Split SOL data structures into base, varying and rendering parts
[neverball] / ball / st_level.c
2010-11-25 parastiReimplement loading of standalone levels from the comma...
2010-11-25 parastiRemove unused state structure member
2010-11-25 parastiAdd a catch-all state for exiting the level
2010-11-25 parastiMove include lines around
2010-10-28 parastiLoad the level even when the replay file could not...
2010-09-06 parastiAlways do GUI creation upon return from the state enter...
2010-09-06 parastishare/state: pass state pointers to enter/leave handlers
2010-08-29 parastiball/game_draw: move draw state here
2010-08-04 parastiDefine symbols for game_draw's pose parameter
2010-08-02 parastiDo the level fly-in in client (except for the very...
2010-08-02 parastiTurn fly-in handling into (proper) shared code
2009-02-16 parastiReassign first param of click handler to hold SDL butto...
2009-01-09 parastiImplement a server/client-like game/replay architecture
2008-08-30 parastiTweak level start layout to show set/mode together
2008-08-30 parastiShow mode at level start only in challenge mode
2008-08-03 parastiRename level structure member "repr" to "name"
2008-03-12 parastiMerge 'progress' branch.
2008-03-01 parastiRevert "Merged progression and putt-collisions"
2008-03-01 KrabbyKrapMerged progression and putt-collisions
2008-01-28 rlkWidespread minor changes to eliminate the use of SDL_Ge...
2008-01-08 rlkMerged ball-test branch.
2008-01-06 parastiRolled back ball/set to a less exposed implementation.
2008-01-02 rlkAdded tilt sensor abstraction.
2007-12-30 parastiHouse keeping.
2007-12-29 KrabbyKrapSet now finishes properly in Challenge mode, Level...
2007-12-20 parastiBoring clean-up.
2007-12-20 parastiMerged branch 'no-SDL_mixer'.
2007-10-03 parastiSeveral changes either directly or indirectly related...
2007-10-03 parastiResurrected level_stat and demo_play_stat in order...
2007-09-24 parastiKilled off level_play_go in favour of level_play. ...
2007-09-24 parastiMore formatting tweaks.
2007-09-23 parastiRemoved all remntants of an old implementation of speci...
2007-09-22 parastiRemoved (once again) all references to MODE_SINGLE.
2007-09-15 parastiMoved some "game mode" related stuff into ball/mode...
2007-07-19 parastiPerform some clean-up actions when exiting level from...
2006-11-11 parastiAdded long mode names.
2006-08-02 parastiClean-up the level structure.
2006-08-01 parastiKill tabs.
2006-08-01 mrtoutdisplay play mode on the level title
2006-07-05 parastiSimplify code: say it in C.
2006-06-05 parastiRemove trailing whitespace from source code.
2006-06-01 parastiPrettying up code, Part Two. I think Ball's done....
2006-03-09 mrtoutFix double numbername translation (cf. shinobufan.intux...
2006-03-05 mrtoutMetadata inclusion in levels. I hope everybody will...
2006-03-05 mrtoutConcat the two level struct into one. I hope it's the...
2006-03-04 mrtoutAnother strong code change. This one focusses Set manag...
2006-03-03 mrtoutagain more code clean, thing become more and more simpler
2006-03-02 mrtoutcreate a new level structure, that makes the code more...
2006-03-02 mrtoutproof of concept, direct play level with the --level...
2006-03-01 mrtoutfactorization of many copy/pasted functions
2006-02-28 mrtoutparitaly fixes #36
2006-02-27 mrtoutno game over on abrupt level interruption (except in...
2006-02-27 mrtoutCode simplification, escape is the exit button everywhere
2006-02-27 mrtoutUpdate level text displaying, especialy bonus levels
2006-02-26 mrtoutadd more feedback: bonus level and set completed
2006-02-25 mrtoutmajor menu, demo and game state clean
2006-02-16 mrtoutAdd set name while displaying level number
2006-02-13 mrtoutI18N
2006-01-28 rlkInitial import.