hildon_animation_actor_set_position_full (HILDON_ANIMATION_ACTOR (actor),x-xapplet, y-yapplet, z);
}
-void func(gpointer data)
-{
- if (data)
- fprintf(stderr, "11111111111111111 function %s\n", data);
-}
-
static GtkWidget*
-init_object(gchar * name, gint x, gint y, gint z, gint width, gint height, void (*pfunc)(gpointer))
+init_object(gchar * name, gint x, gint y, gint z, gint width, gint height, void (*pfunc)(GtkWidget*, gpointer))
{
GtkWidget *actor;
GdkPixbuf *pixbuf;
return actor;
}
+void change_sun(GtkWidget * actor, gpointer data)
+{
+ double alt, azm;
+ gint x, y, z, daytime;
+ if (actor){
+ fprintf(stderr, "111111111111 function %s\n", g_object_get_data(G_OBJECT(actor), "name"));
+ }
+ if (data){
+ fprintf(stderr, "11111111111111111 function %s\n", data);
+ }
+ daytime = get_daytime();
+ if (daytime != TIME_NIGHT){
+ hildon_animation_actor_set_show(actor, 1);
+ //multiactor_set_visible(ma, TRUE);
+ get_sun_pos(&alt, &azm);
+ get_sun_screen_pos(alt, azm, &x, &y);
+ actor_set_position_full(actor, x, y, g_object_get_data(G_OBJECT(actor), "z"));
+ //multiactor_set_position(ma, x - ma->x, y - ma->y, 0);
+ }
+}
+
+
static void
init_scene(GtkWidget *window)
{
GtkWidget *image;
double alt, azm;
gint x, y;
+ GSList * list = NULL;
scene.window = window;
scene.daytime = get_daytime();
get_sun_pos(&alt, &azm);
get_sun_screen_pos(alt, azm, &x, &y);
- actor = init_object("sun", x, y, 20, 88, 88, &func);
+ actor = init_object("sun", x, y, 20, 88, 88, &change_sun);
scene.static_actors = g_slist_append(scene.static_actors, G_OBJECT(actor));
scene.dynamic_actors = g_slist_append(scene.dynamic_actors, G_OBJECT(actor));
+ //ma1->multiactor_init("sun", g_slist_append(list, G_OBJECT(actor)));
actor = init_object("sky", 0, 0, 0, 800, 480, NULL);
scene.static_actors = g_slist_append(scene.static_actors, G_OBJECT(actor));
actor = init_object("cloud1", 400, 150, 2, 200, 150, NULL);
scene.dynamic_actors = g_slist_append(scene.dynamic_actors, G_OBJECT(actor));
-
- GSList * list = NULL;
+/*
actor = init_object("sun", 10, 10, 50, 88, 88, NULL);
list = g_slist_append(list, G_OBJECT(actor));
actor = init_object("cloud1", 50, 50, 49, 150, 100, NULL);
ma1 = multiactor_init("multi", list, 0, 0, 50, 1.0, TRUE);
//objects_list = g_slist_append(objects_list, G_OBJECT(ma));
-
+ */
}