single zeemote support
[drnoksnes] / platform / sdli.cpp
index 5696f29..21adc45 100644 (file)
@@ -4,31 +4,47 @@
 #include "platform.h"
 #include "snes9x.h"
 #include "display.h"
+#include "sdlv.h" // Dispatching video-related events
+
+#if CONF_ZEEMOTE
+#include "zeemote.h"
+#endif
 
 struct TouchButton {
        unsigned short mask;
        unsigned short x, y;
        unsigned short x2, y2;
-       float fx, fy;
-       float fw, fh;
+       double fx, fy;
+       double fw, fh;
 };
 
-#define TOUCH_BUTTON_INITIALIZER(name, x, y, w, h) \
-       {SNES_##name##_MASK, 0, 0, 0, 0, x, y, w, h}
+#define kCornerButtonWidth     (0.375)
+#define kCornerButtonHeight    (0.0833333333334)
+#define kBigButtonWidth                (0.125)
+#define kBigButtonHeight       (0.2777777777778)
 
 static TouchButton touchbuttons[] = {
-       TOUCH_BUTTON_INITIALIZER(TL, 0, 0, 0.375, 0.0833),
-       TOUCH_BUTTON_INITIALIZER(TR, 0.625, 0, 0.375, 0.0833),
-       TOUCH_BUTTON_INITIALIZER(UP, 0.125, 0.0833, 0.125, 0.2777), //2
-       TOUCH_BUTTON_INITIALIZER(LEFT, 0.0, 0.3611, 0.125, 0.2777), //3
-       TOUCH_BUTTON_INITIALIZER(RIGHT, 0.25, 0.3611, 0.125, 0.2777), //4
-       TOUCH_BUTTON_INITIALIZER(DOWN, 0.125, 0.6388, 0.125, 0.2777), //5
-       TOUCH_BUTTON_INITIALIZER(START, 0, 0.9166, 0.375, 0.0833),
-       TOUCH_BUTTON_INITIALIZER(Y, 0.75, 0.0833, 0.125, 0.2777),
-       TOUCH_BUTTON_INITIALIZER(X, 0.625, 0.3611, 0.125, 0.2777),
-       TOUCH_BUTTON_INITIALIZER(A, 0.875, 0.3611, 0.125, 0.2777),
-       TOUCH_BUTTON_INITIALIZER(B, 0.75, 0.6388, 0.125, 0.2777),
-       TOUCH_BUTTON_INITIALIZER(SELECT, 0.625, 0.9166, 0.375, 0.0833),
+#define TB(actions, x, y, w, h) \
+       {actions, 0, 0, 0, 0, x, y, w, h}
+#define P(x) SNES_##x##_MASK
+       TB(P(TL), 0.0, 0.0, kCornerButtonWidth, kCornerButtonHeight),
+       TB(P(TR), 0.625, 0.0, kCornerButtonWidth, kCornerButtonHeight),
+       TB(P(LEFT) | P(UP), 0.0, kCornerButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(UP), kBigButtonWidth, kCornerButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(RIGHT) | P(UP), 2.0 * kBigButtonWidth, kCornerButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(LEFT), 0.0, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(RIGHT), 2.0 * kBigButtonWidth, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(LEFT) | P(DOWN), 0, 1.0 - (kCornerButtonHeight + kBigButtonHeight), kBigButtonWidth, kBigButtonHeight),
+       TB(P(DOWN), kBigButtonWidth, 1.0 - (kCornerButtonHeight + kBigButtonHeight), kBigButtonWidth, kBigButtonHeight),
+       TB(P(RIGHT) | P(DOWN), 2.0 * kBigButtonWidth, 1.0 - (kCornerButtonHeight + kBigButtonHeight), kBigButtonWidth, kBigButtonHeight),
+       TB(P(SELECT), 0.0, 1.0 - kCornerButtonHeight, kCornerButtonWidth, kCornerButtonHeight),
+       TB(P(X), 1.0 - 2.0 * kBigButtonWidth, kCornerButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(Y), 1.0 - 3.0 * kBigButtonWidth, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(A), 1.0 - kBigButtonWidth, kCornerButtonHeight + kBigButtonHeight, kBigButtonWidth, kBigButtonHeight),
+       TB(P(B), 1.0 - 2.0 * kBigButtonWidth, 1.0 - (kCornerButtonHeight + kBigButtonHeight), kBigButtonWidth, kBigButtonHeight),
+       TB(P(START), 1.0 - kCornerButtonWidth, 1.0 - kCornerButtonHeight, kCornerButtonWidth, kCornerButtonHeight),
+#undef P
+#undef TB
 };
 
