#include "screenlitkeeper.h"
#include "level.h"
#include <QAction>
+#include <QTimer>
class SeaScene : public QGraphicsScene
{
void pauseOn();
void pauseOff();
void vibrationActivated(bool on);
+ void minimizeRequested();
+ void fullscreenRequested();
public slots:
void softContinue();
+ void createAboutBoxItems();
+
+ void createVictoryItems();
+
+ void setItemPointersNull();
+
protected:
int menuItemCount_;
- QGraphicsSimpleTextItem * pPausetextItem_;
+ QGraphicsTextItem * pPausetextItem_;
+
+ QGraphicsTextItem * pRestartLevelItem_;
+ QGraphicsTextItem * pRestartGameItem_;
+ QGraphicsTextItem * pSettingsItem_;
+ QGraphicsTextItem * pAboutItem_;
+ QGraphicsTextItem * pQuitItem_;
+ QGraphicsTextItem * pMinimizeItem_;
- QGraphicsSimpleTextItem * pRestartLevelItem_;
- QGraphicsSimpleTextItem * pRestartGameItem_;
- QGraphicsSimpleTextItem * pSettingsItem_;
- QGraphicsSimpleTextItem * pAboutItem_;
+ QGraphicsTextItem * pVictoryCongratulationsItem_;
+ QGraphicsTextItem * pAboutBoxItem_;
QList<Level> levelList_;
bool pauseForced_;
+ QTimer autopauseTimer;
};