Fix interpolation in title screen replays
[neverball] / share / solid_sim_sol.c
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2011-01-23 parastiConvert all path-related (body, switch) logic to use...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-10-26 parastiFix simulation lockup when the ball gets pinched betwee...
2010-10-25 parastiFix undefined C usage
2010-10-22 parastiAdd a hack to work around path change problems
2010-10-22 parastiReorganize the main simulation loop
2010-10-22 parastiImprove rotation behavior under constant centrifugal...
2010-10-14 parastiFix impact point computation result stored in the wrong...
2010-10-14 parastiRevert "Pass linear body velocity to collision detectio...
2010-08-07 parastiWork around GCC 4.5 bug (currently in Arch)
2010-08-03 parastiRemove command filtering/deferring in the simulation
2010-07-31 parastiPass linear body velocity to collision detection separately
2010-07-11 parastiCompletely rework body rotation mechanism
2010-04-25 parastiIntegrate body orientation forward before applying...
2010-04-09 parastiAdd special handling for intersected edges
2010-04-08 parastiCollide ball with rotating objects in the SOL solver
2010-02-26 parastiAccount for splitting plane velocity in BSP tests
2010-01-11 parastiODE physics