DEPENDPATH += $$PWD HEADERS += \ Box2D/Source/Collision/b2PairManager.h \ Box2D/Source/Collision/b2Collision.h \ Box2D/Source/Collision/b2BroadPhase.h \ Box2D/Source/Collision/Shapes/b2Shape.h \ Box2D/Source/Collision/Shapes/b2PolygonShape.h \ Box2D/Source/Collision/Shapes/b2CircleShape.h \ Box2D/Source/Common/jtypes.h \ Box2D/Source/Common/Fixed.h \ Box2D/Source/Common/b2StackAllocator.h \ Box2D/Source/Common/b2Settings.h \ Box2D/Source/Common/b2Math.h \ Box2D/Source/Common/b2BlockAllocator.h \ Box2D/Source/Dynamics/b2WorldCallbacks.h \ Box2D/Source/Dynamics/b2World.h \ Box2D/Source/Dynamics/b2Island.h \ Box2D/Source/Dynamics/b2ContactManager.h \ Box2D/Source/Dynamics/b2Body.h \ Box2D/Source/Dynamics/Contacts/b2PolyContact.h \ Box2D/Source/Dynamics/Contacts/b2PolyAndCircleContact.h \ Box2D/Source/Dynamics/Contacts/b2NullContact.h \ Box2D/Source/Dynamics/Contacts/b2ContactSolver.h \ Box2D/Source/Dynamics/Contacts/b2Contact.h \ Box2D/Source/Dynamics/Contacts/b2CircleContact.h \ Box2D/Source/Dynamics/Joints/b2RevoluteJoint.h \ Box2D/Source/Dynamics/Joints/b2PulleyJoint.h \ Box2D/Source/Dynamics/Joints/b2PrismaticJoint.h \ Box2D/Source/Dynamics/Joints/b2MouseJoint.h \ Box2D/Source/Dynamics/Joints/b2Joint.h \ Box2D/Source/Dynamics/Joints/b2GearJoint.h \ Box2D/Source/Dynamics/Joints/b2DistanceJoint.h \ Box2D/Source/Box2D.h SOURCES += \ Box2D/Source/Collision/b2TimeOfImpact.cpp \ Box2D/Source/Collision/b2PairManager.cpp \ Box2D/Source/Collision/b2Distance.cpp \ Box2D/Source/Collision/b2Collision.cpp \ Box2D/Source/Collision/b2CollidePoly.cpp \ Box2D/Source/Collision/b2CollideCircle.cpp \ Box2D/Source/Collision/b2BroadPhase.cpp \ Box2D/Source/Collision/Shapes/b2Shape.cpp \ Box2D/Source/Collision/Shapes/b2PolygonShape.cpp \ Box2D/Source/Collision/Shapes/b2CircleShape.cpp \ Box2D/Source/Common/b2StackAllocator.cpp \ Box2D/Source/Common/b2Settings.cpp \ Box2D/Source/Common/b2Math.cpp \ Box2D/Source/Common/b2BlockAllocator.cpp \ Box2D/Source/Dynamics/b2WorldCallbacks.cpp \ Box2D/Source/Dynamics/b2World.cpp \ Box2D/Source/Dynamics/b2Island.cpp \ Box2D/Source/Dynamics/b2ContactManager.cpp \ Box2D/Source/Dynamics/b2Body.cpp \ Box2D/Source/Dynamics/Contacts/b2PolyContact.cpp \ Box2D/Source/Dynamics/Contacts/b2PolyAndCircleContact.cpp \ Box2D/Source/Dynamics/Contacts/b2ContactSolver.cpp \ Box2D/Source/Dynamics/Contacts/b2Contact.cpp \ Box2D/Source/Dynamics/Contacts/b2CircleContact.cpp \ Box2D/Source/Dynamics/Joints/b2RevoluteJoint.cpp \ Box2D/Source/Dynamics/Joints/b2PulleyJoint.cpp \ Box2D/Source/Dynamics/Joints/b2PrismaticJoint.cpp \ Box2D/Source/Dynamics/Joints/b2MouseJoint.cpp \ Box2D/Source/Dynamics/Joints/b2Joint.cpp \ Box2D/Source/Dynamics/Joints/b2GearJoint.cpp \ Box2D/Source/Dynamics/Joints/b2DistanceJoint.cpp