git-svn-id: https://s.snth.net/svn/neverball/branches/gles@3596
78b8d119-cf0a-0410-b17c-
f493084dd1d7
const struct game_view *view = &gd->view;
struct s_rend rend;
- gd->draw.shadow = 0;
+ gd->draw.shadow_ui = 0;
sol_draw_enable(&rend);
if (!state)
return;
- fp->shadow = ball;
+ fp->shadow_ui = ball;
sol_draw_enable(&rend);
{
glPushMatrix();
{
- sol_transform(draw->vary, draw->vary->bv + bi, draw->shadow);
+ sol_transform(draw->vary, draw->vary->bv + bi, draw->shadow_ui);
sol_draw_body(draw->bv + bi, rend, p);
}
glPopMatrix();
GLuint bill;
int reflective;
- int shadow;
+ int shadow_ui;
};
/*---------------------------------------------------------------------------*/