#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLabel>
+#include <QSettings>
+#include <QMenuBar>
+#include <QMessageBox>
#include "window.hpp"
#include "colorbuttons.hpp"
#include "field.hpp"
-//#include "fullscreenexitbutton.hpp"
+#include "fullscreenexitbutton.hpp"
+#include "colorscheme.hpp"
Window::Window ()
: QWidget()
setWindowTitle("Color Flood");
setWindowIcon(QIcon(":/images/icon_48x48.png"));
-#if defined(Q_WS_HILDON) || defined(Q_WS_MAEMO_5)
- setWindowState(windowState() | Qt::WindowFullScreen);
-#else
- setFixedSize(800, 480);
-#endif
-
- //new FullScreenExitButton(this);
-
int turns;
field = new Field(this, &turns);
colorButtons = new ColorButtons(this);
updateTurns(turns);
+ QPushButton *newGame = new QPushButton(tr("New game"), this);
+ QObject::connect(newGame, SIGNAL(pressed()), field, SLOT(randomize()));
+
+ QPushButton *help = new QPushButton(tr("Help"), this);
+ QObject::connect(help, SIGNAL(pressed()), this, SLOT(help()));
+
+ QHBoxLayout *lowerLayout = new QHBoxLayout;
+ lowerLayout->addWidget(help);
+ lowerLayout->addWidget(newGame);
+
QVBoxLayout *vl = new QVBoxLayout;
vl->addWidget(colorButtons);
vl->setAlignment(colorButtons, Qt::AlignRight | Qt::AlignTop);
vl->addWidget(turnsLabel);
- vl->setAlignment(turnsLabel, Qt::AlignRight | Qt::AlignTop);
+ vl->setAlignment(turnsLabel, Qt::AlignRight | Qt::AlignBottom);
+ vl->addLayout(lowerLayout);
+ vl->setAlignment(lowerLayout, Qt::AlignRight | Qt::AlignTop);
QHBoxLayout *hl = new QHBoxLayout;
hl->addWidget(field);
hl->addLayout(vl);
setLayout(hl);
+
+ /* menu bar */
+ QMenuBar *bar = new QMenuBar(this);
+
+ QObject::connect(bar->addAction(tr("Fullscreen mode")),
+ SIGNAL(triggered()),
+ this,
+ SLOT(fullScreenMode()));
+
+ QObject::connect(bar->addAction(
+ ColorScheme::getSchemeName(
+ ColorScheme::getNextColorScheme())),
+ SIGNAL(triggered()),
+ this,
+ SLOT(colorScheme()));
+
+ less = bar->addAction(tr("Less cells"));
+
+ QObject::connect(less,
+ SIGNAL(triggered()),
+ this,
+ SLOT(lessCells()));
+
+ more = bar->addAction(tr("More cells"));
+
+ QObject::connect(more,
+ SIGNAL(triggered()),
+ this,
+ SLOT(moreCells()));
+
+ if (!field->getSize())
+ less->setEnabled(false);
+ else if (field->getSize() == Field::NUM_SIZES - 1)
+ more->setEnabled(false);
+
+ new FullScreenExitButton(this);
+ showFullScreen();
}
void Window::updateTurns (int turns)
{
/*: number of turns */
- turnsLabel->setText(tr("<font size=\"24\">Turns: %1/%2</font>")
+ turnsLabel->setText(tr("Turns: %1/%2")
.arg(turns)
.arg(field->getNumTurnsOfSize(field->getSize())));
}
+
+void Window::fullScreenMode ()
+{
+ showFullScreen();
+}
+
+void Window::lessCells ()
+{
+ int s = field->getSize() - 1;
+
+ field->setSize(s);
+ more->setEnabled(true);
+
+ if (!s)
+ less->setEnabled(false);
+}
+
+void Window::moreCells ()
+{
+ int s = field->getSize() + 1;
+
+ field->setSize(s);
+ less->setEnabled(true);
+
+ if (s == Field::NUM_SIZES - 1)
+ more->setEnabled(false);
+}
+
+void Window::colorScheme ()
+{
+ QAction *action = static_cast<typeof(action)>(QObject::sender());
+
+ ColorScheme::setScheme(ColorScheme::getNextColorScheme());
+
+ field->update();
+ colorButtons->update();
+
+ action->setText(ColorScheme::getSchemeName(
+ ColorScheme::getNextColorScheme()));
+}
+
+void Window::help ()
+{
+ QMessageBox box;
+ box.setWindowTitle("Color Flood");
+ box.setText(tr("The object of the game is to turn a board into one single color. Number of moves is limited. You start from top-left corner with one cell already flooded.\nGood luck!"));
+ box.exec();
+}