/* Cap scores at 12 or par plus 3. */
if (score_v[hole][player] >= 12 &&
- score_v[hole][player] >= score_v[hole][0] + 3)
+ score_v[hole][player] >= score_v[hole][0] + 3)
{
score_v[hole][player] = (score_v[hole][0] > 12 - 3) ? score_v[hole][0] + 3 : 12;
stat_v[player] = 1;
/* Cap scores at 12 or par plus 3. */
if (score_v[hole][player] >= 12 &&
- score_v[hole][player] >= score_v[hole][0] + 3)
+ score_v[hole][player] >= score_v[hole][0] + 3)
{
score_v[hole][player] = (score_v[hole][0] > 12 - 3) ? score_v[hole][0] + 3 : 12;
stat_v[player] = 1;