Menu items in correct places again
[ghostsoverboard] / seascene.cpp
index 7005071..c4ad9cd 100644 (file)
@@ -32,6 +32,8 @@
 #include <QPushButton>
 #include <QLabel>
 #include <QVBoxLayout>
+#include <QSettings>
+#include <QPixmap>
 
 const QString ghostImageFilename_ = ":/pix/aave.png";
 const QString rockImageFilename_ =":/pix/kari.png";
@@ -41,6 +43,9 @@ const QString octopusImageFilename_= ":/pix/tursas.png";
 SeaScene::SeaScene(QObject *parent) :
     QGraphicsScene(parent)
 {
+
+    setItemPointersNull();
+
     paused_ = false;
     screenLitKeeper_.keepScreenLit(true);
 
@@ -54,27 +59,56 @@ SeaScene::SeaScene(QObject *parent) :
 
     qsrand(QTime::currentTime().msec()+2);  //+2 to avoid setting it to 1
 
+
+
 //Setup the level list
 
+    QList<Level> levelList;
     Level level1(5,10);
-    levelList_.append(level1);
+    levelList.append(level1);
     Level level2(5,10,2,50);
-    levelList_.append(level2);
+    levelList.append(level2);
     Level level3(5,15,2,50);
-    levelList_.append(level3);
+    levelList.append(level3);
     Level level4(5,15,4,50);
-    levelList_.append(level4);
+    levelList.append(level4);
     Level level5(5,15,5,100);
-    levelList_.append(level5);
+    levelList.append(level5);
+
+    Levelset set ("Original",levelList);
+    levelset_ = set;
+    availableLevelsets_.append(set);
 
     currentLevel_ = 0;
 
+    totalScore_ = 0;
+
+   //Create another set of levels and place it in the available levelsets list
+    levelList.clear();
+    Level set2level1(8,15,4,50);
+    levelList.append(set2level1);
+    Level set2level2(8,20,4,50);
+    levelList.append(set2level2);
+    Level set2level3(8,20,5,100);
+    levelList.append(set2level3);
+    Level set2level4(8,20,6,150);
+    levelList.append(set2level4);
+    Level set2level5(8,25,8,200);
+    levelList.append(set2level5);
+
+    Levelset set2("Difficult",levelList);
+    availableLevelsets_.append(set2);
+
+
+
     connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
 
 
     pVibrateAction_ = new QAction(tr("Vibration effects"),this);
     pVibrateAction_->setCheckable(true);
     connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
+    QSettings settings;
+    pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
 
 
     pPauseAction_ = new QAction(tr("Pause"),this);
@@ -82,6 +116,16 @@ SeaScene::SeaScene(QObject *parent) :
     connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
 
 
+    deviceLockPollTimer_.setInterval(20*60);
+    connect(&deviceLockPollTimer_,SIGNAL(timeout()),this,SLOT(pollDeviceLocked()));
+    deviceLockPollTimer_.start();
+
+
+    autopauseTimer.setSingleShot(true);
+    autopauseTimer.setInterval(15*60*1000);
+    connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
+
+
 }
 
 void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
@@ -90,8 +134,19 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
 
     clear();
 
+    setItemPointersNull();
+
     createMenuItems();
 
+    createAboutBoxItems();
+
+    createSelectLevelsetFromListItems();
+
+    createVictoryItems();
+
+    createLevelCompletedItems();
+
+
     //empty the list of moving items
 
     movingItems_.clear();
@@ -335,24 +390,35 @@ void SeaScene::pause(bool paused)
         if (paused == false)
         {
      //       qDebug() << "starting to move again";
+            emit fullscreenRequested();
             emit pauseOff();
             screenLitKeeper_.keepScreenLit(true);
             if (pPausetextItem_)
                 pPausetextItem_->hide();
+
+            scoreCounter_.start();
+
+            autopauseTimer.start(); //Start counting towards autopause
+            deviceLockPollTimer_.start(); //Start polling whether device is locked
         }
 
         else
         {
-         qDebug("about to stop movement");
+//         qDebug("about to stop movement");
             emit pauseOn();
             screenLitKeeper_.keepScreenLit(false);
             if (pPausetextItem_ != NULL)
             {
-                qDebug() << "about to show the pause text";
+//                qDebug() << "about to show the pause text";
                 pPausetextItem_->show();
-                qDebug() << "showing pause text";
+//                qDebug() << "showing pause text";
             }
-                else qDebug() << "No pause text available";
+//                else qDebug() << "No pause text available";
+
+            levelScore_ += scoreCounter_.elapsed();
+
+            autopauseTimer.stop(); //No need to count toward autopause when already paused
+            deviceLockPollTimer_.stop(); //No need to check for unlock as no unpause anyway
         }
 }
 
