ClocksWidget* newWidget = timecontrol->initGame(false);
if( newWidget )
{
- if( clocks_ )
- {
- stack_->removeWidget(clocks_);
- delete clocks_;
- }
+
clocks_ = newWidget;
stack_->addWidget(clocks_);
stack_->setCurrentWidget(clocks_);
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QFont>
-
+#include <cstdio>
+#include <QMouseEvent>
ClocksWidget::ClocksWidget(ChessClock *white, ChessClock *black, QWidget *parent):
QWidget(parent)
black_->setAnother(white_);
delayTimer_.start(); // Initial start
+
+ recentX = recentY = -1;
}
ClocksWidget::~ClocksWidget()
void ClocksWidget::mouseReleaseEvent(QMouseEvent *event)
{
- if( delayTimer_.elapsed() > CLICKDELAY ) // To avoid double clicks
+
+ // To avoid double clicks
+ // a) delay (default 1,2 secs) OR
+ // b) distance more than 90 pixels in axis.
+ if( delayTimer_.elapsed() > CLICKDELAY ||
+ std::abs( event->x() - recentX ) > 90 ||
+ std::abs( event->y() - recentY ) > 90
+ )
{
+ delayTimer_.start(); // to reset delay timer!
switch( status_)
{
case Welcome :
}
}
+ recentX = event->x();
+ recentY = event->y();
}
int const ClocksWidget::CLICKDELAY;
GameStatus status_;
QTime delayTimer_; /*! To avoid double clicks */
- static int const CLICKDELAY = 500 ; /*! Click delay in msecs */
+ int recentX;
+ int recentY;
+
+ static int const CLICKDELAY = 1500 ; /*! Click delay in msecs */