#include "platform.h"
#include "port.h"
#include "snes9x.h"
-#include "display.h"
#if CONF_GUI
#include "osso.h"
return kActionQuit;
} else if (strcasecmp(s, "fullscreen") == 0) {
return kActionToggleFullscreen;
+ } else if (strcasecmp(s, "screenshot") == 0) {
+ return kActionScreenshot;
} else if (strcasecmp(s, "quickload1") == 0) {
return kActionQuickLoad1;
} else if (strcasecmp(s, "quicksave1") == 0) {
Settings.ForceTransparency = FALSE; // We'll enable those later
Settings.Transparency = FALSE;
- Settings.SixteenBit = TRUE;
Settings.SupportHiRes = FALSE;
Settings.ApplyCheats = FALSE;
Config.fullscreen = true;
break;
case 5:
- Settings.SixteenBit = TRUE;
Settings.Transparency = TRUE;
break;
case 6: