SeaScene::SeaScene(QObject *parent) :
QGraphicsScene(parent)
{
+
+ setItemPointersNull();
+
paused_ = false;
screenLitKeeper_.keepScreenLit(true);
pPauseAction_->setCheckable(true);
connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
+ connect(&deviceInfo_,SIGNAL(lockStatusChanged(bool)),this,SLOT(handleDeviceLocked(bool)));
+
autopauseTimer.setSingleShot(true);
autopauseTimer.setInterval(15*60*1000);
- connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(forcePause()));
+ connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
}
clear();
+ setItemPointersNull();
+
createMenuItems();
+ createAboutBoxItems();
+
createVictoryItems();
else
{
- qDebug("about to stop movement");
+// qDebug("about to stop movement");
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
if (pPausetextItem_ != NULL)
{
- qDebug() << "about to show the pause text";
+// qDebug() << "about to show the pause text";
pPausetextItem_->show();
- qDebug() << "showing pause text";
+// qDebug() << "showing pause text";
}
- else qDebug() << "No pause text available";
+// else qDebug() << "No pause text available";
autopauseTimer.stop(); //No need to count toward autopause when already paused
}
return;
}
+ //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+ if(pAboutBoxItem_)
+ {
+ if(pAboutBoxItem_->isVisible())
+ {
+ pAboutBoxItem_->hide();
+ pPausetextItem_->show();
+ }
+ }
+
+
//If the game is paused, check if the victory item is being shown
if(pVictoryCongratulationsItem_)
{
if (pItem == pRestartGameItem_)
{
- qDebug() << "game restart requested";
+// qDebug() << "game restart requested";
restartGame();
pPauseAction_->setChecked(false); //unpause game
else if (pItem == pRestartLevelItem_)
{
- qDebug() << "Level restart requested";
+// qDebug() << "Level restart requested";
restartLevel();
pPauseAction_->setChecked(false); //unpause game
prepareForMenu(pRestartLevelItem_);
pSettingsItem_ = new QGraphicsTextItem;
- QString vibraText(tr("Vibration <br> effects "));
+ QString vibraText(tr("Turn vibration <br> effects "));
QString statusText;
if (pVibrateAction_->isChecked())
{
void SeaScene::about()
{
- QMessageBox::about(NULL, tr("About %1").arg(QApplication::applicationName()),
- tr("Version %1"
- "<p>Copyright 2011 Heli Hyvättinen"
- "<p>License: General Public License v2"
- "<p>Bug Reports: https://bugs.maemo.org/ "
- "enter_bug.cgi?product=Ghosts%20Overboard"
- ).arg(QApplication::applicationVersion()));
-
-
-
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
}
pause(pPauseAction_->isChecked());
}
+
void SeaScene::createVictoryItems()
{
pVictoryCongratulationsItem_ = new QGraphicsTextItem;
pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
pVictoryCongratulationsItem_->hide();
- pVictoryCongratulationsItem_->setPos(300,50);
+ pVictoryCongratulationsItem_->setPos(355,50);
pVictoryCongratulationsItem_->setZValue(1000);
addItem(pVictoryCongratulationsItem_);
-// QGraphicsPixmapItem * pImageItem = new QGraphicsPixmapItem(QPixmap(":/pix/aavesaari.png"),pVictoryCongratulationsItem_);
-// pImageItem->setPos(-100,150);
-// pImageItem->setZValue(1000);
-// pImageItem->setScale(2.0);
+ //coordinates are relative to the parent
QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
- pTextItem->setHtml("<center> <font size=\"5\" color = darkorange> Congratulations! <br> You have saved all the ghosts."
- "<br><br> Tap to play again ");
+ pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
pTextItem->setPos(-50,100);
pTextItem->setZValue(1000);
+ QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
+ pMiddleTextItem->setPos(-145,140);
+ pMiddleTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
+ pLowestTextItem->setPos(-50,220);
+ pLowestTextItem->setZValue(1000);
+}
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"5\"> Version %2"
+ "<p><font size = \"4\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"4\"> License: General Public License v2"
+ "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+ "Bug Reports: <br> https://bugs.maemo.org/"
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+ pMinimizeItem_ = NULL;
+
+ pAboutBoxItem_ = NULL;
+ pVictoryCongratulationsItem_ = NULL;
+
+}
+
+void SeaScene::turnPauseOn()
+{
+ pPauseAction_->setChecked(true);
+}
+
+void SeaScene::handleDeviceLocked(bool isLocked)
+{
+ //pauses if locked but does not unpause if unlocked
+ if(isLocked)
+ {
+ pPauseAction_->setChecked(true);
+ }
}