change_static_actor(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 20, -5, 70, 70,
+ actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 20, -5, 60, 60,
FALSE, 100, 255, &change_moon, NULL);
change_moon(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
change_static_actor(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 20, -5, 70, 70,
+ actor = init_object(desktop_plugin, "moon", "moon1.png", 400, 20, -5, 60, 60,
FALSE, 100, 255, &change_moon, NULL);
change_moon(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
o_height = 128;
*x = (int)(azm * 800) - 64;
*y = (int)((1 - alt) * y0) - 64;
- fprintf(stderr, "sun pos alt=%f azm=%f x=%d y=%d\n", alt, azm, *x, *y);
+ //fprintf(stderr, "sun pos alt=%f azm=%f x=%d y=%d\n", alt, azm, *x, *y);
}
#if 0
static void
/* TODO remove timeout */
if (!desktop_plugin->priv->visible)
return TRUE;
-fprintf(stderr, "timer daytime=%d\n", daytime);
+ //fprintf(stderr, "timer daytime=%d\n", daytime);
if (scene.daytime != daytime){
tmp = scene.actors;
while (tmp != NULL){