 static TouchButton* current = 0;
@@ -44,8 +60,8 @@ static TouchButton* getButtonFor(unsigned int x, unsigned int y) {
        unsigned int i;
 
        for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
-               if (x > touchbuttons[i].x && x < touchbuttons[i].x2 &&
-                       y > touchbuttons[i].y && y < touchbuttons[i].y2) {
+               if (x >= touchbuttons[i].x && x < touchbuttons[i].x2 &&
+                       y >= touchbuttons[i].y && y < touchbuttons[i].y2) {
 
                        return &touchbuttons[i];
                }
@@ -55,14 +71,21 @@ static TouchButton* getButtonFor(unsigned int x, unsigned int y) {
 }
 
 static inline void unpress(TouchButton* b) {
-       joypads[0] &= ~b->mask;
+       joypads[Config.touchscreenInput - 1] &= ~b->mask;
 }
 static inline void press(TouchButton* b) {
-       joypads[0] |= b->mask;
+       joypads[Config.touchscreenInput - 1] |= b->mask;
 }
 
 static void processMouse(unsigned int x, unsigned int y, int pressed = 0)
 {
+#if CONF_EXIT_BUTTON
+       /* no fullscreen escape button, we have to simulate one! */
+       /* TODO: don't hardcode sizes */
+       if (Config.fullscreen && x > (800 - 100) && y < 50 && pressed > 0) {
+               S9xDoAction(kActionQuit);
+       }
+#endif
        if (Config.touchscreenInput) {
                if (pressed < 0) {
                        // Button up.
@@ -90,13 +113,26 @@ static void processMouse(unsigned int x, unsigned int y, int pressed = 0)
                        }
                }
        } else if (mouse.enabled) {
-               // TODO Review this
                mouse.x = x;
                mouse.y = y;
-               if (Config.xsp) {
-                       mouse.x /= 2;
-                       mouse.y /= 2;
+
+               if (mouse.x < GUI.RenderX) mouse.x = 0;
+               else {
+                       mouse.x -= GUI.RenderX;
+                       if (mouse.x > GUI.RenderW) mouse.x = GUI.RenderW;
                }
+
+               if (mouse.y < GUI.RenderY) mouse.y = 0;
+               else {
+                       mouse.y -= GUI.RenderY;
+                       if (mouse.y > GUI.RenderH) mouse.y = GUI.RenderH;
+               }
+
+               // mouse.{x,y} are system coordinates.
+               // Scale them to emulated screen coordinates.
+               mouse.x = static_cast<unsigned int>(mouse.x / GUI.ScaleX);
+               mouse.y = static_cast<unsigned int>(mouse.y / GUI.ScaleY);
+
                if (pressed > 0)
                        mouse.pressed = true;
                else if (pressed < 0)
@@ -108,37 +144,58 @@ static void processEvent(const SDL_Event& event)
 {
        switch (event.type) 
        {
-       case SDL_KEYDOWN:
-               if (Config.action[event.key.keysym.scancode]) 
-                       S9xDoAction(Config.action[event.key.keysym.scancode]);
-               joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
-               break;
-       case SDL_KEYUP:
-               joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
-               break;
-       case SDL_MOUSEBUTTONUP:
-       case SDL_MOUSEBUTTONDOWN:
-               processMouse(event.button.x, event.button.y,
-                               (event.button.state == SDL_PRESSED) ? 1 : - 1);
-               break;
-       case SDL_MOUSEMOTION:
-               processMouse(event.motion.x, event.motion.y);
-               break;
-       case SDL_QUIT:
-               Config.quitting = true;
-               break;
+               case SDL_KEYDOWN:
+                       if (Config.action[event.key.keysym.scancode]) 
+                               S9xDoAction(Config.action[event.key.keysym.scancode]);
+                       joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
+                       joypads[1] |= Config.joypad2Mapping[event.key.keysym.scancode];
+                       break;
+               case SDL_KEYUP:
+                       joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
+                       joypads[1] &= ~Config.joypad2Mapping[event.key.keysym.scancode];
+                       break;
+               case SDL_MOUSEBUTTONUP:
+               case SDL_MOUSEBUTTONDOWN:
+                       processMouse(event.button.x, event.button.y,
+                                       (event.button.state == SDL_PRESSED) ? 1 : - 1);
+                       break;
+               case SDL_MOUSEMOTION:
+                       processMouse(event.motion.x, event.motion.y);
+                       break;
+               case SDL_QUIT:
+                       Config.quitting = true;
+                       break;
+               case SDL_ACTIVEEVENT:
+               case SDL_SYSWMEVENT:
+                       processVideoEvent(event);
+                       break;
        }
 }
 
