Fix not handling the third TU in particle code
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Fri, 10 Jun 2011 18:17:23 +0000 (18:17 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Fri, 10 Jun 2011 18:17:23 +0000 (18:17 +0000)
git-svn-id: https://s.snth.net/svn/neverball/branches/gles@3595 78b8d119-cf0a-0410-b17c-f493084dd1d7

share/part.c

index 86522be..61ad3f0 100644 (file)
@@ -236,6 +236,8 @@ void part_draw_coin(struct s_rend *rend)
     glBindBuffer_(GL_ARRAY_BUFFER, 0);
 #endif
 
+    glClientActiveTexture_(GL_TEXTURE2);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE1);
     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE0);
@@ -268,6 +270,8 @@ void part_draw_coin(struct s_rend *rend)
     glEnableClientState(GL_NORMAL_ARRAY);
 
     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glClientActiveTexture_(GL_TEXTURE2);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE1);
     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE0);