Use linear interpolation for near-identical orientations
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Tue, 13 Jul 2010 14:31:00 +0000 (14:31 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Tue, 13 Jul 2010 14:31:00 +0000 (14:31 +0000)
commit185c72d8ddde32f65684fdd4d4900124ef9b3ffd
tree0e6f1465194aa81e46890f21679adb2a0342eb53
parent0c4ceab8a8bcd313348f9554ab5a751abd2a583b
Use linear interpolation for near-identical orientations

git-svn-id: https://s.snth.net/svn/neverball/trunk@3202 78b8d119-cf0a-0410-b17c-f493084dd1d7
share/vec3.c