.append(level2); + Level level3(5,15,2,50); + levelList_.append(level3); + Level level4(5,15,4,50); + levelList_.append(level4); + Level level5(5,15,5,100); + levelList_.append(level5); + + currentLevel_ = 0; + + + connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel())); + + + pVibrateAction_ = new QAction(tr("Vibration effects"),this); + pVibrateAction_->setCheckable(true); + connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool))); + QSettings settings; + pVibrateAction_->setChecked(settings.value("vibration",false).toBool()); + + + pPauseAction_ = new QAction(tr("Pause"),this); + pPauseAction_->setCheckable(true); + connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool))); + + connect(&deviceInfo_,SIGNAL(lockStatusChanged(bool)),this,SLOT(handleDeviceLocked(bool))); + + + autopauseTimer.setSingleShot(true); + autopauseTimer.setInterval(15*60*1000); + connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn())); + + } -void SeaScene::setupMap(int ghosts, int rocks, int octopuses) +void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed) { //empty the map clear(); + setItemPointersNull(); + + createMenuItems(); + + createAboutBoxItems(); + + createVictoryItems(); + + //empty the list of moving items movingItems_.clear(); @@ -46,8 +126,8 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) int numberOfXTiles = width() / 40; int numberOfYTiles = height() /40; - qDebug() << numberOfXTiles << " slots in x direction"; - qDebug() << numberOfYTiles << " slots in y rirection"; +// qDebug() << numberOfXTiles << " slots in x direction"; +// qDebug() << numberOfYTiles << " slots in y rirection"; for (int i = 0; i < numberOfXTiles; i++ ) { @@ -64,8 +144,6 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) { QPointF * pPosition = findRandomFreeSlot(); - qDebug() << "Found a place for a rock"; - //If there was no room no point to continue if (pPosition == NULL) break; @@ -87,6 +165,7 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) //spread the octopuses + QList octopusList; for (int i=0; i < octopuses; i++) { @@ -97,7 +176,7 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) break; QPixmap octopusPixmap (":/pix/tursas.png"); - TimerControlledTursas * pOctopus = new TimerControlledTursas (octopusPixmap,100); + Octopus * pOctopus = new Octopus(octopusPixmap,octopusSpeed); pOctopus->setData(0,"octopus"); pOctopus->setPos(*pPosition); addItem(pOctopus); @@ -105,6 +184,7 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) movingItems_.append(pOctopus); connect(this,SIGNAL(pauseOn()),pOctopus,SLOT(stopMoving())); connect(this,SIGNAL(pauseOff()),pOctopus,SLOT(startMoving())); + octopusList.append(pOctopus); delete pPosition; } @@ -140,13 +220,24 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) addItem(pShip); connect(pShip,SIGNAL(pickingGhost(QGraphicsItem*)),this, SLOT(removeGhost(QGraphicsItem*)) ); connect(pShip,SIGNAL(droppingGhosts(int)),this,SLOT(ghostsDropped(int))); + connect(this,SIGNAL(vibrationActivated(bool)),pShip,SLOT(setVibrationActivate(bool))); pShip->startMoving(); movingItems_.append(pShip); connect(this,SIGNAL(pauseOn()),pShip,SLOT(stopMoving())); connect(this,SIGNAL(pauseOff()),pShip,SLOT(startMoving())); + foreach (Octopus* pOctopus, octopusList) + { + connect(pOctopus,SIGNAL(droppingGhosts()),pShip,SLOT(dropAllGhosts())); + } delete pPosition; + + } +void SeaScene::setupMap(Level level) +{ + setupMap(level.getNumberOfGhosts(),level.getNumberOfRocks(),level.getNumberOfOctopuses(),level.getOctopusSpeed()); +} void SeaScene::spreadGhosts(int ghosts) { @@ -232,7 +323,7 @@ QPointF* SeaScene::findRandomFreeSlot() int index = qrand()%freeTiles_.size(); - qDebug() << index << " index"; +// qDebug() << index << " index"; return new QPointF (freeTiles_.takeAt(index)); } @@ -246,7 +337,7 @@ void SeaScene::removeGhost(QGraphicsItem *pGhost) if (ghostsLeft_ == 0) { emit allGhostsPicked(); - qDebug() << "All ghosts picked!"; + // qDebug() << "All ghosts picked!"; } } @@ -268,12 +359,367 @@ void SeaScene::pause(bool paused) if (paused == false) { // qDebug() << "starting