This key inverts the vertical mouse axis if set to 1.
- key_camera_1 f1
- key_camera_2 f2
- key_camera_3 f3
- key_camera_l d
- key_camera_r s
+ key_camera_1 f1
+ key_camera_2 f2
+ key_camera_3 f3
+ key_camera_l d
+ key_camera_r s
+ key_camera_toggle e
These keys define keyboard mappings for camera selection and
rotation. Key names are specified using SDL's canonical
3 - Locked camera does not rotate except by player command.
+ key_camera_toggle toggles camera behaviour between 1 and 3.
+
+ mouse_camera_1 none
+ mouse_camera_2 none
+ mouse_camera_3 none
+ mouse_camera_l left
+ mouse_camera_r right
+ mouse_camera_toggle none
+
+ These keys match the respective key_camera_* options.
+ Accepted values are: "none" (for no mapping), "left", "right",
+ "wheelup", "middle", "wheeldown" or a numeric mouse button
+ index.
+
key_forward up
key_backward down
key_left left