@@ -371,7 +437,45 @@ void SeaScene::handleScreenTapped()
         return;
     }
 
-    //If the game is paused, chacl if menu item was selected
+    //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+    if(pAboutBoxItem_)
+    {
+        if(pAboutBoxItem_->isVisible())
+        {
+            pAboutBoxItem_->hide();
+            pPausetextItem_->show();
+            return;
+        }
+    }
+
+    //If the game is paused, check if the level completed item is shown
+
+    if (pLevelCompletedItem_)
+    {
+        if (pLevelCompletedItem_->isVisible())
+        {
+            pLevelCompletedItem_->hide();
+            restartLevel(); //Current level has already been set to the next one before showing the level completed item
+            pPauseAction_->setChecked(false); //unpause
+            return;
+        }
+    }
+  
+    //If the game is paused, check if the victory item is being shown
+    if(pVictoryCongratulationsItem_)
+    {
+        if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene
+        {
+            pVictoryCongratulationsItem_->hide();
+            restartGame();
+            pPauseAction_->setChecked(false); // unpause
+            return;
+        }
+    }
+
+
+    //If the game is paused and no victory, check if menu item was selected
 
     QList<QGraphicsItem *> items = selectedItems();
 
@@ -379,7 +483,9 @@ void SeaScene::handleScreenTapped()
 
     if (items.isEmpty())
     {
+        pSelectLevelsetFromListItem_->hide();
         pPauseAction_->setChecked(false);
+
         return;
 
     }
@@ -392,23 +498,43 @@ void SeaScene::handleScreenTapped()
     QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
                                        //... so we can just take the first one
 
+    //Selection is just used to get notice of a menu item being clicked, removed after use
+
+    clearSelection();
+
+
+    //Act upon the selected item
+
 
     if (pItem == pRestartGameItem_)
     {
-        qDebug() << "game restart requested";
+//        qDebug() << "game restart requested";
         restartGame();
+        pPauseAction_->setChecked(false); //unpause game
+
     }
 
     else if (pItem == pRestartLevelItem_)
     {
-        qDebug() << "Level restart requested";
+//        qDebug() << "Level restart requested";
         restartLevel();
+        pPauseAction_->setChecked(false); //unpause game
 
     }
 
     else if (pItem == pSettingsItem_)
     {
         pVibrateAction_->toggle();
+
+        QSettings settings;
+        settings.setValue("vibration",pVibrateAction_->isChecked());
+
+        QString text = pSettingsItem_->toHtml();
+        if (pVibrateAction_->isChecked())
+            text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+        else
+            text.replace(" off"," on");
+        pSettingsItem_->setHtml(text);
     }
 
     else if (pItem == pAboutItem_)
@@ -416,19 +542,38 @@ void SeaScene::handleScreenTapped()
         about();
     }
 
+    else if(pItem == pMinimizeItem_)
+    {
+        emit minimizeRequested();
+    }
+
     else if (pItem == pQuitItem_)
     {
         qApp->quit();
     }
+    else if (pItem == pChooseLevelsetItem_)
+    {
+        pPausetextItem_->hide();
+        pSelectLevelsetFromListItem_->show();
+    }
 
-
-    //Selection is just used to get notice of a menu item being clicked, removed after use
-
-    clearSelection();
-
-    //The user propably went to paused state just to access menu, so unpause
-
-    pPauseAction_->setChecked(false);
+    else
+    {
+        foreach (QGraphicsItem* pLevelItem, levelsetItems_)
+        {
+            if (pItem == pLevelItem)
+            {
+                QVariant variant = pLevelItem->data(0);
+
+                if (variant.canConvert<Levelset>())
+                {
+                    levelset_ = variant.value<Levelset>();
+                    restartGame();
+                    pPauseAction_->setChecked(false); //unpause game
+                }
+            }
+        }
+    }
 
