Fixed the level fade-out.
authorrlk <rlk@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Tue, 5 Apr 2011 19:22:23 +0000 (19:22 +0000)
committerrlk <rlk@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Tue, 5 Apr 2011 19:22:23 +0000 (19:22 +0000)
commitd9893c5712a5718e39c77742f7441b4562f88386
tree7ad0645adedb9239b5f28500139bb91bf8e7ae3b
parent498f89edc9b8810f76fa322711e699880210734f
Fixed the level fade-out.
Reworked the shadow texture transform, fixing it for rotating bodies.
Conditioned out separate specular for ES.
Macroed glOrtho for ES compatibility.
Added glClientActiveTexture extension function.
Expanded a few glColorv functions.
Change glLightModeli to glLightModelf for ES compatibility.
Implemented a glClipPlane function compatible with both GL and ES.

git-svn-id: https://s.snth.net/svn/neverball/branches/gles@3559 78b8d119-cf0a-0410-b17c-f493084dd1d7
Makefile
ball/game_draw.c
share/geom.c
share/glext.c
share/glext.h
share/gui.c
share/item.c
share/part.c
share/solid_draw.c
share/solid_draw.h
share/video.c