+/** This function is called to return a bit-wise mask of the state of one of the
+       five emulated SNES controllers.
+
+       @return 0 if you're not supporting controllers past a certain number or
+               return the mask representing the current state of the controller number
+               passed as a parameter or'ed with 0x80000000.
+*/
+
 uint32 S9xReadJoypad (int which)
 {
-       if (which < 0 || which > 2) {
+       if (which < 0 || which >= 2) {
+               // More joypads that we currently handle (could happen if bad conf)
                return 0;
        }
 
        return joypads[which];
 }
 
+/** Get the current position of the host pointing device, usually a mouse,
+       used to emulated the SNES mouse.
+
+       @param buttons The buttons return value is a bit-wise mask of the two SNES
+               mouse buttons, bit 0 for button 1 (left) and bit 1 for button 2 (right).
+*/
 bool8 S9xReadMousePosition(int which1, int& x, int& y, uint32& buttons)
 {
        if (which1 != 0) return FALSE;
@@ -159,16 +216,23 @@ bool8 S9xReadSuperScopePosition(int& x, int& y, uint32& buttons)
        return TRUE;
 }
 
-void S9xProcessEvents(bool8_32 block)
+/** Get and process system/input events.
+       @param block true to block, false to poll until the queue is empty.
+*/
+void S9xProcessEvents(bool block)
 {
        SDL_Event event;
 
+#if CONF_ZEEMOTE
+       // Wheter blocking or non blocking, poll zeemotes now.
+       ZeeRead(joypads);
+#endif
+
        if (block) {
                SDL_WaitEvent(&event);
                processEvent(event);
        } else {
-               while(SDL_PollEvent(&event)) 
-               {      
+               while(SDL_PollEvent(&event)) {
                        processEvent(event);
                }
        }
@@ -178,48 +242,104 @@ void S9xInitInputDevices()
 {
        joypads[0] = 0;
        joypads[1] = 0;
+       mouse.enabled = false;
+       mouse.pressed = false;
 
-       switch (Settings.ControllerOption) {
-               case SNES_JOYPAD:
-                       joypads[0] = 0x80000000UL;
-                       printf("Input: 1 joypad, keyboard only\n");
-                       break;
-               case SNES_MOUSE:
-                       joypads[0] = 0x80000000UL;
-                       mouse.enabled = true;
-                       printf("Input: 1 joypad + mouse\n");
-                       break;
-               case SNES_MOUSE_SWAPPED:
-                       printf("Input: mouse\n");
-                       mouse.enabled = true;
-                       break;
-               case SNES_SUPERSCOPE:
-                       joypads[0] = 0x80000000UL;
-                       mouse.enabled = true;
-                       printf("Input: 1 joypad + superscope\n");
-                       break;
-               default:
-                       printf("Input: unknown\n");
-                       break;
+       if (Config.joypad1Enabled) {
+               joypads[0] = 0x80000000UL;
+       }
+       if (Config.joypad2Enabled) {
+               joypads[1] = 0x80000000UL;
        }
 