 }
 
@@ -445,7 +590,7 @@ void SeaScene::createMenuItems()
     pPausetextItem_ = new QGraphicsTextItem;
     pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
     pPausetextItem_->setZValue(1000);
-    pPausetextItem_->setPos(200,50);
+    pPausetextItem_->setPos(165,50);
     addItem(pPausetextItem_);
     pPausetextItem_->hide();
 
@@ -461,8 +606,12 @@ void SeaScene::createMenuItems()
     pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
     prepareForMenu(pRestartLevelItem_);
 
+    pChooseLevelsetItem_ = new QGraphicsTextItem;
+    pChooseLevelsetItem_->setHtml(tr("Choose <br> levelset").prepend(menufonthtml));
+    prepareForMenu(pChooseLevelsetItem_);
+
     pSettingsItem_ = new QGraphicsTextItem;
-    QString vibraText(tr("Vibration <br> effects"));
+    QString vibraText(tr("Turn vibration <br> effects "));
     QString statusText;
     if (pVibrateAction_->isChecked())
     {
@@ -480,6 +629,10 @@ void SeaScene::createMenuItems()
     pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
     prepareForMenu(pAboutItem_);
 
+    pMinimizeItem_ = new QGraphicsTextItem;
+    pMinimizeItem_->setHtml(tr("Show <br> status bar").prepend(menufonthtml));
+    prepareForMenu(pMinimizeItem_);
+
     pQuitItem_ = new QGraphicsTextItem;
     pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
     prepareForMenu(pQuitItem_);
@@ -493,35 +646,43 @@ void SeaScene::prepareForMenu(QGraphicsItem * pItem)
     //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
     //Their coordinates are given relative to the parent.
 
+    int itemsPerRow = 4;
+
 
     pItem->setParentItem(pPausetextItem_);
     pItem->setZValue(1000);
     pItem->setFlag(QGraphicsItem::ItemIsSelectable);
-    pItem->setY(150);
-    pItem->setX(menuItemCount_++*160-150);
- }
 
+    int row = menuItemCount_/(itemsPerRow);
+    pItem->setY(150+row*120);
+    pItem->setX(((menuItemCount_%(itemsPerRow))*180-125));
 
-void SeaScene::about()
-{
-    QMessageBox::about(NULL, tr("About %1").arg(QApplication::applicationName()),
-                       tr("Version %1"
-                          "<p>Copyright 2011 Heli Hyv&auml;ttinen"
-                          "<p>License: General Public License v2"
-                          "<p>Bug Reports: https://bugs.maemo.org/ "
-                          "enter_bug.cgi?product=Ghosts%20Overboard"
-                          ).arg(QApplication::applicationVersion()));
+    menuItemCount_++;
 
+ }
 
 
+void SeaScene::about()
+{
+    pPausetextItem_->hide();
+    pAboutBoxItem_->show();
 }
 
 
 void SeaScene::restartLevel()
 {
-    setupMap(levelList_.value(currentLevel_));  //value() returns default constructor Level if index is invalid, so no risk of crash
+
+    levelScore_ = 0;
+
+    setupMap(levelset_.getLevel(currentLevel_));  //getLevel() returns default constructor Level if index is invalid, so no risk of crash
+
+    scoreCounter_.start();
+
     vibrationActivate(pVibrateAction_->isChecked());  //Vibration effects are lost without this
    // qDebug() << pVibrateAction_->isChecked();
+    autopauseTimer.start();  //reset counting towards autopause
+
+
 }
 
 
@@ -529,82 +690,244 @@ void SeaScene::restartLevel()
 void SeaScene::nextLevel()
 {
 
-    currentLevel_++;
+    //get score for previous level
+    levelScore_ += scoreCounter_.elapsed();
+    totalScore_ += levelScore_;
+    int highscore = levelset_.getLevelHighScore(currentLevel_);
 
-    if (levelList_.empty())
-        setupMap(Level());
+    qDebug() << highscore;
 
+    QString scoretext;
 