to move again"; + emit fullscreenRequested(); emit pauseOff(); + screenLitKeeper_.keepScreenLit(true); + if (pPausetextItem_) + pPausetextItem_->hide(); + + autopauseTimer.start(); //Start counting towards autopause } else { - // qDebug("about to stop movement"); +// qDebug("about to stop movement"); emit pauseOn(); + screenLitKeeper_.keepScreenLit(false); + if (pPausetextItem_ != NULL) + { +// qDebug() << "about to show the pause text"; + pPausetextItem_->show(); +// qDebug() << "showing pause text"; + } +// else qDebug() << "No pause text available"; + + autopauseTimer.stop(); //No need to count toward autopause when already paused + } +} + +void SeaScene::vibrationActivate(bool on) +{ + emit vibrationActivated(on); +} + +void SeaScene::handleScreenTapped() +{ + + //If the game is going just pause it + if (!paused_) + { + pPauseAction_->setChecked(true); + return; + } + + //If the game is paused and about box is shown, close it and show the pause text and menu again + + if(pAboutBoxItem_) + { + if(pAboutBoxItem_->isVisible()) + { + pAboutBoxItem_->hide(); + pPausetextItem_->show(); + } + } + + + //If the game is paused, check if the victory item is being shown + if(pVictoryCongratulationsItem_) + { + if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene + { + pVictoryCongratulationsItem_->hide(); + restartGame(); + pPauseAction_->setChecked(false); // unpause + return; } + } + + //If the game is paused and no victory, check if menu item was selected + + QList items = selectedItems(); + + //if nothing selected resume play + + if (items.isEmpty()) + { + pPauseAction_->setChecked(false); + return; + + } + + //If something was selected check if it was one of the menu items and act on it + //(Nothing else should be made selectable anyway) + + //Menu functions + + QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible + //... so we can just take the first one + + //Selection is just used to get notice of a menu item being clicked, removed after use + + clearSelection(); + + + //Act upon the selected item + + + if (pItem == pRestartGameItem_) + { +// qDebug() << "game restart requested"; + restartGame(); + pPauseAction_->setChecked(false); //unpause game + + } + + else if (pItem == pRestartLevelItem_) + { +// qDebug() << "Level restart requested"; + restartLevel(); + pPauseAction_->setChecked(false); //unpause game + + } + + else if (pItem == pSettingsItem_) + { + pVibrateAction_->toggle(); + + QSettings settings; + settings.setValue("vibration",pVibrateAction_->isChecked()); + + QString text = pSettingsItem_->toHtml(); + if (pVibrateAction_->isChecked()) + text.replace(" on"," off"); //don't remove spaces or you get vibratioff... + else + text.replace(" off"," on"); + pSettingsItem_->setHtml(text); + } + + else if (pItem == pAboutItem_) + { + about(); + } + + else if(pItem == pMinimizeItem_) + { + emit minimizeRequested(); + } + + else if (pItem == pQuitItem_) + { + qApp->quit(); + } +} + + + +void SeaScene::createMenuItems() +{ + + QFont font; + font.setPixelSize(35); + + + + pPausetextItem_ = new QGraphicsTextItem; + pPausetextItem_->setHtml(" Game paused. Tap to continue."); + pPausetextItem_->setZValue(1000); + pPausetextItem_->setPos(165,50); + addItem(pPausetextItem_); + pPausetextItem_->hide(); + + menuItemCount_ = 0; + + QString menufonthtml = ""; + + pRestartGameItem_ = new QGraphicsTextItem; + pRestartGameItem_->setHtml(tr("Restart
game").prepend(menufonthtml)); + prepareForMenu(pRestartGameItem_); + + pRestartLevelItem_ = new QGraphicsTextItem; + pRestartLevelItem_->setHtml(tr("Restart
level").prepend(menufonthtml)); + prepareForMenu(pRestartLevelItem_); + + pSettingsItem_ = new QGraphicsTextItem; + QString vibraText(tr("Turn vibration
effects ")); + QString statusText; + if (pVibrateAction_->isChecked()) + { + statusText = "off"; + } + else + { + statusText = "on"; + } + vibraText.append(statusText); + pSettingsItem_->setHtml(vibraText.prepend(menufonthtml)); + prepareForMenu(pSettingsItem_); + + pAboutItem_ = new QGraphicsTextItem; + pAboutItem_->setHtml(tr("About
