Use queue time instead of local time when setting up refresh timer
[evehomescreen] / src / widget.cpp
1 // Copyright (C) 2010 Jaakko Kyro <jkyro@korjaussarja.net>
2 // This file is licenced under GPL, see COPYING
3 // for full licence information
4 #include "widget.h"
5 #include <QPainter>
6 #include "eveaccount.h"
7 #include "evesettingsdialog.h"
8 #include "eveskilltraining.h"
9 #include "skilltree.h"
10 #include <QtDebug>
11 #include <QNetworkConfigurationManager>
12 #include <QSettings>
13 #include <QTimer>
14 #include <QDateTime>
15
16 QTM_USE_NAMESPACE
17
18 Widget::Widget(QWidget *parent)
19     : QLabel(parent),
20     m_settings(new EveSettingsDialog(this)),
21     m_training(NULL),
22     m_net(new QNetworkConfigurationManager(this)),
23     m_skills(new SkillTree(this)),
24     m_model(new EveModel),
25     m_timer(new QTimer(this))
26 {
27     setAlignment(Qt::AlignCenter);
28     setAttribute(Qt::WA_TranslucentBackground);
29     setGeometry(0,0,150,180);
30     connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
31     connect(m_skills,SIGNAL(skillsLoaded()),this,SLOT(update()));
32     m_skills->loadSkills();
33     m_model->loadSettings();
34     m_settings->setModel(m_model);
35     EveCharacter *c = m_model->selectedCharacter();
36     if (c != NULL) {
37         loadTraining();
38     }
39     m_timer->setSingleShot(true);
40     connect(m_timer,SIGNAL(timeout()),this,SLOT(loadTraining()));
41 }
42
43 Widget::~Widget()
44 {
45
46 }
47
48
49 QSize Widget::sizeHint() const
50 {
51     return 2 * QLabel::sizeHint();
52 }
53
54 void Widget::paintEvent(QPaintEvent *event)
55 {
56     QPainter p(this);
57     p.setBrush(QColor(0, 0, 0, 128));
58     p.setPen(Qt::NoPen);
59     p.drawRoundedRect(rect(), 25, 25);
60     p.setPen(Qt::white);
61     QFont dFont(p.font());
62     dFont.setPixelSize(15);
63     p.setFont(dFont);
64     EveCharacter *character = m_model->selectedCharacter();
65     if (character != NULL) {
66         QPoint iconLoc((150-64)/2,(150-64)/2);
67         if (character->characterIcon) {
68             p.drawPixmap(iconLoc,*(character->characterIcon));
69         }
70         QRect nameLoc(0,10,150,20);
71         p.drawText(nameLoc,Qt::AlignCenter,character->name);
72         if (m_training && m_training->training) {
73             QRect skillTitle(0,110,150,50);
74             p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
75                        QString("%1 %2").arg(m_skills->skillName(m_training->typeId))
76                                        .arg(m_training->level));
77             QRect skillLoc(0,155,150,20);
78             p.drawText(skillLoc,Qt::AlignCenter,m_training->endTime.toString(Qt::SystemLocaleShortDate));
79         } else {
80
81             QRect skillTitle(0,110,150,50);
82             p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
83                        "No skill in training");
84         }
85
86     }
87     p.end();
88
89     QLabel::paintEvent(event);
90 }
91
92 void Widget::showSettingsDialog()
93 {
94
95     int result = m_settings->exec();
96     if (result == QDialog::Accepted) {
97
98         m_model->setSelected(m_settings->selectedCharacter());
99         EveCharacter *character = m_model->selectedCharacter();
100         if (character != NULL) {
101             qDebug() << "Got character " << character->name;
102             connect(character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
103             character->fetchImage();
104
105             loadTraining();
106         }
107     }
108 }
109
110 void Widget::loadTraining()
111 {
112     EveCharacter *character = m_model->selectedCharacter();
113     if (character != NULL) {
114
115         qDebug() << "Fetch skills";
116         if (m_training == NULL) {
117             m_training = new EveSkillTraining(this);
118             connect(m_training,SIGNAL(finished()),this,SLOT(trainingLoaded()));
119         }
120         m_training->setAccount(m_settings->model().data());
121         m_training->setCharacter(character);
122
123         m_training->fetchInfo();
124     }
125 }
126
127 void Widget::skillReady()
128 {
129     update();
130     m_training->fetchInfo();
131     m_model->saveSettings();
132 }
133
134 void Widget::onlineStateChanged(bool online)
135 {
136     qDebug() << "Online status changed, reloading info";
137     if (online) {
138         m_training->fetchInfo();
139     }
140 }
141
142 void Widget::trainingLoaded()
143 {
144     qDebug() << "Training loaded";
145     if (m_training != NULL && m_training->training) {
146         int interval = 1000 * (m_training->currentTime.secsTo(m_training->endTime) + 30);
147         qDebug() << "Timer interval" << interval;
148         if (m_timer->isActive()) {
149             m_timer->stop();
150         }
151         m_timer->setInterval( interval );
152         m_timer->start();
153     }
154     update();
155 }