QRect nameLoc(0,10,150,20);
p.setPen(Qt::white);
p.drawText(nameLoc,Qt::AlignCenter,character->name);
- if (m_training && m_training->training) {
- int timeLeft = m_training->currentTime.secsTo(m_training->lastTraining().endTime);
- qDebug() << "Time left:" << timeLeft;
- if (timeLeft < 60*60*24) {
- // Queue not full -> yellow text
-
- QColor penColor(254,241,53);
- p.setPen(penColor);
+ if (m_training) {
+ if (m_training->isLoading()) {
+ QRect skillTitle(0,100,150,50);
+ p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
+ "Loading skills...");
+ } else if (m_training->training) {
+ int timeLeft = m_training->currentTime.secsTo(m_training->lastTraining().endTime);
+ qDebug() << "Time left:" << timeLeft;
+ if (timeLeft < 60*60*24) {
+ // Queue not full -> yellow text
+
+ QColor penColor(254,241,53);
+ p.setPen(penColor);
+ }
+
+ QRect skillTitle(0,100,150,50);
+ p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
+ QString("%1 %2").arg(m_skills->skillName(m_training->firstTraining().typeId))
+ .arg(m_training->firstTraining().level));
+ QRect skillLoc(0,145,150,20);
+ p.drawText(skillLoc,Qt::AlignCenter,m_training->firstTraining().endTime.toString(Qt::SystemLocaleShortDate));
+
+ } else {
+
+ QRect skillTitle(0,110,150,50);
+ p.setPen(Qt::red);
+ p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
+ "No skill in training");
}
-
- QRect skillTitle(0,100,150,50);
- p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
- QString("%1 %2").arg(m_skills->skillName(m_training->firstTraining().typeId))
- .arg(m_training->firstTraining().level));
- QRect skillLoc(0,145,150,20);
- p.drawText(skillLoc,Qt::AlignCenter,m_training->firstTraining().endTime.toString(Qt::SystemLocaleShortDate));
- } else {
-
- QRect skillTitle(0,110,150,50);
- p.setPen(Qt::red);
- p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
- "No skill in training");
}
-
}
p.end();
void Widget::loadTraining()
{
EveCharacter *character = m_model->selectedCharacter();
+
if (character != NULL) {
qDebug() << "Fetch skills";
m_training->fetchInfo();
}
+ update();
}
void Widget::skillReady()
{
- update();
m_training->fetchInfo();
m_model->saveSettings();
+ update();
}
void Widget::onlineStateChanged(bool online)
qDebug() << "Online status changed, reloading info";
if (online) {
m_training->fetchInfo();
+ update();
}
}
}
update();
}
+
+void Widget::mousePressEvent(QMouseEvent *event)
+{
+ Q_UNUSED(event);
+ qDebug() << "Press event";
+ m_training->fetchInfo();
+ update();
+}