game").prepend(menufonthtml)); + prepareForMenu(pAboutItem_); + + pMinimizeItem_ = new QGraphicsTextItem; + pMinimizeItem_->setHtml(tr("Show
status bar").prepend(menufonthtml)); + prepareForMenu(pMinimizeItem_); + + pQuitItem_ = new QGraphicsTextItem; + pQuitItem_->setHtml(tr("Quit
game").prepend(menufonthtml)); + prepareForMenu(pQuitItem_); + +} + +void SeaScene::prepareForMenu(QGraphicsItem * pItem) +{ + + //Menu items have pause text item as their parent and are thus added to scene automatically + //They are also shown and hidden with it, resulting in the menu being visble when the game is paused + //Their coordinates are given relative to the parent. + + + + + int itemsPerRow = 3; + + pItem->setParentItem(pPausetextItem_); + pItem->setZValue(1000); + pItem->setFlag(QGraphicsItem::ItemIsSelectable); + + int row = menuItemCount_/(itemsPerRow); + pItem->setY(150+row*120); + pItem->setX(((menuItemCount_%(itemsPerRow))*180+5)); + + menuItemCount_++; + } + + +void SeaScene::about() +{ + pPausetextItem_->hide(); + pAboutBoxItem_->show(); +} + + +void SeaScene::restartLevel() +{ + setupMap(levelList_.value(currentLevel_)); //value() returns default constructor Level if index is invalid, so no risk of crash + vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this + // qDebug() << pVibrateAction_->isChecked(); + autopauseTimer.start(); //reset counting towards autopause +} + + + +void SeaScene::nextLevel() +{ + + currentLevel_++; + + if (levelList_.empty()) + setupMap(Level()); + + + if ( currentLevel_ < levelList_.size() ) + { + restartLevel(); + } + + else //Victory! + { + + pPauseAction_->setChecked(true); //Pause the game while showing the victory dialog + + pPausetextItem_->hide(); + + pVictoryCongratulationsItem_->show(); + + } +} + + +void SeaScene::restartGame() +{ + currentLevel_ = 0; + restartLevel(); +} + + +void SeaScene::forcePause() +{ + //Pause without setting the pause action state + pause(true); +} + +void SeaScene::softContinue() +{ + //Continue if not being paused by the user + // Reverts forcePause() + + pause(pPauseAction_->isChecked()); +} + + +void SeaScene::createVictoryItems() +{ + pVictoryCongratulationsItem_ = new QGraphicsTextItem; + pVictoryCongratulationsItem_->setHtml(" Victory!"); + pVictoryCongratulationsItem_->hide(); + pVictoryCongratulationsItem_->setPos(355,50); + pVictoryCongratulationsItem_->setZValue(1000); + addItem(pVictoryCongratulationsItem_); + + + //coordinates are relative to the parent + + QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pTextItem->setHtml(" Congratulations!"); + pTextItem->setPos(-50,100); + pTextItem->setZValue(1000); + + QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pMiddleTextItem->setHtml(" You have saved all the ghosts."); + pMiddleTextItem->setPos(-145,140); + pMiddleTextItem->setZValue(1000); + + QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pLowestTextItem->setHtml(" Tap to play again"); + pLowestTextItem->setPos(-50,220); + pLowestTextItem->setZValue(1000); +} + +void SeaScene::createAboutBoxItems() +{ + pAboutBoxItem_ = new QGraphicsTextItem; + addItem(pAboutBoxItem_); + pAboutBoxItem_->setPos(25,50); + pAboutBoxItem_->setZValue(1000); + pAboutBoxItem_->hide(); + + pAboutBoxItem_->setHtml(tr("" + "%1
Version %2" + "

Copyright 2011 Heli Hyvättinen" + "

License: General Public License v2" + "

Web: http://ghostsoverboard.garage.maemo.org/
" + "Bug Reports:
https://bugs.maemo.org/" + "enter_bug.cgi?product=Ghosts%20Overboard" + ).arg(QApplication::applicationName(),QApplication::applicationVersion())); + +} + +void SeaScene::setItemPointersNull() +{ + pPausetextItem_ = NULL; + pRestartLevelItem_ = NULL; + pRestartGameItem_ = NULL; + pSettingsItem_ = NULL; + pAboutItem_ = NULL; + pQuitItem_ = NULL ; + pMinimizeItem_ = NULL; + + pAboutBoxItem_ = NULL; + pVictoryCongratulationsItem_ = NULL; + +} + +void SeaScene::turnPauseOn() +{ + pPauseAction_->setChecked(true); +} + +void SeaScene::handleDeviceLocked(bool isLocked) +{ + //pauses if locked but does not unpause if unlocked + if(isLocked) + { + pPauseAction_->setChecked(true); + } }