static struct set *current_set; /* currently selected set */
-static struct level level_v[MAXLVL]; /* levels of the current set */
-
/*---------------------------------------------------------------------------*/
static void put_score(FILE *fp, const struct score *s)
fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
}
-static void set_store_hs(void)
+static void set_store_hs(const struct set *s)
/* Store the score of the set */
{
- const struct set *s = current_set;
FILE *fout;
int i;
const struct level *l;
char states[MAXLVL + 1];
+ struct level *level_v = s->level_v;
if ((fout = fopen(config_user(s->user_scores), "w")))
{
return res;
}
-static void set_load_hs(void)
+static void set_load_hs(struct set *s)
/* Get the score of the set */
{
- struct set *s = current_set;
FILE *fin;
int i;
int res = 0;
struct level *l;
const char *fn = config_user(s->user_scores);
char states[MAXLVL + 1];
+ struct level *level_v = s->level_v;
+
+ /* Load the levels states (stored in the user highscore file) */
+
+ s->locked = s->count;
+ s->completed = 0;
if ((fin = fopen(fn, "r")))
{
case 'C':
level_v[i].is_locked = 0;
level_v[i].is_completed = 1;
+ s->completed += 1;
+ s->locked -= 1;
break;
case 'O':
level_v[i].is_locked = 0;
level_v[i].is_completed = 0;
+ s->locked -= 1;
break;
default:
fclose(fin);
}
+
+ s->level_v[0].is_locked = 0; /* unlock the first level */
+ if (s->locked == s->count)
+ s->locked = s->count-1;
if (!res && errno != ENOENT)
{
FILE *fin;
char buf[MAXSTR];
int res;
+ struct level *l;
+ char name[MAXSTR];
+ int i = 0;
+ int nb = 1, bnb = 1;
fin = fopen(config_data(filename), "r");
strcpy(s->user_scores, "neverballhs-");
strcat(s->user_scores, s->setname);
- /* Count levels. */
+ /* Load levels. */
- s->count = 0;
+ for (i=0 ; i < MAXLVL && (res = (fscanf(fin, "%s", name) == 1)) ; i++)
+ {
+ l = &s->level_v[i];
- while (s->count < MAXLVL && (fscanf(fin, "%s", buf) == 1))
- s->count++;
+ level_load(config_data(name), l);
- fclose(fin);
+ /* Initialize set related info */
+ l->set = s;
+ l->number = i;
+ if (l->is_bonus)
+ sprintf(l->repr, _("B%d"), bnb++);
+ else
+ sprintf(l->repr, "%02d", nb++);
+ l->is_locked = 1;
+ l->is_completed = 0;
+ }
- /* Load the levels states (stored in the user highscore file) */
+ s->count = i;
- s->locked = s->count;
- s->completed = 0;
-
- if ((fin = fopen(config_user(s->user_scores), "r")))
- {
- char states[MAXLVL + 1];
- int i;
- if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
- {
- for (i = 0; i < s->count; i++)
- {
- if (states[i] == 'O')
- s->locked -= 1;
- else if (states[i] == 'C')
- {
- s->completed += 1;
- s->locked -= 1;
- }
- }
- }
- fclose(fin);
- }
- if (s->locked == s->count)
- s->locked = s->count-1;
+ fclose(fin);
+
+ /* Load scores and user level state */
+
+ set_load_hs(s);
return 1;
}
/*---------------------------------------------------------------------------*/
-static void set_load_levels(void)
-{
- FILE *fin;
- struct level *l;
-
- char buf[MAXSTR];
- char name[MAXSTR];
-
- int i = 0, res;
- int nb = 1, bnb = 1;
-
- if ((fin = fopen(config_data(current_set->file), "r")))
- {
- res = 1;
-
- /* Skip the five first lines */
- for (i = 0; i < 5; i++)
- fgets(buf, MAXSTR, fin);
-
- for (i = 0; i < current_set->count && res; i++)
- {
- l = &level_v[i];
-
- res = (fscanf(fin, "%s", name) == 1);
- assert(res);
-
- level_load(config_data(name), l);
-
- /* Initialize set related info */
- l->set = current_set;
- l->number = i;
- if (l->is_bonus)
- sprintf(l->repr, _("B%d"), bnb++);
- else
- sprintf(l->repr, "%02d", nb++);
- l->is_locked = 1;
- l->is_completed = 0;
- }
- level_v[0].is_locked = 0; /* unlock the first level */
- fclose(fin);
- }
-
- assert(i == current_set->count);
-}
-
void set_goto(int i)
{
current_set = &set_v[i];
- set_load_levels();
- set_load_hs();
}
const struct set *curr_set(void)
const struct level *get_level(int i)
{
- return (i >= 0 && i < current_set->count) ? &level_v[i] : NULL;
+ return (i >= 0 && i < current_set->count) ? ¤t_set->level_v[i] : NULL;
}
/*---------------------------------------------------------------------------*/
{
int timer = lg->timer;
int coins = lg->coins;
- struct level *l = &level_v[lg->level->number];
+ struct level *l = ¤t_set->level_v[lg->level->number];
lg->time_rank = score_time_insert(&l->score.best_times,
player, timer, coins);
{
#define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
struct set *s = current_set;
- struct level *l = &level_v[lg->level->number];
+ struct level *l = &s->level_v[lg->level->number];
UPDATE(lg->time_rank, l->score.best_times);
UPDATE(lg->goal_rank, l->score.unlock_goal);
UPDATE(lg->coin_rank, l->score.most_coins);
UPDATE(lg->score_rank, s->coin_score);
UPDATE(lg->times_rank, s->time_score);
- set_store_hs();
+ set_store_hs(s);
}
static struct level *next_level(int i)
{
/* Return the ith level, or NULL */
- return set_level_exists(current_set, i + 1) ? &level_v[i + 1] : NULL;
+ return set_level_exists(current_set, i + 1) ? ¤t_set->level_v[i + 1] : NULL;
}
static struct level *next_normal_level(int i)
* Return NULL if there is not a such level */
{
for (i++; i < current_set->count; i++)
- if (!level_v[i].is_bonus)
- return &level_v[i];
+ if (!current_set->level_v[i].is_bonus)
+ return ¤t_set->level_v[i];
return NULL;
}
{
struct set *s = current_set;
int ln = lg->level->number; /* curent level number */
- struct level *cl = &level_v[ln]; /* current level */
+ struct level *cl = &s->level_v[ln]; /* current level */
struct level *nl = NULL; /* next level */
int dirty = 0; /* HS should be saved? */
/* Update file */
if (dirty)
- set_store_hs();
+ set_store_hs(s);
}
/*---------------------------------------------------------------------------*/
{
char filename[MAXSTR];
char *ext;
+ struct level *level_v = current_set->level_v;
/* Convert the level name to a PNG filename. */
int i;
current_set->locked = 0;
for (i = 0; i < current_set->count; i++)
- level_v[i].is_locked = 0;
+ current_set->level_v[i].is_locked = 0;
}