Menu items in correct places again
[ghostsoverboard] / seascene.cpp
index b877415..c4ad9cd 100644 (file)
@@ -59,21 +59,47 @@ SeaScene::SeaScene(QObject *parent) :
 
     qsrand(QTime::currentTime().msec()+2);  //+2 to avoid setting it to 1
 
+
+
 //Setup the level list
 
+    QList<Level> levelList;
     Level level1(5,10);
-    levelList_.append(level1);
+    levelList.append(level1);
     Level level2(5,10,2,50);
-    levelList_.append(level2);
+    levelList.append(level2);
     Level level3(5,15,2,50);
-    levelList_.append(level3);
+    levelList.append(level3);
     Level level4(5,15,4,50);
-    levelList_.append(level4);
+    levelList.append(level4);
     Level level5(5,15,5,100);
-    levelList_.append(level5);
+    levelList.append(level5);
+
+    Levelset set ("Original",levelList);
+    levelset_ = set;
+    availableLevelsets_.append(set);
 
     currentLevel_ = 0;
 
+    totalScore_ = 0;
+
+   //Create another set of levels and place it in the available levelsets list
+    levelList.clear();
+    Level set2level1(8,15,4,50);
+    levelList.append(set2level1);
+    Level set2level2(8,20,4,50);
+    levelList.append(set2level2);
+    Level set2level3(8,20,5,100);
+    levelList.append(set2level3);
+    Level set2level4(8,20,6,150);
+    levelList.append(set2level4);
+    Level set2level5(8,25,8,200);
+    levelList.append(set2level5);
+
+    Levelset set2("Difficult",levelList);
+    availableLevelsets_.append(set2);
+
+
 
     connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
 
@@ -114,8 +140,12 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
 
     createAboutBoxItems();
 
+    createSelectLevelsetFromListItems();
+
     createVictoryItems();
 
+    createLevelCompletedItems();
+
 
     //empty the list of moving items
 
@@ -233,8 +263,6 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
         connect(pOctopus,SIGNAL(droppingGhosts()),pShip,SLOT(dropAllGhosts()));
     }
     delete pPosition;
-
-
 }
 
 void SeaScene::setupMap(Level level)
@@ -368,6 +396,8 @@ void SeaScene::pause(bool paused)
             if (pPausetextItem_)
                 pPausetextItem_->hide();
 
+            scoreCounter_.start();
+
             autopauseTimer.start(); //Start counting towards autopause
             deviceLockPollTimer_.start(); //Start polling whether device is locked
         }
@@ -385,6 +415,8 @@ void SeaScene::pause(bool paused)
             }
 //                else qDebug() << "No pause text available";
 
+            levelScore_ += scoreCounter_.elapsed();
+
             autopauseTimer.stop(); //No need to count toward autopause when already paused
             deviceLockPollTimer_.stop(); //No need to check for unlock as no unpause anyway
         }
@@ -413,9 +445,22 @@ void SeaScene::handleScreenTapped()
         {
             pAboutBoxItem_->hide();
             pPausetextItem_->show();
+            return;
         }
     }
 
+    //If the game is paused, check if the level completed item is shown
+
+    if (pLevelCompletedItem_)
+    {
+        if (pLevelCompletedItem_->isVisible())
+        {
+            pLevelCompletedItem_->hide();
+            restartLevel(); //Current level has already been set to the next one before showing the level completed item
+            pPauseAction_->setChecked(false); //unpause
+            return;
+        }
+    }
   
     //If the game is paused, check if the victory item is being shown
     if(pVictoryCongratulationsItem_)
@@ -429,6 +474,7 @@ void SeaScene::handleScreenTapped()
         }
     }
 
+
     //If the game is paused and no victory, check if menu item was selected
 
     QList<QGraphicsItem *> items = selectedItems();
@@ -437,7 +483,9 @@ void SeaScene::handleScreenTapped()
 
     if (items.isEmpty())
     {
+        pSelectLevelsetFromListItem_->hide();
         pPauseAction_->setChecked(false);
+
         return;
 
