#include "turninformation.h"
const int ChessClock::UPDATEINTERVAL;
+const int ChessClock::DONTEATBATTERYTIME;
ChessClock::ChessClock(bool white, QWidget *parent) :
QWidget(parent)
isWhite_ = white;
loser_ = false;
turn_ = 0;
+ dontEatBatteryEmitted_ = false;
timePlayedBeforeTurn_ = 0;
status_ = NotRunning;
another_ = 0;
+ currentTurn_ = 0;
// Set clock timer calculating played time
clockTime_.start();
void ChessClock::startTurn()
{
turn_++;
+ dontEatBatteryEmitted_ = false;
// Turn information for this new turn
currentTurn_ = new TurnInformation(turn_, isWhite_);
TurnInformation* ChessClock::endTurn()
{
- status_ = NotRunning;
updateTimer_.stop();
- // Update turn time
- currentTurn_->addTime( clockTime_.restart());
+ status_ = NotRunning;
+
+ updateClock();
// Count time played
timePlayedBeforeTurn_ = getTimePlayed();
+
// Count time available
+ // This update current turn
timeAvailableBeforeTurn_ = getTimeAvailable();
- updateClock();
+
// Close and return turn information
currentTurn_->turnReady(timeAvailableBeforeTurn_ );
TurnInformation* information = currentTurn_;
currentTurn_ = 0;
- emit endTurn();
+
+ emit turnEnded();
return information;
}
if( currentTurn_)
{
// Update turn time
- currentTurn_->addTime( clockTime_.restart());
- return timeAvailableBeforeTurn_-currentTurn_->getDuration();
+ return timeAvailableBeforeTurn_-currentTurnPlayed();
}
else
return timeAvailableBeforeTurn_;
}
-int ChessClock::getTimePlayed() const
+int ChessClock::getTimePlayed()
{
- // Count time played time
- if( currentTurn_ )
- return timePlayedBeforeTurn_ + currentTurn_->getDuration();
- else
- return timePlayedBeforeTurn_;
+ return timePlayedBeforeTurn_ + currentTurnPlayed();
}
timeAvailableBeforeTurn_ = msecs;
}
+
+void ChessClock::addTime(int msecs)
+{
+ timeAvailableBeforeTurn_ += msecs;
+}
+
+int ChessClock::currentTurnPlayed()
+{
+ if( currentTurn_ )
+ {
+ // Update current time
+ if( status_ == Running )
+ {
+ currentTurn_->addTime( clockTime_.restart());
+
+ // since 1.1.2
+ // emit dontEatBattery signal when screen should not to be keeped on
+ if ( currentTurn_->getDuration() > DONTEATBATTERYTIME && dontEatBatteryEmitted_ == false )
+ {
+ dontEatBatteryEmitted_ = true;
+ emit dontEatBattery();
+ }
+ }
+
+ // Return current time
+ return currentTurn_->getDuration();
+ }
+ else
+ // No current turn!
+ return 0;
+}
+
void ChessClock::updateClock()
{
// Check loser