QWidget(parent),
m_mediaObject_tor(new Phonon::MediaObject(this)),
m_mediaObject_pfeife(new Phonon::MediaObject(this)),
- m_audioOutput(new Phonon::AudioOutput(Phonon::CommunicationCategory, this)),
+ m_audioOutput_tor(new Phonon::AudioOutput(Phonon::MusicCategory, this)),
+ m_audioOutput_pfeife(new Phonon::AudioOutput(Phonon::MusicCategory, this)),
m_backend(new BackendKicker(this)),
m_datamodel(new MatchDayModel(this, m_backend)),
m_scoretbl(new ScoreTable(m_datamodel)),
connect(m_backend, SIGNAL(matchAdded(Match*)),
this, SLOT(onMatchAdded(Match*)));
- m_mediaObject_tor->setCurrentSource(Phonon::MediaSource("/usr/share/buliscores/tor.wav"));
- m_mediaObject_pfeife->setCurrentSource(Phonon::MediaSource("/usr/share/buliscores/trillerpfeife.wav"));
+ m_mediaObject_tor->setCurrentSource(Phonon::MediaSource("/usr/share/buliscores/tor.mp3"));
+ m_mediaObject_pfeife->setCurrentSource(Phonon::MediaSource("/usr/share/buliscores/trillerpfeife.mp3"));
- //m_audioOutput->volume()
- Phonon::createPath(m_mediaObject_tor, m_audioOutput);
- Phonon::createPath(m_mediaObject_pfeife, m_audioOutput);
+ Phonon::createPath(m_mediaObject_tor, m_audioOutput_tor);
+ Phonon::createPath(m_mediaObject_pfeife, m_audioOutput_pfeife);
}
void MainWidget::mousePressEvent(QMouseEvent* event)
if (event->button() == Qt::RightButton) {
this->showSettingsDialog();
} else {
- qDebug() << "current volume: " << m_audioOutput->volumeDecibel();
- qDebug() << "MO state: " << m_mediaObject_pfeife->state();
+ qDebug() << "pfeife volume: " << m_audioOutput_pfeife->volume();
+ qDebug() << "tor volume: " << m_audioOutput_tor->volume();
+ qDebug() << "pfeife state: " << m_mediaObject_pfeife->state();
+ qDebug() << "tor state: " << m_mediaObject_pfeife->state();
m_mediaObject_pfeife->seek(0);
- m_mediaObject_pfeife->play();
- qDebug() << "MO state 2: " << m_mediaObject_pfeife->state();
+ if (m_settings.value("Sounds", false).toBool()) {
+ m_mediaObject_pfeife->play();
+ }
+ m_mediaObject_tor->seek(0);
+ if (m_settings.value("Sounds", false).toBool()) {
+ m_mediaObject_tor->play();
+ }
+ qDebug() << "pfeife state 2: " << m_mediaObject_pfeife->state();
+ qDebug() << "tor state 2: " << m_mediaObject_pfeife->state();
}
}
connect(match, SIGNAL(stateChanged(Match::MatchState)),
this, SLOT(onMatchStateChanged(Match::MatchState)));
+
qDebug() << "Match (" << match->homeTeam() << " vs "
<< match->awayTeam() << ") : registering signals";
}