     }
@@ -503,6 +551,30 @@ void SeaScene::handleScreenTapped()
     {
         qApp->quit();
     }
+    else if (pItem == pChooseLevelsetItem_)
+    {
+        pPausetextItem_->hide();
+        pSelectLevelsetFromListItem_->show();
+    }
+
+    else
+    {
+        foreach (QGraphicsItem* pLevelItem, levelsetItems_)
+        {
+            if (pItem == pLevelItem)
+            {
+                QVariant variant = pLevelItem->data(0);
+
+                if (variant.canConvert<Levelset>())
+                {
+                    levelset_ = variant.value<Levelset>();
+                    restartGame();
+                    pPauseAction_->setChecked(false); //unpause game
+                }
+            }
+        }
+    }
+
 }
 
 
@@ -534,6 +606,10 @@ void SeaScene::createMenuItems()
     pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
     prepareForMenu(pRestartLevelItem_);
 
+    pChooseLevelsetItem_ = new QGraphicsTextItem;
+    pChooseLevelsetItem_->setHtml(tr("Choose <br> levelset").prepend(menufonthtml));
+    prepareForMenu(pChooseLevelsetItem_);
+
     pSettingsItem_ = new QGraphicsTextItem;
     QString vibraText(tr("Turn vibration <br> effects "));
     QString statusText;
@@ -570,20 +646,19 @@ void SeaScene::prepareForMenu(QGraphicsItem * pItem)
     //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
     //Their coordinates are given relative to the parent.
 
+    int itemsPerRow = 4;
 
 
-
-    int itemsPerRow = 3;
-
     pItem->setParentItem(pPausetextItem_);
     pItem->setZValue(1000);
     pItem->setFlag(QGraphicsItem::ItemIsSelectable);
 
     int row = menuItemCount_/(itemsPerRow);
     pItem->setY(150+row*120);
-    pItem->setX(((menuItemCount_%(itemsPerRow))*180+5));
+    pItem->setX(((menuItemCount_%(itemsPerRow))*180-125));
 
     menuItemCount_++;
+
  }
 
 
@@ -596,10 +671,18 @@ void SeaScene::about()
 
 void SeaScene::restartLevel()
 {
-    setupMap(levelList_.value(currentLevel_));  //value() returns default constructor Level if index is invalid, so no risk of crash
+
+    levelScore_ = 0;
+
+    setupMap(levelset_.getLevel(currentLevel_));  //getLevel() returns default constructor Level if index is invalid, so no risk of crash
+
+    scoreCounter_.start();
+
     vibrationActivate(pVibrateAction_->isChecked());  //Vibration effects are lost without this
    // qDebug() << pVibrateAction_->isChecked();
     autopauseTimer.start();  //reset counting towards autopause
+
+
 }
 
 
@@ -607,26 +690,59 @@ void SeaScene::restartLevel()
 void SeaScene::nextLevel()
 {
 
-    currentLevel_++;
+    //get score for previous level
+    levelScore_ += scoreCounter_.elapsed();
+    totalScore_ += levelScore_;
+    int highscore = levelset_.getLevelHighScore(currentLevel_);
 
-    if (levelList_.empty())
-        setupMap(Level());
+    qDebug() << highscore;
 
+    QString scoretext;
 
-    if ( currentLevel_ < levelList_.size() )
+    if (levelScore_ >= highscore)
     {
-       restartLevel();
+        scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
     }
 
-    else //Victory!
+    else //New high score!
+
     {
+        scoretext = tr("<font size=\"5\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
+        levelset_.setLevelHighScore(currentLevel_,levelScore_);
+    }
 
-        pPauseAction_->setChecked(true); //Pause the game while showing the victory dialog
+    //pause to show the highscore or victory screen
 
-        pPausetextItem_->hide();
+    turnPauseOn();
+    pPausetextItem_->hide();
 
-        pVictoryCongratulationsItem_->show();
 
+    //Go to the next level if available
+    currentLevel_++;
+
+    if ( currentLevel_ < levelset_.numberOfLevels() )
+    {
+
+       pLevelCompletedItem_->setHtml(scoretext);
+       pLevelCompletedItem_->show();
+//       restartLevel();
+    }
+
+    else //Victory!
+    {
+        int totalHighsore = levelset_.getTotalHighScore();
+        if (totalScore_ >= totalHighsore)
+        {
+            scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
+        }
+        else //new total high score
+        {
+            scoretext.append(tr("<br>Your total time %1.%2 s is<br>the new best time").arg(totalScore_/1000).arg((totalScore_%1000)/100));
+            levelset_.setTotalHighScore(totalScore_);
+        }
+
+        pVictoryScoreItem_->setHtml(scoretext);
+        pVictoryCongratulationsItem_->show();
     }
 }
 