-    if ( currentLevel_ < levelList_.size() )
+    if (levelScore_ >= highscore)
     {
-       restartLevel();
+        scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
     }
 
-    else //Victory!
+    else //New high score!
+
     {
+        scoretext = tr("<font size=\"5\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
+        levelset_.setLevelHighScore(currentLevel_,levelScore_);
+    }
 
-       QDialog* pVictoryDialog = new QDialog();
-       pVictoryDialog->setWindowTitle(tr("You won!"));
+    //pause to show the highscore or victory screen
 
+    turnPauseOn();
+    pPausetextItem_->hide();
 
-       QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
-//       QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
 
-       QPixmap victoryIcon (":/pix/aavesaari.png");
-       QLabel* pVictoryLabel = new QLabel();
-       pVictoryLabel->setPixmap(victoryIcon);
+    //Go to the next level if available
+    currentLevel_++;
 
-       QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
+    if ( currentLevel_ < levelset_.numberOfLevels() )
+    {
 
+       pLevelCompletedItem_->setHtml(scoretext);
+       pLevelCompletedItem_->show();
+//       restartLevel();
+    }
 
-       QVBoxLayout* pMainLayout = new QVBoxLayout;
+    else //Victory!
+    {
+        int totalHighsore = levelset_.getTotalHighScore();
+        if (totalScore_ >= totalHighsore)
+        {
+            scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
+        }
+        else //new total high score
+        {
+            scoretext.append(tr("<br>Your total time %1.%2 s is<br>the new best time").arg(totalScore_/1000).arg((totalScore_%1000)/100));
+            levelset_.setTotalHighScore(totalScore_);
+        }
 
-       QHBoxLayout* pTopLayout = new QHBoxLayout;
-       pMainLayout->addLayout(pTopLayout);
+        pVictoryScoreItem_->setHtml(scoretext);
+        pVictoryCongratulationsItem_->show();
+    }
+}
 
-       pTopLayout->addWidget(pVictoryLabel);
-       pTopLayout->addWidget(pTextLabel);
 
+void SeaScene::restartGame()
+{
+    currentLevel_ = 0;
+    totalScore_ = 0;
+    restartLevel();
+}
 
 
-       QHBoxLayout* pButtonLayout = new QHBoxLayout();
-       pMainLayout->addLayout(pButtonLayout);
+void SeaScene::forcePause()
+{
+    //Pause without setting the pause action state
+    pause(true);
+}
 
- //      pButtonLayout->addWidget(pQuitButton);
-       pButtonLayout->addWidget(pPlayAgainButton);
+void SeaScene::softContinue()
+{
+    //Continue if not being paused by the user
+    // Reverts forcePause()
 
+    pause(pPauseAction_->isChecked());
+}
 
 
-       pVictoryDialog->setLayout(pMainLayout);
+void SeaScene::createVictoryItems()
+{
+    pVictoryCongratulationsItem_ = new QGraphicsTextItem;
+    pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
+    pVictoryCongratulationsItem_->hide();
+    pVictoryCongratulationsItem_->setPos(315,30);
+    pVictoryCongratulationsItem_->setZValue(1000);
+    addItem(pVictoryCongratulationsItem_);
 
-       connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
 
-       pVictoryDialog->exec();
+    //coordinates are relative to the parent
 
-        //Never mind if the user cancels the dialog: restart the game anyway
+    QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
+    pTextItem->setPos(-50,80);
+    pTextItem->setZValue(1000);
 
-       restartGame();
-    }
+    QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
+    pMiddleTextItem->setPos(-145,120);
+    pMiddleTextItem->setZValue(1000);
+
+
+    pVictoryScoreItem_ = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pVictoryScoreItem_->setPos(-50,180);
+    pMiddleTextItem->setZValue(1000);
+    //Text is set at usetime!
+
+    QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
+    pLowestTextItem->setPos(-50,360);
+    pLowestTextItem->setZValue(1000);
 }
 
