Joystick exit button
+* WIIMOTE SUPPORT
+
+For information on how to build the game with Wiimote support under
+Linux, see instructions in the file INSTALL in the source archive.
+
+To use it, first make sure you've set up all the Bluetooth mumbo-jumbo
+in your kernel and what-not. Once this is done, you'll need to find
+out your Wiimote's address like this:
+
+ $ hcitool scan
+ Scanning ...
+ 00:1B:7A:3E:45:7F Nintendo RVL-CNT-01
+
+This hexadecimal string must go in the neverballrc file as
+"wiimote_addr 00:1B:7A:3E:45:7F" so that the game knows that there's a
+Wiimote to be used.
+
+Now, when you start the game everything will proceed normally but a
+background thread will place your Bluetooth device into discoverable
+mode. You've got about 15 seconds to press 1 and 2 on your wiimote.
+The Wiimote's LEDs will flash, and once the game makes friends with it
+the Player 1 LED will be lit. If you don't activate your Wiimote then
+the game will behave normally and the Bluetooth discovery will
+eventually time out.
+
+From there, the Wiimote digital pad works like a joystick for
+navigating menus. A and B buttons are the A and B buttons. Home is
+Pause. Plus and Minus are camera rotation controls. Also, the tilt
+sensor controls the floor.
+
+The Wiimote tilt sensor is a surprisingly noisy device, so heavy
+filtering is applied to the input. For this reason, the controls may
+feel sluggish. This might improve with an IR sensor bar, but has not
+been tested.
+
Contact: <robert.kooima@gmail.com>