@@ -634,6 +750,7 @@ void SeaScene::nextLevel()
 void SeaScene::restartGame()
 {
     currentLevel_ = 0;
+    totalScore_ = 0;
     restartLevel();
 }
 
@@ -658,7 +775,7 @@ void SeaScene::createVictoryItems()
     pVictoryCongratulationsItem_ = new QGraphicsTextItem;
     pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
     pVictoryCongratulationsItem_->hide();
-    pVictoryCongratulationsItem_->setPos(355,50);
+    pVictoryCongratulationsItem_->setPos(315,30);
     pVictoryCongratulationsItem_->setZValue(1000);
     addItem(pVictoryCongratulationsItem_);
 
@@ -667,17 +784,23 @@ void SeaScene::createVictoryItems()
 
     QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
     pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
-    pTextItem->setPos(-50,100);
+    pTextItem->setPos(-50,80);
     pTextItem->setZValue(1000);
 
     QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
     pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
-    pMiddleTextItem->setPos(-145,140);
+    pMiddleTextItem->setPos(-145,120);
+    pMiddleTextItem->setZValue(1000);
+
+
+    pVictoryScoreItem_ = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+    pVictoryScoreItem_->setPos(-50,180);
     pMiddleTextItem->setZValue(1000);
+    //Text is set at usetime!
 
     QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
     pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
-    pLowestTextItem->setPos(-50,220);
+    pLowestTextItem->setPos(-50,360);
     pLowestTextItem->setZValue(1000);
 }
 
@@ -709,9 +832,14 @@ void SeaScene::setItemPointersNull()
     pAboutItem_ = NULL;
     pQuitItem_ = NULL ;
     pMinimizeItem_ = NULL;
+    pChooseLevelsetItem_ = NULL;
 
     pAboutBoxItem_ = NULL;
     pVictoryCongratulationsItem_ = NULL;
+    pLevelCompletedItem_ = NULL;
+    pVictoryCongratulationsItem_ = NULL;
+    pVictoryScoreItem_ = NULL;
+
 
 }
 
@@ -748,3 +876,58 @@ void SeaScene::pollDeviceLocked()
         }
     }
 }
+
+void SeaScene::createLevelCompletedItems()
+{
+    pLevelCompletedItem_ = new QGraphicsTextItem;
+    addItem(pLevelCompletedItem_);
+    pLevelCompletedItem_->setPos(240,100);
+    pLevelCompletedItem_->setZValue(1000);
+    pLevelCompletedItem_->hide();
+    //The text is set at usetime
+
+    QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_);
+    pTapForNextLevelItem->setPos(-60,100);
+    pTapForNextLevelItem->setZValue(1000);
+    pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");
+
+}
+void SeaScene::createSelectLevelsetFromListItems()
+{
+    if (availableLevelsets_.isEmpty()) //Something is badly wrong in code if this is true...
+            return;
+
+
+    pSelectLevelsetFromListItem_ = new QGraphicsTextItem;
+    addItem(pSelectLevelsetFromListItem_);
+    pSelectLevelsetFromListItem_->setPos(260,60);
+    pSelectLevelsetFromListItem_->setZValue(1000);
+    pSelectLevelsetFromListItem_->hide();
+
+    QString fontstring ("<font color = darkorange size = \"5\">");
+
+    pSelectLevelsetFromListItem_->setHtml(tr("Choose a levelset").prepend(fontstring));
+
+    int yPos = 100;
+
+    levelsetItems_.clear();
+
+
+    foreach (Levelset set, availableLevelsets_)
+    {
+        QGraphicsTextItem * pItem = new QGraphicsTextItem(pSelectLevelsetFromListItem_);
+        QString text (fontstring);
+        if (levelset_.getName() == set.getName())
+            text.append("<b>");
+        text.append(set.getName());
+        pItem->setHtml(text);
+        pItem->setPos(65,yPos);
+        yPos+=80;
+        pItem->setZValue(1000);
+        pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+        pItem->setData(0,QVariant::fromValue(set));
+        levelsetItems_.append(pItem);
+
+    }
+
+  }