Split SOL data structures into base, varying and rendering parts
[neverball] / ball / st_pause.c
2010-11-25 parastiRemove unused state structure member
2010-11-25 parastiAdd a catch-all state for exiting the level
2010-11-25 parastiMove include lines around
2010-09-06 parastiAlways do GUI creation upon return from the state enter...
2010-09-06 parastiClean up non-replay pause a bit
2010-09-06 parastishare/state: pass state pointers to enter/leave handlers
2009-02-16 parastishare/video: s/config_/video_/
2009-02-16 parastishare/video: move some non-config code from share/confi...
2009-01-09 parastiImplement a server/client-like game/replay architecture
2008-04-19 parastiRestore original Escape behaviour if pause key is not...
2008-04-04 parastiOnly save set score when player clicks "Finish" in...
2008-03-12 parastiMerge 'progress' branch.
2008-03-01 parastiRevert "Merged progression and putt-collisions"
2008-03-01 KrabbyKrapMerged progression and putt-collisions
2008-01-28 rlkWidespread minor changes to eliminate the use of SDL_Ge...
2008-01-02 rlkAdded tilt sensor abstraction.
2007-12-21 elvizRemoved remaining SDL_mixer includes
2007-12-20 parastiMerged branch 'no-SDL_mixer'.
2007-11-13 parastiLeft Shift as the only modifier key.
2007-10-03 parastiAdded a MODE_COUNT macro to reduce FIXME count and...
2007-10-03 parastiSeveral changes either directly or indirectly related...
2007-10-03 parastiResurrected level_stat and demo_play_stat in order...
2007-09-24 parastiKilled off level_play_go in favour of level_play. ...
2007-09-23 parastiRemoved all remntants of an old implementation of speci...
2007-09-22 parastiRemoved (once again) all references to MODE_SINGLE.
2007-07-18 lorantMake "restart" go to the "Ready" stage (rather than...
2007-07-17 lorantBug-fix: pause during the ready/set stage could cause...
2007-07-16 lorantMerged source:branches/pause (revisions 954:1064) into...