+void SeaScene::createAboutBoxItems()
+{
+    pAboutBoxItem_ = new QGraphicsTextItem;
+    addItem(pAboutBoxItem_);
+    pAboutBoxItem_->setPos(25,50);
+    pAboutBoxItem_->setZValue(1000);
+    pAboutBoxItem_->hide();
+
+    pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+                          "%1 <br> <font size = \"5\"> Version %2"
+                          "<p><font size = \"4\"> Copyright 2011 Heli Hyv&auml;ttinen"
+                          "<p><font size = \"4\"> License: General Public License v2"
+                          "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+                          "Bug Reports: <br> https://bugs.maemo.org/"
+                          "enter_bug.cgi?product=Ghosts%20Overboard"
+                          ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
 
-void SeaScene::restartGame()
+}
+
+void SeaScene::setItemPointersNull()
 {
-    currentLevel_ = 0;
-    restartLevel();
+    pPausetextItem_ = NULL;
+    pRestartLevelItem_ = NULL;
+    pRestartGameItem_ = NULL;
+    pSettingsItem_ = NULL;
+    pAboutItem_ = NULL;
+    pQuitItem_ = NULL ;
+    pMinimizeItem_ = NULL;
+    pChooseLevelsetItem_ = NULL;
+
+    pAboutBoxItem_ = NULL;
+    pVictoryCongratulationsItem_ = NULL;
+    pLevelCompletedItem_ = NULL;
+    pVictoryCongratulationsItem_ = NULL;
+    pVictoryScoreItem_ = NULL;
+
+
 }
 
+void SeaScene::turnPauseOn()
+{
+    pPauseAction_->setChecked(true);
+}
 
-void SeaScene::forcePause()
+void SeaScene::handleDeviceLocked(bool isLocked)
 {
-    //Pause without setting the pause action state
-    pause(true);
+    //pauses if locked but does not unpause if unlocked
+    if(isLocked)
+    {
+        pPauseAction_->setChecked(true);
+    }
 }
 
-void::SeaScene::softContinue()
+void SeaScene::pollDeviceLocked()
 {
-    //Continue if not being paused by the user
-    // Reverts forcePause()
 
-    pause(pPauseAction_->isChecked());
+    bool locked = deviceInfo_.isDeviceLocked();
+
+    if (locked)
+    {
+        if (!alreadyLocked_)
+        {
+            pPauseAction_->setChecked(true);
+            alreadyLocked_ = true;
+        }
+
+    else
+        {
+            alreadyLocked_ = false;
+        }
+    }
 }
+
+void SeaScene::createLevelCompletedItems()
+{
+    pLevelCompletedItem_ = new QGraphicsTextItem;
+    addItem(pLevelCompletedItem_);
+    pLevelCompletedItem_->setPos(240,100);
+    pLevelCompletedItem_->setZValue(1000);
+    pLevelCompletedItem_->hide();
+    //The text is set at usetime
+
+    QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_);
+    pTapForNextLevelItem->setPos(-60,100);
+    pTapForNextLevelItem->setZValue(1000);
+    pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");
+
+}
+void SeaScene::createSelectLevelsetFromListItems()
+{
+    if (availableLevelsets_.isEmpty()) //Something is badly wrong in code if this is true...
+            return;
+
+
+    pSelectLevelsetFromListItem_ = new QGraphicsTextItem;
+    addItem(pSelectLevelsetFromListItem_);
+    pSelectLevelsetFromListItem_->setPos(260,60);
+    pSelectLevelsetFromListItem_->setZValue(1000);
+    pSelectLevelsetFromListItem_->hide();
+
+    QString fontstring ("<font color = darkorange size = \"5\">");
+
+    pSelectLevelsetFromListItem_->setHtml(tr("Choose a levelset").prepend(fontstring));
+
+    int yPos = 100;
+
+    levelsetItems_.clear();
+
+
+    foreach (Levelset set, availableLevelsets_)
+    {
+        QGraphicsTextItem * pItem = new QGraphicsTextItem(pSelectLevelsetFromListItem_);
+        QString text (fontstring);
+        if (levelset_.getName() == set.getName())
+            text.append("<b>");
+        text.append(set.getName());
+        pItem->setHtml(text);
+        pItem->setPos(65,yPos);
+        yPos+=80;
+        pItem->setZValue(1000);
+        pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+        pItem->setData(0,QVariant::fromValue(set));
+        levelsetItems_.append(pItem);
+
+    }
+
+  }