Remove QT mobility use
authorjasu <jasu@skeletor.(none)>
Sun, 23 May 2010 13:54:54 +0000 (16:54 +0300)
committerjasu <jasu@skeletor.(none)>
Sun, 23 May 2010 13:54:54 +0000 (16:54 +0300)
src/evehomescreen.pro
src/widget.cpp
src/widget.h

index abf604a..fbae93b 100644 (file)
@@ -23,8 +23,8 @@ HEADERS += widget.h \
 FORMS += evesettingsdialog.ui \
     mainwindow.ui
 
-CONFIG += mobility
-MOBILITY += bearer
+#CONFIG += mobility
+#MOBILITY += bearer
 
 include(../qmaemo5homescreenadaptor/qmaemo5homescreenadaptor.pri)
 
index 0f41be0..9495552 100644 (file)
@@ -8,7 +8,7 @@
 #include "eveskilltraining.h"
 #include "skilltree.h"
 #include <QtDebug>
-#include <QNetworkConfigurationManager>
+//#include <QNetworkConfigurationManager>
 #include <QSettings>
 #include <QTimer>
 #include <QDateTime>
@@ -19,7 +19,7 @@ Widget::Widget(QWidget *parent)
     : QLabel(parent),
     m_settings(new EveSettingsDialog(this)),
     m_training(NULL),
-    m_net(new QNetworkConfigurationManager(this)),
+    //m_net(new QNetworkConfigurationManager(this)),
     m_skills(new SkillTree(this)),
     m_model(new EveModel),
     m_timer(new QTimer(this)),
@@ -28,7 +28,7 @@ Widget::Widget(QWidget *parent)
     setAlignment(Qt::AlignCenter);
     setAttribute(Qt::WA_TranslucentBackground);
     setGeometry(0,0,150,180);
-    connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
+    //connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
     connect(m_skills,SIGNAL(skillsLoaded()),this,SLOT(update()));
     m_skills->loadSkills();
     m_model->loadSettings();
index c5e52c3..fb91d7b 100644 (file)
@@ -5,10 +5,10 @@
 #define WIDGET_H
 
 #include <QtGui/QLabel>
-#include <QNetworkConfigurationManager>
+
 #include <QSharedPointer>
 
-QTM_USE_NAMESPACE
+//QTM_USE_NAMESPACE
 
 class EveCharacter;
 class EveSettingsDialog;
@@ -40,7 +40,7 @@ public slots:
 private:
     EveSettingsDialog *m_settings;
     EveSkillTraining *m_training;
-    QNetworkConfigurationManager *m_net;
+    //QNetworkConfigurationManager *m_net;
     SkillTree *m_skills;
     QSharedPointer<EveModel> m_model;
     QTimer *m_timer;