+       // Pretty print some information
+       printf("Input: ");
+       if (Config.joypad1Enabled) {
+               printf("Player 1 (joypad)");
+               if (Config.joypad2Enabled) {
+                       printf("+ player 2 (joypad)");
+               }
+       } else if (Config.joypad2Enabled) {
+               printf("Player 2 (joypad)");
+       } else {
+               printf("Nothing");
+       }
+       printf("\n");
+
+#if CONF_ZEEMOTE
+       ZeeInit();
+#endif
+
+       // TODO Non-awful mouse support, Superscope
+
        S9xInputScreenChanged();
 }
 
 void S9xDeinitInputDevices()
 {
-
+       joypads[0] = 0;
+       joypads[1] = 0;
+       mouse.enabled = false;
+       mouse.pressed = false;
+#if CONF_ZEEMOTE
+       ZeeQuit();
+#endif
 }
 
 void S9xInputScreenChanged()
 {
-       unsigned int i = 0, w = 0, h = 0;
-       S9xVideoGetWindowSize(&w, &h);
+       unsigned int i = 0;
+       const unsigned int w = GUI.Width, h = GUI.Height;
+       for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
+               touchbuttons[i].x = (unsigned int)(touchbuttons[i].fx * w);
+               touchbuttons[i].y = (unsigned int)(touchbuttons[i].fy * h);
+               touchbuttons[i].x2 = (unsigned int)(touchbuttons[i].x + touchbuttons[i].fw * w);
+               touchbuttons[i].y2 = (unsigned int)(touchbuttons[i].y + touchbuttons[i].fh * h);
+       }
+}
+
+template <typename T>
+static void drawControls(T * buffer, const int pitch)
+{
+       unsigned int i = 0;
+       int x, y;
+       const T black = static_cast<T>(0xFFFFFFFFU);
+       T* temp;
+
        for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
-               touchbuttons[i].x = (unsigned)round(touchbuttons[i].fx * w);
-               touchbuttons[i].y = (unsigned)round(touchbuttons[i].fy * h);
-               touchbuttons[i].x2 = (unsigned)round(touchbuttons[i].x + touchbuttons[i].fw * w);
-               touchbuttons[i].y2 = (unsigned)round(touchbuttons[i].y + touchbuttons[i].fh * h);
+               temp = buffer + touchbuttons[i].y * pitch + touchbuttons[i].x;
+               for (x = touchbuttons[i].x; x < touchbuttons[i].x2; x++) {
+                       *temp = black;
+                       temp++;
+               }
+               temp = buffer + touchbuttons[i].y2 * pitch + touchbuttons[i].x;
+               for (x = touchbuttons[i].x; x < touchbuttons[i].x2; x++) {
+                       *temp = black;
+                       temp++;
+               }
+               temp = buffer + touchbuttons[i].y * pitch + touchbuttons[i].x;
+               for (y = touchbuttons[i].y; y < touchbuttons[i].y2; y++) {
+                       *temp = black;
+                       temp+=pitch;
+               }
+               temp = buffer + touchbuttons[i].y * pitch + touchbuttons[i].x2;
+               for (y = touchbuttons[i].y; y < touchbuttons[i].y2; y++) {
+                       *temp = black;
+                       temp+=pitch;
+               }
+       }
+}
+
+void S9xInputScreenDraw(int pixelSize, void * buffer, int pitch)
+{
+       switch (pixelSize)
+       {
+               case 1:
+                       drawControls(reinterpret_cast<uint8*>(buffer), pitch);
+                       break;
+               case 2:
+                       drawControls(reinterpret_cast<uint16*>(buffer), pitch / 2);
+                       break;
        }
 }