#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLabel>
+#include <QSettings>
+#include <QMenuBar>
#include "window.hpp"
#include "colorbuttons.hpp"
#include "field.hpp"
-//#include "fullscreenexitbutton.hpp"
+#include "fullscreenexitbutton.hpp"
+#include "colorscheme.hpp"
Window::Window ()
: QWidget()
{
setWindowTitle("Color Flood");
-
- setWindowState(windowState() | Qt::WindowFullScreen);
-
- //new FullScreenExitButton(this);
+ setWindowIcon(QIcon(":/images/icon_48x48.png"));
int turns;
field = new Field(this, &turns);
SLOT(flood(int)));
turnsLabel = new QLabel(this);
+ turnsLabel->setAlignment(Qt::AlignRight);
QObject::connect(field,
SIGNAL(turnsChanged(int)),
updateTurns(turns);
+ QPushButton *newGame = new QPushButton(tr("New game"), this);
+ QObject::connect(newGame, SIGNAL(pressed()), field, SLOT(randomize()));
+
QVBoxLayout *vl = new QVBoxLayout;
+ vl->addWidget(colorButtons);
+ vl->setAlignment(colorButtons, Qt::AlignRight | Qt::AlignTop);
vl->addWidget(turnsLabel);
- vl->setAlignment(turnsLabel, Qt::AlignTop);
+ vl->setAlignment(turnsLabel, Qt::AlignRight | Qt::AlignBottom);
+ vl->addWidget(newGame);
+ vl->setAlignment(newGame, Qt::AlignRight | Qt::AlignTop);
QHBoxLayout *hl = new QHBoxLayout;
- hl->addWidget(colorButtons);
- hl->setAlignment(colorButtons, Qt::AlignLeft);
hl->addWidget(field);
- hl->setAlignment(field, Qt::AlignRight);
+ hl->setAlignment(field, Qt::AlignLeft);
+ hl->addLayout(vl);
+
+ setLayout(hl);
+
+ /* menu bar */
+ QMenuBar *bar = new QMenuBar(this);
+
+ QObject::connect(bar->addAction(tr("Fullscreen mode")),
+ SIGNAL(triggered()),
+ this,
+ SLOT(fullScreenMode()));
+
+ QObject::connect(bar->addAction(
+ ColorScheme::getSchemeName(
+ ColorScheme::getNextColorScheme())),
+ SIGNAL(triggered()),
+ this,
+ SLOT(colorScheme()));
- vl->addLayout(hl);
- setLayout(vl);
+ less = bar->addAction(tr("Less cells"));
+
+ QObject::connect(less,
+ SIGNAL(triggered()),
+ this,
+ SLOT(lessCells()));
+
+ more = bar->addAction(tr("More cells"));
+
+ QObject::connect(more,
+ SIGNAL(triggered()),
+ this,
+ SLOT(moreCells()));
+
+ if (!field->getSize())
+ less->setEnabled(false);
+ else if (field->getSize() == Field::NUM_SIZES - 1)
+ more->setEnabled(false);
+
+ new FullScreenExitButton(this);
+ showFullScreen();
}
void Window::updateTurns (int turns)
{
/*: number of turns */
- turnsLabel->setText(tr("Turns: %1/%2")
+ turnsLabel->setText(tr("<font size=\"12\">Turns: %1/%2</font>")
.arg(turns)
.arg(field->getNumTurnsOfSize(field->getSize())));
}
+
+void Window::fullScreenMode ()
+{
+ showFullScreen();
+}
+
+void Window::lessCells ()
+{
+ int s = field->getSize() - 1;
+
+ field->setSize(s);
+ more->setEnabled(true);
+
+ if (!s)
+ less->setEnabled(false);
+}
+
+void Window::moreCells ()
+{
+ int s = field->getSize() + 1;
+
+ field->setSize(s);
+ less->setEnabled(true);
+
+ if (s == Field::NUM_SIZES - 1)
+ more->setEnabled(false);
+}
+
+void Window::colorScheme ()
+{
+ QAction *action = static_cast<typeof(action)>(QObject::sender());
+
+ ColorScheme::setScheme(ColorScheme::getNextColorScheme());
+
+ field->update();
+ colorButtons->update();
+
+ action->setText(ColorScheme::getSchemeName(
+ ColorScheme::getNextColorScheme()));
+}