static void game_cmd_updball(void)
{
cmd.type = CMD_BALL_POSITION;
- memcpy(cmd.ballpos.p, file.uv[0].p, sizeof (float) * 3);
+ v_cpy(cmd.ballpos.p, file.uv[0].p);
game_proxy_enq(&cmd);
cmd.type = CMD_BALL_BASIS;
static void game_cmd_updview(void)
{
cmd.type = CMD_VIEW_POSITION;
- memcpy(cmd.viewpos.p, view.p, sizeof (float) * 3);
+ v_cpy(cmd.viewpos.p, view.p);
game_proxy_enq(&cmd);
cmd.type = CMD_VIEW_CENTER;
- memcpy(cmd.viewcenter.c, view.c, sizeof (float) * 3);
+ v_cpy(cmd.viewcenter.c, view.c);
game_proxy_enq(&cmd);
cmd.type = CMD_VIEW_BASIS;