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Split SOL data structures into base, varying and rendering parts
[neverball]
/
ball
/
st_pause.c
2010-11-25
parasti
Remove unused state structure member
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2010-11-25
parasti
Add a catch-all state for exiting the level
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2010-11-25
parasti
Move include lines around
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2010-09-06
parasti
Always do GUI creation upon return from the state enter...
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2010-09-06
parasti
Clean up non-replay pause a bit
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2010-09-06
parasti
share/state: pass state pointers to enter/leave handlers
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2009-02-16
parasti
share/video: s/config_/video_/
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2009-02-16
parasti
share/video: move some non-config code from share/confi...
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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2008-04-19
parasti
Restore original Escape behaviour if pause key is not...
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2008-04-04
parasti
Only save set score when player clicks "Finish" in...
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2008-03-12
parasti
Merge 'progress' branch.
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2008-03-01
parasti
Revert "Merged progression and putt-collisions"
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2008-03-01
KrabbyKrap
Merged progression and putt-collisions
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2008-01-28
rlk
Widespread minor changes to eliminate the use of SDL_Ge...
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2008-01-02
rlk
Added tilt sensor abstraction.
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2007-12-21
elviz
Removed remaining SDL_mixer includes
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2007-12-20
parasti
Merged branch 'no-SDL_mixer'.
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2007-11-13
parasti
Left Shift as the only modifier key.
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2007-10-03
parasti
Added a MODE_COUNT macro to reduce FIXME count and...
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2007-10-03
parasti
Several changes either directly or indirectly related...
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2007-10-03
parasti
Resurrected level_stat and demo_play_stat in order...
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2007-09-24
parasti
Killed off level_play_go in favour of level_play. ...
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2007-09-23
parasti
Removed all remntants of an old implementation of speci...
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2007-09-22
parasti
Removed (once again) all references to MODE_SINGLE.
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2007-07-18
lorant
Make "restart" go to the "Ready" stage (rather than...
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2007-07-17
lorant
Bug-fix: pause during the ready/set stage could cause...
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2007-07-16
lorant
Merged source:branches/pause (revisions 954:1064) into...
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