ALPHA VERSION
[chessclock] / chessclockwindow.cpp
index b41a893..c1715f1 100644 (file)
 
 #include "chessclockwindow.h"
 
+#include "classes/clockswidget.h"
+#include "classes/chessclockwidget.h"
+#include "classes/startwidget.h"
+#include "classes/timecontrol.h"
+
+// Time controls
+#include "classes/timecontrol/notimecontrol.h"
+#include "classes/timecontrol/fischertimecontrol.h"
+#include "classes/timecontrol/fischeraftertimecontrol.h"
+#include "classes/timecontrol/delaytimecontrol.h"
+#include "classes/timecontrol/delayaftertimecontrol.h"
+#include "classes/timecontrol/hourglasstimecontrol.h"
+
+#include <QIcon>
+#include <QApplication>
+#include <QMenuBar>
+#include <QMessageBox>
+#include <QStackedWidget>
+
 ChessClockWindow::ChessClockWindow(QWidget *parent)
     : QMainWindow(parent)
 {
+
+    setWindowIcon( QIcon(":/rc/pic/chessclock.png"));
+    setWindowTitle( QString("%1 %2").arg(qApp->applicationName()).arg(qApp->applicationVersion()) );
+
+    // Start widget to select time control
+    start_ = new StartWidget;
+    clocks_ = 0;
+
+    initTimeControls();
+
+    stack_ = new QStackedWidget;
+    stack_->addWidget(start_);
+
+    setCentralWidget( stack_ );
+
+    connect( start_, SIGNAL(selected(TimeControl*)), this, SLOT(startGame(TimeControl*)));
+
+    // Set up menu
+    menuBar()->addAction( tr("Pause"), this, SLOT(pause()));
+    menuBar()->addAction( tr("New game"), this, SLOT(newGame()));
+
 }
 
+void ChessClockWindow::pause()
+{
+    if( clocks_ )
+        clocks_->pause();
+}
+
+void ChessClockWindow::newGame()
+{
+    pause();
+    if(  clocks_ == 0 ||  !clocks_->isPlayStarted()  || QMessageBox::question(this, tr("Start new game"),
+                              tr("Really quit current game and start new one with current settings?"),
+                              QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
+    {
+        stack_->setCurrentWidget(start_);
+
+        if( clocks_ )
+        {   stack_->removeWidget(clocks_);
+            delete clocks_;
+        }
+        clocks_=0;
+    }
+}
+
+void ChessClockWindow::initTimeControls()
+{
+    start_->addTimeControl( new NoTimeControl );
+    start_->addTimeControl( new FischerTimeControl);
+    start_->addTimeControl( new FischerAfterTimeControl);
+    start_->addTimeControl( new DelayTimeControl );
+    start_->addTimeControl( new DelayAfterTimeControl);
+    start_->addTimeControl( new HourGlassTimeControl);
+}
+
+void ChessClockWindow::startGame(TimeControl *timecontrol)
+{
+    ClocksWidget* newWidget = timecontrol->initGame(false);
+    if( newWidget )
+    {
+        if( clocks_ )
+        {
+            stack_->removeWidget(clocks_);
+            delete clocks_;
+        }
+        clocks_ = newWidget;
+        stack_->addWidget(clocks_);
+        stack_->setCurrentWidget(clocks_);
+    }
+}
+
+
 ChessClockWindow::~ChessClockWindow()
 {