Should pause at device lock
[ghostsoverboard] / seascene.cpp
index 655a903..b29c068 100644 (file)
@@ -33,6 +33,7 @@
 #include <QLabel>
 #include <QVBoxLayout>
 #include <QSettings>
+#include <QPixmap>
 
 const QString ghostImageFilename_ = ":/pix/aave.png";
 const QString rockImageFilename_ =":/pix/kari.png";
@@ -73,6 +74,7 @@ SeaScene::SeaScene(QObject *parent) :
 
     currentLevel_ = 0;
 
+
     connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
 
 
@@ -87,10 +89,12 @@ SeaScene::SeaScene(QObject *parent) :
     pPauseAction_->setCheckable(true);
     connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
 
+    connect(&deviceInfo_,SIGNAL(lockStatusChanged(bool)),this,SLOT(handleDeviceLocked(bool)));
+
 
     autopauseTimer.setSingleShot(true);
     autopauseTimer.setInterval(15*60*1000);
-    connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+    connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
 
 
 }
@@ -107,6 +111,9 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
 
     createAboutBoxItems();
 
+    createVictoryItems();
+
+
     //empty the list of moving items
 
     movingItems_.clear();
@@ -363,16 +370,16 @@ void SeaScene::pause(bool paused)
 
         else
         {
-         qDebug("about to stop movement");
+//         qDebug("about to stop movement");
             emit pauseOn();
             screenLitKeeper_.keepScreenLit(false);
             if (pPausetextItem_ != NULL)
             {
-                qDebug() << "about to show the pause text";
+//                qDebug() << "about to show the pause text";
                 pPausetextItem_->show();
-                qDebug() << "showing pause text";
+//                qDebug() << "showing pause text";
             }
-                else qDebug() << "No pause text available";
+//                else qDebug() << "No pause text available";
 
             autopauseTimer.stop(); //No need to count toward autopause when already paused
         }
@@ -404,7 +411,20 @@ void SeaScene::handleScreenTapped()
         }
     }
 
-    //If the game is paused, check if menu item was selected
+  
+    //If the game is paused, check if the victory item is being shown
+    if(pVictoryCongratulationsItem_)
+    {
+        if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene
+        {
+            pVictoryCongratulationsItem_->hide();
+            restartGame();
+            pPauseAction_->setChecked(false); // unpause
+            return;
+        }
+    }
+
+    //If the game is paused and no victory, check if menu item was selected
 
     QList<QGraphicsItem *> items = selectedItems();
 
@@ -435,7 +455,7 @@ void SeaScene::handleScreenTapped()
 
     if (pItem == pRestartGameItem_)
     {
-        qDebug() << "game restart requested";
+//        qDebug() << "game restart requested";
         restartGame();
         pPauseAction_->setChecked(false); //unpause game
 
@@ -443,7 +463,7 @@ void SeaScene::handleScreenTapped()
 
     else if (pItem == pRestartLevelItem_)
     {
-        qDebug() << "Level restart requested";
+//        qDebug() << "Level restart requested";
         restartLevel();
         pPauseAction_->setChecked(false); //unpause game
 
@@ -510,7 +530,7 @@ void SeaScene::createMenuItems()
     prepareForMenu(pRestartLevelItem_);
 
     pSettingsItem_ = new QGraphicsTextItem;
-    QString vibraText(tr("Vibration <br> effects "));
+    QString vibraText(tr("Turn vibration <br> effects "));
     QString statusText;
     if (pVibrateAction_->isChecked())
     {
@@ -596,47 +616,12 @@ void SeaScene::nextLevel()
     else //Victory!
     {
 
-       QDialog* pVictoryDialog = new QDialog();
-       pVictoryDialog->setWindowTitle(tr("You won!"));
-
-
-       QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
-//       QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
-
-       QPixmap victoryIcon (":/pix/aavesaari.png");
-       QLabel* pVictoryLabel = new QLabel();
-       pVictoryLabel->setPixmap(victoryIcon);
-
-       QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
-
-
-       QVBoxLayout* pMainLayout = new QVBoxLayout;
-
-       QHBoxLayout* pTopLayout = new QHBoxLayout;
-       pMainLayout->addLayout(pTopLayout);
-
-       pTopLayout->addWidget(pVictoryLabel);
-       pTopLayout->addWidget(pTextLabel);
-
-
+        pPauseAction_->setChecked(true); //Pause the game while showing the victory dialog
 
-       QHBoxLayout* pButtonLayout = new QHBoxLayout();
-       pMainLayout->addLayout(pButtonLayout);
+        pPausetextItem_->hide();
 
- //      pButtonLayout->addWidget(pQuitButton);
-       pButtonLayout->addWidget(pPlayAgainButton);
+        pVictoryCongratulationsItem_->show();
 
-
-
-       pVictoryDialog->setLayout(pMainLayout);
-
-       connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
-
-       pVictoryDialog->exec();
-
-        //Never mind if the user cancels the dialog: restart the game anyway
-
-       restartGame();
     }
 }
 
@@ -654,7 +639,7 @@ void SeaScene::forcePause()
     pause(true);
 }
 
-void::SeaScene::softContinue()
+void SeaScene::softContinue()
 {
     //Continue if not being paused by the user
     // Reverts forcePause()
@@ -662,6 +647,35 @@ void::SeaScene::softContinue()
     pause(pPauseAction_->isChecked());
 }
 
+
+void SeaScene::createVictoryItems()
+{
+    pVictoryCongratulationsItem_ = new QGraphicsTextItem;
+    pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
+    pVictoryCongratulationsItem_->hide();
+    pVictoryCongratulationsItem_->setPos(355,50);
+    pVictoryCongratulationsItem_->setZValue(1000);
+    addItem(pVictoryCongratulationsItem_);
+
+
+    //coordinates are relative to the parent
+
+    QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
+    pTextItem->setPos(-50,100);
+    pTextItem->setZValue(1000);
+
+    QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
+    pMiddleTextItem->setPos(-145,140);
+    pMiddleTextItem->setZValue(1000);
+
+    QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
+    pLowestTextItem->setPos(-50,220);
+    pLowestTextItem->setZValue(1000);
+}
+
 void SeaScene::createAboutBoxItems()
 {
     pAboutBoxItem_ = new QGraphicsTextItem;
@@ -674,7 +688,8 @@ void SeaScene::createAboutBoxItems()
                           "%1 <br> <font size = \"5\"> Version %2"
                           "<p><font size = \"4\"> Copyright 2011 Heli Hyv&auml;ttinen"
                           "<p><font size = \"4\"> License: General Public License v2"
-                          "<p><font size = \"3\"> Bug Reports: <br> https://bugs.maemo.org/ "
+                          "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+                          "Bug Reports: <br> https://bugs.maemo.org/"
                           "enter_bug.cgi?product=Ghosts%20Overboard"
                           ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
 
@@ -691,4 +706,20 @@ void SeaScene::setItemPointersNull()
     pMinimizeItem_ = NULL;
 
     pAboutBoxItem_ = NULL;
+    pVictoryCongratulationsItem_ = NULL;
+
+}
+
+void SeaScene::turnPauseOn()
+{
+    pPauseAction_->setChecked(true);
+}
+
+void SeaScene::handleDeviceLocked(bool isLocked)
+{
+    //pauses if locked but does not unpause if unlocked
+    if(isLocked)
+    {
+        pPauseAction_->setChecked(true);
+    }
 }