{
double alt, azm;
gint x, y, z, daytime;
- if (actor){
+ if (actor && g_object_get_data(G_OBJECT(actor), "name")){
fprintf(stderr, "111111111111 function %s\n", g_object_get_data(G_OBJECT(actor), "name"));
}
if (data){
GtkWidget *image;
GdkPixbuf *pixbuf;
- void (*pfunc)(gpointer);
+ void (*pfunc)(gpointer, gpointer);
name = g_object_get_data(G_OBJECT(actor), "name");
fprintf(stderr, "change actor %s\n", name);
if (name == "sun"){
pfunc = g_object_get_data(G_OBJECT(actor), "func");
if (pfunc)
- (*pfunc)(g_strdup(name));
+ (*pfunc)(actor, g_strdup(name));
daytime = get_daytime();
if (daytime != TIME_NIGHT){
hildon_animation_actor_set_show(actor, 1);
GSList * tmp;
fprintf(stderr, "on timeout\n");
- change_multiactor();
+// change_multiactor();
if (scene.daytime == daytime){
/* Change dynamic actors */