ChessClock* another_; /*! Another player's clock */
bool loser_; /*! Is player losed because of timeout */
int turn_; /*! Current turn */
RunningStatus status_;
TurnInformation* currentTurn_;
ChessClock* another_; /*! Another player's clock */
bool loser_; /*! Is player losed because of timeout */
int turn_; /*! Current turn */
RunningStatus status_;
TurnInformation* currentTurn_;