Should pause at device lock
[ghostsoverboard] / seascene.cpp
index b7f9211..b29c068 100644 (file)
@@ -43,6 +43,9 @@ const QString octopusImageFilename_= ":/pix/tursas.png";
 SeaScene::SeaScene(QObject *parent) :
     QGraphicsScene(parent)
 {
+
+    setItemPointersNull();
+
     paused_ = false;
     screenLitKeeper_.keepScreenLit(true);
 
@@ -86,10 +89,12 @@ SeaScene::SeaScene(QObject *parent) :
     pPauseAction_->setCheckable(true);
     connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
 
+    connect(&deviceInfo_,SIGNAL(lockStatusChanged(bool)),this,SLOT(handleDeviceLocked(bool)));
+
 
     autopauseTimer.setSingleShot(true);
     autopauseTimer.setInterval(15*60*1000);
-    connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+    connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
 
 
 }
@@ -100,8 +105,12 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
 
     clear();
 
+    setItemPointersNull();
+
     createMenuItems();
 
+    createAboutBoxItems();
+
     createVictoryItems();
 
 
@@ -361,16 +370,16 @@ void SeaScene::pause(bool paused)
 
         else
         {
-         qDebug("about to stop movement");
+//         qDebug("about to stop movement");
             emit pauseOn();
             screenLitKeeper_.keepScreenLit(false);
             if (pPausetextItem_ != NULL)
             {
-                qDebug() << "about to show the pause text";
+//                qDebug() << "about to show the pause text";
                 pPausetextItem_->show();
-                qDebug() << "showing pause text";
+//                qDebug() << "showing pause text";
             }
-                else qDebug() << "No pause text available";
+//                else qDebug() << "No pause text available";
 
             autopauseTimer.stop(); //No need to count toward autopause when already paused
         }
@@ -391,6 +400,18 @@ void SeaScene::handleScreenTapped()
         return;
     }
 
+    //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+    if(pAboutBoxItem_)
+    {
+        if(pAboutBoxItem_->isVisible())
+        {
+            pAboutBoxItem_->hide();
+            pPausetextItem_->show();
+        }
+    }
+
+  
     //If the game is paused, check if the victory item is being shown
     if(pVictoryCongratulationsItem_)
     {
@@ -434,7 +455,7 @@ void SeaScene::handleScreenTapped()
 
     if (pItem == pRestartGameItem_)
     {
-        qDebug() << "game restart requested";
+//        qDebug() << "game restart requested";
         restartGame();
         pPauseAction_->setChecked(false); //unpause game
 
@@ -442,7 +463,7 @@ void SeaScene::handleScreenTapped()
 
     else if (pItem == pRestartLevelItem_)
     {
-        qDebug() << "Level restart requested";
+//        qDebug() << "Level restart requested";
         restartLevel();
         pPauseAction_->setChecked(false); //unpause game
 
@@ -509,7 +530,7 @@ void SeaScene::createMenuItems()
     prepareForMenu(pRestartLevelItem_);
 
     pSettingsItem_ = new QGraphicsTextItem;
-    QString vibraText(tr("Vibration <br> effects "));
+    QString vibraText(tr("Turn vibration <br> effects "));
     QString statusText;
     if (pVibrateAction_->isChecked())
     {
@@ -563,16 +584,8 @@ void SeaScene::prepareForMenu(QGraphicsItem * pItem)
 
 void SeaScene::about()
 {
-    QMessageBox::about(NULL, tr("About %1").arg(QApplication::applicationName()),
-                       tr("Version %1"
-                          "<p>Copyright 2011 Heli Hyv&auml;ttinen"
-                          "<p>License: General Public License v2"
-                          "<p>Bug Reports: https://bugs.maemo.org/ "
-                          "enter_bug.cgi?product=Ghosts%20Overboard"
-                          ).arg(QApplication::applicationVersion()));
-
-
-
+    pPausetextItem_->hide();
+    pAboutBoxItem_->show();
 }
 
 
@@ -634,25 +647,79 @@ void SeaScene::softContinue()
     pause(pPauseAction_->isChecked());
 }
 
+
 void SeaScene::createVictoryItems()
 {
     pVictoryCongratulationsItem_ = new QGraphicsTextItem;
     pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
     pVictoryCongratulationsItem_->hide();
-    pVictoryCongratulationsItem_->setPos(300,50);
+    pVictoryCongratulationsItem_->setPos(355,50);
     pVictoryCongratulationsItem_->setZValue(1000);
     addItem(pVictoryCongratulationsItem_);
 
-//    QGraphicsPixmapItem * pImageItem = new QGraphicsPixmapItem(QPixmap(":/pix/aavesaari.png"),pVictoryCongratulationsItem_);
-//    pImageItem->setPos(-100,150);
-//    pImageItem->setZValue(1000);
-//    pImageItem->setScale(2.0);
 
+    //coordinates are relative to the parent
 
     QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
-    pTextItem->setHtml("<center> <font size=\"5\" color = darkorange> Congratulations! <br> You have saved all the ghosts."
-                       "<br><br> Tap to play again ");
+    pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
     pTextItem->setPos(-50,100);
     pTextItem->setZValue(1000);
 
+    QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
+    pMiddleTextItem->setPos(-145,140);
+    pMiddleTextItem->setZValue(1000);
+
+    QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
+    pLowestTextItem->setPos(-50,220);
+    pLowestTextItem->setZValue(1000);
+}
+
+void SeaScene::createAboutBoxItems()
+{
+    pAboutBoxItem_ = new QGraphicsTextItem;
+    addItem(pAboutBoxItem_);
+    pAboutBoxItem_->setPos(25,50);
+    pAboutBoxItem_->setZValue(1000);
+    pAboutBoxItem_->hide();
+
+    pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+                          "%1 <br> <font size = \"5\"> Version %2"
+                          "<p><font size = \"4\"> Copyright 2011 Heli Hyv&auml;ttinen"
+                          "<p><font size = \"4\"> License: General Public License v2"
+                          "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+                          "Bug Reports: <br> https://bugs.maemo.org/"
+                          "enter_bug.cgi?product=Ghosts%20Overboard"
+                          ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+    pPausetextItem_ = NULL;
+    pRestartLevelItem_ = NULL;
+    pRestartGameItem_ = NULL;
+    pSettingsItem_ = NULL;
+    pAboutItem_ = NULL;
+    pQuitItem_ = NULL ;
+    pMinimizeItem_ = NULL;
+
+    pAboutBoxItem_ = NULL;
+    pVictoryCongratulationsItem_ = NULL;
+
+}
+
+void SeaScene::turnPauseOn()
+{
+    pPauseAction_->setChecked(true);
+}
+
+void SeaScene::handleDeviceLocked(bool isLocked)
+{
+    //pauses if locked but does not unpause if unlocked
+    if(isLocked)
+    {
+        pPauseAction_->setChecked(true);
+    }
 }